CHEWY: Added engine stub

This commit is contained in:
Eugene Sandulenko 2016-03-16 18:36:48 +01:00 committed by Filippos Karapetis
parent 437f1d1cd1
commit 3596672735
5 changed files with 282 additions and 0 deletions

53
engines/chewy/chewy.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/error.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "chewy/chewy.h"
namespace Chewy {
ChewyEngine::ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_rnd("chewy") {
}
ChewyEngine::~ChewyEngine() {
}
Common::Error ChewyEngine::run() {
// Initialize backend
initGraphics(320, 200, false);
initialize();
return Common::kNoError;
}
void ChewyEngine::initialize() {
}
} // End of namespace Chewy

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engines/chewy/chewy.h Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CHEWY_H
#define CHEWY_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/util.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "engines/engine.h"
namespace Chewy {
struct ChewyGameDescription;
class ChewyEngine : public Engine {
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
void shutdown();
void initialize();
public:
ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc);
virtual ~ChewyEngine();
int getGameType() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
const ChewyGameDescription *_gameDescription;
Common::RandomSource _rnd;
};
} // End of namespace Chewy
#endif

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# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine chewy "Chewy: Esc from F5" no

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engines/chewy/detection.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "chewy/chewy.h"
namespace Chewy {
struct ChewyGameDescription {
ADGameDescription desc;
};
uint32 ChewyEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ChewyEngine::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor chewyGames[] = {
{"chewy", "Chewy: Esc from F5"},
{0, 0}
};
namespace Chewy {
static const ChewyGameDescription gameDescriptions[] = {
{
{
"chewy",
0,
AD_ENTRY1s("XXX", "00000000000000000", 1),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
},
{ AD_TABLE_END_MARKER }
};
} // End of namespace Chewy
class ChewyMetaEngine : public AdvancedMetaEngine {
public:
ChewyMetaEngine() : AdvancedMetaEngine(Chewy::gameDescriptions, sizeof(Chewy::ChewyGameDescription), chewyGames) {
_singleId = "chewy";
}
virtual const char *getName() const {
return "Chewy Engine";
}
virtual const char *getOriginalCopyright() const {
return "Chewy Engine New Generation Software (C) 1995";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool ChewyMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime);
}
bool Chewy::ChewyEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool ChewyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Chewy::ChewyGameDescription *gd = (const Chewy::ChewyGameDescription *)desc;
if (gd) {
*engine = new Chewy::ChewyEngine(syst, gd);
}
return gd != 0;
}
SaveStateList ChewyMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
return saveList;
}
int ChewyMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void ChewyMetaEngine::removeSaveState(const char *target, int slot) const {
}
SaveStateDescriptor ChewyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
return SaveStateDescriptor();
} // End of namespace Chewy
#if PLUGIN_ENABLED_DYNAMIC(Chewy)
REGISTER_PLUGIN_DYNAMIC(CHEWY, PLUGIN_TYPE_ENGINE, ChewyMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CHEWY, PLUGIN_TYPE_ENGINE, ChewyMetaEngine);
#endif

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engines/chewy/module.mk Normal file
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MODULE := engines/chewy
MODULE_OBJS = \
chewy.o \
detection.o
# This module can be built as a plugin
ifeq ($(ENABLE_CHEWY), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk