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SCI: speed throttler - hardcoded exception for room 290/lsl3, should fix pushup count later in the game
svn-id: r47346
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@ -56,9 +56,16 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
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s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
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}
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// Some games seem to get the duration of main loop initially and then switch of animations for the whole game
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// based on that (qfg2, iceman). We are now running full speed initially to avoid that.
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// LSL3 calculates a machinespeed variable during game startup (right after the filthy questions)
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// This one would go through w/o throttling resulting in having to do 1000 pushups or something
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// Another way of handling this would be delaying incrementing of "machineSpeed" selector
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if (s->_gameId == "lsl3" && s->currentRoomNumber() == 290)
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s->_throttleTrigger = true;
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if (s->_throttleTrigger) {
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// Some games seem to get the duration of main loop initially and then switch of animations for the whole game
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// based on that (qfg2, iceman). We are now running full speed initially to avoid that.
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// It seems like we dont need to do that anymore
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//if (s->_throttleCounter < 50) {
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// s->_throttleCounter++;
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// return s->r_acc;
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