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TRECISION: Cleanup
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1459e3c577
commit
361bdc1734
@ -49,18 +49,18 @@ AnimTypeManager::~AnimTypeManager() {
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}
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void AnimTypeManager::executeAtFrameDoit(ATFHandle *h, int doit, int obj) {
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void AnimTypeManager::executeAtFrameDoit(ATFHandle *h, int doit, uint16 objectId) {
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SAnim *anim = &_vm->_animMgr->_animTab[_vm->_room[_vm->_curRoom]._bkgAnim];
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switch (doit) {
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case fCLROBJSTATUS:
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_vm->setObjectVisible(obj, false);
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_vm->setObjectVisible(objectId, false);
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break;
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case fSETOBJSTATUS:
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_vm->setObjectVisible(obj, true);
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_vm->setObjectVisible(objectId, true);
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break;
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case fONETIME:
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_vm->setObjectAnim(obj, 0);
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_vm->setObjectAnim(objectId, 0);
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break;
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case fCREPACCIO:
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if (_vm->_room[kRoom2E].hasExtra())
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@ -116,20 +116,25 @@ void AnimTypeManager::executeAtFrameDoit(ATFHandle *h, int doit, int obj) {
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_vm->_forcedActorPos = BOX_NORMAL;
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break;
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case fSETEXTRA:
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_vm->_obj[obj].setFlagExtra(true);
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_vm->_obj[objectId].setFlagExtra(true);
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break;
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case fCLREXTRA:
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_vm->_obj[obj].setFlagExtra(false);
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_vm->_obj[objectId].setFlagExtra(false);
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break;
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case fANIMOFF1:
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anim->_flag |= SMKANIM_OFF1;
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if ((_vm->_curRoom == kRoom11) || (_vm->_curRoom == kRoom1D) || (_vm->_curRoom == kRoom14) || (_vm->_curRoom == kRoom22) || (_vm->_curRoom == kRoom48) || (_vm->_curRoom == kRoom4P))
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if (_vm->_curRoom == kRoom11 ||
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_vm->_curRoom == kRoom1D ||
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_vm->_curRoom == kRoom14 ||
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_vm->_curRoom == kRoom22 ||
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_vm->_curRoom == kRoom48 ||
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_vm->_curRoom == kRoom4P)
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_vm->_animMgr->smkToggleTrackAudio(0, 1, false);
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break;
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case fANIMOFF2:
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anim->_flag |= SMKANIM_OFF2;
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if ((_vm->_curRoom == kRoom2E))
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if (_vm->_curRoom == kRoom2E)
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_vm->_animMgr->smkToggleTrackAudio(0, 2, false);
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break;
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case fANIMOFF3:
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@ -143,7 +148,7 @@ void AnimTypeManager::executeAtFrameDoit(ATFHandle *h, int doit, int obj) {
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case fANIMON1:
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anim->_flag &= ~SMKANIM_OFF1;
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if ((_vm->_curRoom == kRoom14) || (_vm->_curRoom == kRoom1D) || (_vm->_curRoom == kRoom22) || (_vm->_curRoom == kRoom48) || (_vm->_curRoom == kRoom4P)) {
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if (_vm->_curRoom == kRoom14 || _vm->_curRoom == kRoom1D || _vm->_curRoom == kRoom22 || _vm->_curRoom == kRoom48 || _vm->_curRoom == kRoom4P) {
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_vm->_animMgr->smkToggleTrackAudio(0, 1, true);
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}
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break;
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@ -330,9 +335,11 @@ void AnimTypeManager::end(int type) {
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// if it's time to run this AtFrame
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if (anim->_atFrame[a]._numFrame == 0 && anim->_atFrame[a]._type) {
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const uint8 child = anim->_atFrame[a]._child;
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if (child == 0 || (child == 1 && !(flag & SMKANIM_OFF1))
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|| (child == 2 && !(flag & SMKANIM_OFF2)) || (child == 3 && !(flag & SMKANIM_OFF3))
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|| (child == 4 && !(flag & SMKANIM_OFF4)))
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if ( child == 0 ||
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(child == 1 && !(flag & SMKANIM_OFF1)) ||
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(child == 2 && !(flag & SMKANIM_OFF2)) ||
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(child == 3 && !(flag & SMKANIM_OFF3)) ||
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(child == 4 && !(flag & SMKANIM_OFF4)))
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processAtFrame(h, anim->_atFrame[a]._type, a);
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}
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}
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@ -352,16 +359,19 @@ void AnimTypeManager::handler(int type) {
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if (h->_curFrame <= h->_lastFrame)
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return;
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uint16 flag = _vm->_animMgr->_animTab[_vm->_room[_vm->_curRoom]._bkgAnim]._flag;
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const uint16 flag = _vm->_animMgr->_animTab[_vm->_room[_vm->_curRoom]._bkgAnim]._flag;
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for (int32 a = 0; a < MAXATFRAME; ++a) {
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// if it's time to run this AtFrame
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if ((anim->_atFrame[a]._numFrame > h->_lastFrame) && (anim->_atFrame[a]._numFrame <= h->_curFrame) && (anim->_atFrame[a]._numFrame != 0)) {
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if (anim->_atFrame[a]._numFrame > h->_lastFrame &&
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anim->_atFrame[a]._numFrame <= h->_curFrame &&
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anim->_atFrame[a]._numFrame != 0) {
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const uint8 child = anim->_atFrame[a]._child;
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if (child == 0 || (child == 1 && !(flag & SMKANIM_OFF1))
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|| (child == 2 && !(flag & SMKANIM_OFF2)) || (child == 3 && !(flag & SMKANIM_OFF3))
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|| (child == 4 && !(flag & SMKANIM_OFF4)))
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if ( child == 0 ||
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(child == 1 && !(flag & SMKANIM_OFF1)) ||
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(child == 2 && !(flag & SMKANIM_OFF2)) ||
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(child == 3 && !(flag & SMKANIM_OFF3)) ||
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(child == 4 && !(flag & SMKANIM_OFF4)))
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processAtFrame(h, anim->_atFrame[a]._type, a);
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}
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}
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@ -39,7 +39,7 @@ struct ATFHandle {
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class AnimTypeManager {
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private:
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TrecisionEngine *_vm;
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void executeAtFrameDoit(ATFHandle *h, int doit, int obj);
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void executeAtFrameDoit(ATFHandle *h, int doit, uint16 obj);
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void processAtFrame(ATFHandle *h, int type, int atf);
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ATFHandle _animType[3]{};
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