diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 8cd73433689..b79ecb49934 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -56,11 +56,11 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) // However this is the place to specify all default directories const Common::FSNode gameDataDir(ConfMan.get("path")); - SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4); - SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4); - SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4); - SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx"); - SearchMan.addSubDirectoryMatching(gameDataDir, "znemscr"); + // TODO: There are 10 file clashes when we flatten the directories. From a quick look, the files are exactly the same, so it shouldn't matter. But I'm noting it here just in-case it does become a problem. + SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true); + SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true); + SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true); + SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true); // Here is the right place to set up the engine specific debug channels //DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel");