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Code simplification. Removed IDI_MSA_MAX_STR and fRmTxt - oRmTxt is used instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable
svn-id: r29016
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@ -949,7 +949,7 @@ void Mickey::printRoomDesc() {
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waitAnyKeyAnim();
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// print extended room description
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if (game.fRmTxt[game.iRoom]) {
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if (game.oRmTxt[game.iRoom]) {
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printExeMsg(game.oRmTxt[game.iRoom] + IDI_MSA_OFS_EXE);
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}
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}
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@ -1340,13 +1340,13 @@ void Mickey::intro() {
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void Mickey::getItem(ENUM_MSA_ITEM iItem) {
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game.fItem[iItem] = true;
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game.iItem[game.nItems++] = iItem;
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game.fRmTxt[game.iRoom] = 0;
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game.oRmTxt[game.iRoom] = 0;
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playSound(IDI_MSA_SND_TAKE);
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drawRoom();
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}
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void Mickey::getXtal(int iStr) {
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game.fRmTxt[game.iRoom] = 0;
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game.oRmTxt[game.iRoom] = 0;
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game.fHasXtal = true;
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game.nXtals++;
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playSound(IDI_MSA_SND_CRYSTAL);
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@ -2149,8 +2149,8 @@ void Mickey::initVars() {
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memset(&game, 0, sizeof(game));
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memset(&game.iItem, IDI_MSA_OBJECT_NONE, sizeof(game.iItem));
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// read room extended desc flags
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readExe(IDO_MSA_ROOM_TEXT, buffer, sizeof(buffer));
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memcpy(game.fRmTxt, buffer, sizeof(game.fRmTxt));
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//readExe(IDO_MSA_ROOM_TEXT, buffer, sizeof(buffer));
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//memcpy(game.fRmTxt, buffer, sizeof(game.fRmTxt));
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// read room extended desc offsets
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readExe(IDO_MSA_ROOM_TEXT_OFFSETS, buffer, sizeof(buffer));
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@ -2159,8 +2159,8 @@ void Mickey::initVars() {
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game.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1];
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// read room object indices
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readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer));
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memcpy(game.iRmObj, buffer, sizeof(game.iRmObj));
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//readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer));
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//memcpy(game.iRmObj, buffer, sizeof(game.iRmObj));
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// read room picture indices
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//readExe(IDO_MSA_ROOM_PICTURE, buffer, sizeof(buffer));
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@ -2170,11 +2170,17 @@ void Mickey::initVars() {
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readExe(IDO_MSA_ROOM_MENU_FIX, buffer, sizeof(buffer));
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memcpy(game.nRmMenu, buffer, sizeof(game.nRmMenu));
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// set room picture indices
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// set room picture and room object indices
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for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
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game.iRmPic[i] = i;
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game.iRmObj[i] = -1;
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}
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game.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0;
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game.iRmObj[23] = 11;
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game.iRmObj[110] = 21;
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game.iRmObj[112] = 20;
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game.iRmObj[119] = 19;
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game.iRmObj[154] = 1;
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#if 0
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// DEBUG
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@ -75,7 +75,6 @@ const char IDS_MSA_INSERT_DISK[][40] = {
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#define IDI_MSA_MAX_PIC_ROOM 224
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#define IDI_MSA_MAX_SOUND 8
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#define IDI_MSA_MAX_ROOM 160
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#define IDI_MSA_MAX_STR 160
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#define IDI_MSA_MAX_BUTTON 6
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#define IDI_MSA_MAX_ITEM 11
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@ -466,7 +465,7 @@ struct MSA_DAT_HEADER {
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uint16 filelen;
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uint16 ofsRoom[IDI_MSA_MAX_ROOM];
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uint16 ofsDesc[IDI_MSA_MAX_ROOM];
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uint16 ofsStr[IDI_MSA_MAX_STR];
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uint16 ofsStr[IDI_MSA_MAX_ROOM];
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};
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struct MSA_SND_NOTE {
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@ -716,7 +715,7 @@ struct MSA_GAME {
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int iItem[IDI_MSA_MAX_ITEM];
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int nItems;
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int8 fRmTxt[IDI_MSA_MAX_ROOM];
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//int8 fRmTxt[IDI_MSA_MAX_ROOM];
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int8 iRmObj[IDI_MSA_MAX_ROOM];
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uint8 iRmPic[IDI_MSA_MAX_ROOM];
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uint16 oRmTxt[IDI_MSA_MAX_ROOM];
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