GRAPHICS: Move common OpenGL files into graphics/opengl

This commit is contained in:
Dries Harnie 2015-05-12 10:42:27 +02:00
parent bc80a12978
commit 36c8b3d2d5
16 changed files with 21 additions and 21 deletions

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@ -45,7 +45,7 @@
#include "gui/EventRecorder.h"
#ifdef USE_OPENGL
#include "graphics/opengles2/extensions.h"
#include "graphics/opengl/extensions.h"
#endif
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {

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@ -24,8 +24,8 @@
#define BACKENDS_GRAPHICS_SURFACESDL_GRAPHICS_H
#ifdef USE_OPENGL
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengles2/framebuffer.h"
#include "graphics/opengl/system_headers.h"
#include "graphics/opengl/framebuffer.h"
#endif
#undef ARRAYSIZE

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@ -31,8 +31,8 @@
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "graphics/pixelbuffer.h"
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengles2/framebuffer.h"
#include "graphics/opengl/system_headers.h"
#include "graphics/opengl/framebuffer.h"
#include "backends/base-backend.h"
#include "backends/plugins/posix/posix-provider.h"
#include "backends/fs/posix/posix-fs-factory.h"

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@ -43,7 +43,7 @@
#include "common/tokenizer.h"
#include "graphics/conversion.h"
#include "graphics/opengles2/shader.h"
#include "graphics/opengles2/extensions.h"
#include "graphics/opengl/extensions.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni.h"

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@ -42,7 +42,7 @@
#include "base/main.h"
#include "graphics/surface.h"
#include "graphics/opengles2/shader.h"
#include "graphics/opengles2/extensions.h"
#include "graphics/opengl/extensions.h"
#include "common/rect.h"
#include "common/array.h"

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@ -57,7 +57,7 @@
#include "math/rect2d.h"
#include "math/quat.h"
#include "graphics/opengles2/extensions.h"
#include "graphics/opengl/extensions.h"
#include "graphics/opengles2/shader.h"
#include "engines/myst3/gfx.h"

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@ -24,7 +24,7 @@
#define GFX_OPENGL_TEXTURE_H
#include "graphics/surface.h"
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengl/system_headers.h"
#include "common/textconsole.h"
#include "engines/myst3/gfx.h"

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@ -25,10 +25,10 @@ MODULE_OBJS := \
yuv_to_rgb.o \
yuva_to_rgba.o \
pixelbuffer.o \
opengles2/extensions.o \
opengl/framebuffer.o \
opengl/texture.o \
opengl/extensions.o \
opengles2/shader.o \
opengles2/framebuffer.o \
opengles2/texture.o \
opengles2/box_shaders.o \
opengles2/control_shaders.o \
opengles2/compat_shaders.o \

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@ -25,7 +25,7 @@
#include "common/str.h"
#include "common/tokenizer.h"
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengl/system_headers.h"
#ifdef USE_OPENGL

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@ -25,10 +25,10 @@
#if defined(USE_OPENGL) && !defined(AMIGAOS)
#ifdef USE_OPENGL_SHADERS
#include "graphics/opengles2/framebuffer.h"
#include "graphics/opengl/framebuffer.h"
#elif defined(SDL_BACKEND)
#define GL_GLEXT_PROTOTYPES // For the GL_EXT_framebuffer_object extension
#include "graphics/opengles2/framebuffer.h"
#include "graphics/opengl/framebuffer.h"
#ifndef GL_ARB_framebuffer_object
#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
@ -42,7 +42,7 @@
#include "backends/platform/sdl/sdl-sys.h"
#endif // defined(SDL_BACKEND)
#include "graphics/opengles2/extensions.h"
#include "graphics/opengl/extensions.h"
#ifdef USE_GLES2
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES

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@ -23,8 +23,8 @@
#ifndef GRAPHICS_FRAMEBUFFER_H
#define GRAPHICS_FRAMEBUFFER_H
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengles2/texture.h"
#include "graphics/opengl/system_headers.h"
#include "graphics/opengl/texture.h"
namespace Graphics {

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@ -24,7 +24,7 @@
#if defined(USE_OPENGL)
#include "graphics/opengles2/texture.h"
#include "graphics/opengl/texture.h"
namespace Graphics {

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@ -23,7 +23,7 @@
#ifndef GRAPHICS_TEXTURE_H
#define GRAPHICS_TEXTURE_H
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengl/system_headers.h"
#include "graphics/surface.h"

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@ -33,7 +33,7 @@
#include "math/vector3d.h"
#include "math/vector4d.h"
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengl/system_headers.h"
namespace Graphics {