Fixed volume change after loading a game in Saga

svn-id: r33952
This commit is contained in:
Christopher Page 2008-08-16 22:30:19 +00:00
parent 58166351c6
commit 370cc6615e
2 changed files with 3 additions and 0 deletions

View File

@ -1153,6 +1153,7 @@ void Interface::setLoad(PanelButton *panelButton) {
debug(1, "Loading save game %d", _vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber);
setMode(kPanelMain);
_vm->load(_vm->calcSaveFileName(_vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber));
_vm->syncSoundSettings();
}
}
}
@ -1616,6 +1617,7 @@ void Interface::setOption(PanelButton *panelButton) {
debug(1, "Loading save game %d", _vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber);
setMode(kPanelMain);
_vm->load(_vm->calcSaveFileName(_vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber));
_vm->syncSoundSettings();
}
}
} else {

View File

@ -255,6 +255,7 @@ int SagaEngine::go() {
char *fileName;
fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
load(fileName);
syncSoundSettings();
} else {
_framesEsc = 0;
_scene->startScene();