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Fixed volume change after loading a game in Saga
svn-id: r33952
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parent
58166351c6
commit
370cc6615e
@ -1153,6 +1153,7 @@ void Interface::setLoad(PanelButton *panelButton) {
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debug(1, "Loading save game %d", _vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber);
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setMode(kPanelMain);
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_vm->load(_vm->calcSaveFileName(_vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber));
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_vm->syncSoundSettings();
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}
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}
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}
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@ -1616,6 +1617,7 @@ void Interface::setOption(PanelButton *panelButton) {
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debug(1, "Loading save game %d", _vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber);
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setMode(kPanelMain);
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_vm->load(_vm->calcSaveFileName(_vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber));
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_vm->syncSoundSettings();
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}
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}
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} else {
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@ -255,6 +255,7 @@ int SagaEngine::go() {
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char *fileName;
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fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
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load(fileName);
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syncSoundSettings();
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} else {
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_framesEsc = 0;
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_scene->startScene();
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