improved a little akos_queCommand func

svn-id: r6631
This commit is contained in:
Paweł Kołodziejski 2003-02-22 10:39:50 +00:00
parent d540c146dc
commit 373e845554

View File

@ -24,7 +24,7 @@
#include "actor.h"
#include "akos.h"
#include "imuse.h"
#include "sound.h"
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
@ -1606,19 +1606,26 @@ void Scumm::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2)
case 1:
a->putActor(0, 0, 0);
break;
case 2:
warning("unimplemented akos_queCommand(2,%d,%d,%d)", a->number, param_1, param_2);
// start script token in actor
break;
case 3:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->startSound(param_1);
// _imuseDigital->doCommand(12, 0x400, param_1, 0, 0, 0, 0, 0);
}
_sound->addSoundToQueue(param_1);
}
break;
case 2:
case 4:
a->startAnimActor(param_1);
// param_2 ?
break;
case 5:
a->forceClip = param_1;
break;
case 6:
warning("unimplemented akos_queCommand(%d,%d,%d,%d)", cmd, a->number, param_1, param_2);
warning("unimplemented akos_queCommand(6,%d,%d,%d)", a->number, param_1, param_2);
// a->offs_x = param_1;
// a->offs_y = param_2;
break;
case 7:
if (param_1 != 0) {