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fbear always uses a transparency colour of 5 in codec 16
svn-id: r14013
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918858ebce
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@ -938,9 +938,12 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
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int32 skip_x, skip_y, cur_x, cur_y;
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byte transparency;
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//FIXME There should be better method to determine transparency in HE games
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if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70)
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transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
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else
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if (_vm->_features & GF_HUMONGOUS) {
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if (_vm->_gameId == GID_FBEAR)
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transparency = 5;
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else
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transparency = (_vm->_heversion >= 70) ? 255 : 0;
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} else
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transparency = 255;
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if (_actorHitMode) {
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