mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-02 15:16:46 +00:00
SCI: Always prefer digital sound effects to prevent confusion to users
This toggle will be enabled again when a more user-friendly GUI option is possible
This commit is contained in:
parent
8496b5c4d8
commit
3752396aef
3
NEWS
3
NEWS
@ -29,6 +29,9 @@ For a more comprehensive changelog of the latest experimental code, see:
|
||||
SCI:
|
||||
- Fixed race condition in SCI1.1 palette changes. This fixes an error in
|
||||
QFG1VGA, when sleeping at Erana's place.
|
||||
- The option to toggle sound effect types between digitized and synthesized
|
||||
has been disabled until a more user-friendly GUI option is possible.
|
||||
Digital sound effects are always preferred for now.
|
||||
|
||||
1.4.0 (2011-11-11)
|
||||
New Games:
|
||||
|
@ -32,9 +32,12 @@
|
||||
|
||||
namespace Sci {
|
||||
|
||||
//#define ENABLE_SFX_TYPE_SELECTION
|
||||
|
||||
SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, AudioPlayer *audio, SciVersion soundVersion) :
|
||||
_resMan(resMan), _segMan(segMan), _kernel(kernel), _audio(audio), _soundVersion(soundVersion) {
|
||||
|
||||
#ifdef ENABLE_SFX_TYPE_SELECTION
|
||||
// Check if the user wants synthesized or digital sound effects in SCI1.1
|
||||
// or later games
|
||||
_useDigitalSFX = ConfMan.getBool("multi_midi");
|
||||
@ -45,6 +48,10 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM
|
||||
// resource number, but it's totally unrelated to the menu music).
|
||||
if (getSciVersion() >= SCI_VERSION_2)
|
||||
_useDigitalSFX = true;
|
||||
#else
|
||||
// Always prefer digital sound effects
|
||||
_useDigitalSFX = true;
|
||||
#endif
|
||||
|
||||
_music = new SciMusic(_soundVersion, _useDigitalSFX);
|
||||
_music->init();
|
||||
|
Loading…
Reference in New Issue
Block a user