mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-27 05:32:45 +00:00
MM: MM1: Creating base class for views that allow switching character
This commit is contained in:
parent
70b65410e4
commit
3792c23854
@ -176,6 +176,11 @@ public:
|
||||
int getRandomNumber(int minNumber, int maxNumber);
|
||||
int getRandomNumber(int maxNumber);
|
||||
|
||||
/**
|
||||
* Gets the element's name
|
||||
*/
|
||||
Common::String getName() const { return _name; }
|
||||
|
||||
/**
|
||||
* Sets the element's bounds
|
||||
*/
|
||||
|
@ -71,21 +71,6 @@ bool Game::msgAction(const ActionMessage &msg) {
|
||||
case KEYBIND_SPELL:
|
||||
addView("CastSpell");
|
||||
return true;
|
||||
|
||||
case KEYBIND_VIEW_PARTY1:
|
||||
case KEYBIND_VIEW_PARTY2:
|
||||
case KEYBIND_VIEW_PARTY3:
|
||||
case KEYBIND_VIEW_PARTY4:
|
||||
case KEYBIND_VIEW_PARTY5:
|
||||
case KEYBIND_VIEW_PARTY6:
|
||||
{
|
||||
uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
|
||||
if (charNum < g_globals->_party.size()) {
|
||||
g_globals->_currCharacter = &g_globals->_party[charNum];
|
||||
addView("CharacterInfo");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/game_party.h"
|
||||
#include "mm/mm1/views_enh/game.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
@ -31,13 +31,13 @@ static const byte CONDITION_COLORS[17] = {
|
||||
9, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32, 32, 6, 6, 6, 6, 15
|
||||
};
|
||||
|
||||
const byte FACE_CONDITION_FRAMES[17] = {
|
||||
static const byte FACE_CONDITION_FRAMES[17] = {
|
||||
2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
|
||||
};
|
||||
|
||||
const byte CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 };
|
||||
static const byte CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 };
|
||||
|
||||
const byte HP_BARS_X[6] = { 13, 50, 86, 122, 158, 194 };
|
||||
static const byte HP_BARS_X[6] = { 13, 50, 86, 122, 158, 194 };
|
||||
|
||||
GameParty::GameParty(UIElement *owner) : TextView("GameParty", owner),
|
||||
_restoreSprites("restorex.icn"),
|
||||
@ -106,6 +106,43 @@ bool GameParty::msgGame(const GameMessage &msg) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameParty::msgMouseDown(const MouseDownMessage &msg) {
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
const Common::Rect r(CHAR_FACES_X[i], 150, CHAR_FACES_X[i] + 30, 180);
|
||||
if (r.contains(msg._pos)) {
|
||||
msgAction(ActionMessage((KeybindingAction)(KEYBIND_VIEW_PARTY1 + i)));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameParty::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action >= KEYBIND_VIEW_PARTY1 &&
|
||||
msg._action <= KEYBIND_VIEW_PARTY6) {
|
||||
uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
|
||||
if (charNum < g_globals->_party.size()) {
|
||||
// Change the selected character
|
||||
g_globals->_currCharacter = &g_globals->_party[charNum];
|
||||
_highlightOn = true;
|
||||
draw();
|
||||
|
||||
if (dynamic_cast<ViewsEnh::Game *>(g_events->focusedView()) != nullptr) {
|
||||
// Open character info dialog
|
||||
addView("CharacterInfo");
|
||||
|
||||
} else {
|
||||
// Another view is focused, so simply call it to update
|
||||
send(g_events->focusedView()->getName(), GameMessage("UPDATE"));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
|
@ -52,6 +52,10 @@ public:
|
||||
* Handle game messages
|
||||
*/
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
|
||||
bool msgMouseDown(const MouseDownMessage &msg) override;
|
||||
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
|
56
engines/mm/mm1/views_enh/party_view.cpp
Normal file
56
engines/mm/mm1/views_enh/party_view.cpp
Normal file
@ -0,0 +1,56 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/party_view.h"
|
||||
#include "mm/mm1/views_enh/game_party.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
bool PartyView::msgFocus(const FocusMessage &msg) {
|
||||
// Turn on highlight for selected character
|
||||
if (!g_globals->_currCharacter)
|
||||
g_globals->_currCharacter = &g_globals->_party[0];
|
||||
|
||||
g_events->send(GameMessage("CHAR_HIGHLIGHT", (int)true));
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PartyView::msgUnfocus(const UnfocusMessage &msg) {
|
||||
// Turn off highlight for selected character
|
||||
g_events->send(GameMessage("CHAR_HIGHLIGHT", (int)false));
|
||||
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PartyView::msgMouseDown(const MouseDownMessage &msg) {
|
||||
return send("GameParty", msg);
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
47
engines/mm/mm1/views_enh/party_view.h
Normal file
47
engines/mm/mm1/views_enh/party_view.h
Normal file
@ -0,0 +1,47 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_PARTY_VIEW_H
|
||||
#define MM1_VIEWS_ENH_PARTY_VIEW_H
|
||||
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class PartyView : public ScrollView {
|
||||
public:
|
||||
PartyView(const Common::String &name) : ScrollView(name) {}
|
||||
PartyView(const Common::String &name, UIElement *owner) :
|
||||
ScrollView(name, owner) {}
|
||||
virtual ~PartyView() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgUnfocus(const UnfocusMessage &msg) override;
|
||||
bool msgMouseDown(const MouseDownMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
@ -27,7 +27,7 @@ namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Spells {
|
||||
|
||||
CastSpell::CastSpell() : ScrollView("CastSpell") {
|
||||
CastSpell::CastSpell() : PartyView("CastSpell") {
|
||||
_bounds = Common::Rect(225, 0, 320, 146);
|
||||
|
||||
_icons.load("cast.icn");
|
||||
@ -39,21 +39,8 @@ CastSpell::CastSpell() : ScrollView("CastSpell") {
|
||||
}
|
||||
|
||||
bool CastSpell::msgFocus(const FocusMessage &msg) {
|
||||
// Turn on highlight for selected character
|
||||
if (!g_globals->_currCharacter)
|
||||
g_globals->_currCharacter = &g_globals->_party[0];
|
||||
(void)PartyView::msgFocus(msg);
|
||||
updateSelectedSpell();
|
||||
|
||||
g_events->send(GameMessage("CHAR_HIGHLIGHT", (int)true));
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CastSpell::msgUnfocus(const UnfocusMessage &msg) {
|
||||
// Turn off highlight for selected character
|
||||
g_events->send(GameMessage("CHAR_HIGHLIGHT", (int)false));
|
||||
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
|
||||
#include "mm/mm1/messages.h"
|
||||
#include "mm/mm1/game/spell_casting.h"
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
#include "mm/mm1/views_enh/party_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
@ -34,7 +34,7 @@ namespace Spells {
|
||||
/**
|
||||
* Dialog for casting a spell
|
||||
*/
|
||||
class CastSpell : public ScrollView, public MM1::Game::SpellCasting {
|
||||
class CastSpell : public PartyView, public MM1::Game::SpellCasting {
|
||||
private:
|
||||
Shared::Xeen::SpriteResource _icons;
|
||||
|
||||
@ -49,7 +49,6 @@ public:
|
||||
|
||||
void draw() override;
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgUnfocus(const UnfocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
|
@ -131,6 +131,7 @@ MODULE_OBJS += \
|
||||
mm1/views_enh/main_menu.o \
|
||||
mm1/views_enh/map.o \
|
||||
mm1/views_enh/map_popup.o \
|
||||
mm1/views_enh/party_view.o \
|
||||
mm1/views_enh/quick_ref.o \
|
||||
mm1/views_enh/scroll_popup.o \
|
||||
mm1/views_enh/scroll_text.o \
|
||||
|
Loading…
x
Reference in New Issue
Block a user