mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 09:23:37 +00:00
Use simplier method of checking sound status in HE60/61 games
svn-id: r20723
This commit is contained in:
parent
903daa7252
commit
37cc74db39
@ -732,14 +732,9 @@ int Sound::isSoundRunning(int sound) const {
|
|||||||
}
|
}
|
||||||
} else if (_vm->_heversion >= 60) {
|
} else if (_vm->_heversion >= 60) {
|
||||||
if (sound == -2) {
|
if (sound == -2) {
|
||||||
return _vm->_mixer->getSoundID(_heSoundChannels[0]);
|
sound = _heChannel[0].sound;
|
||||||
} else if (sound == -1) {
|
} else if (sound == -1) {
|
||||||
if (_vm->_platform == Common::kPlatform3DO) {
|
sound = _currentMusic;
|
||||||
return _vm->_mixer->isSoundIDActive(_currentMusic);
|
|
||||||
} else {
|
|
||||||
if (_vm->_imuse)
|
|
||||||
return _vm->_imuse->getSoundStatus(_currentMusic);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user