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SAGA2: Fix global constructor warning in tilemode.cpp
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@ -150,16 +150,10 @@ bool nudge = false;
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extern ObjectID viewCenterObject;
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static struct _delayedNavigation {
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TilePoint walkToPos;
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StaticTilePoint walkToPos;
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bool pathFindFlag;
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Alarm delay;
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_delayedNavigation(void) : pathFindFlag(false) {
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delay.basetime = 0;
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delay.duration = 0;
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}
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} delayedNavigation;
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} delayedNavigation = {{0, 0, 0}, false, {0, 0}};
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static bool navigationDelayed = false;
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//Tile Mode GameMode Object
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