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MADS: Fix for picking up first bone in scene 202
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@ -803,7 +803,7 @@ void Scene202::actions() {
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_globals[kMeteorologistStatus] = METEOROLOGIST_ABSENT;
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}
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_scene->_nextSceneId = 201;
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} else if (_action.isAction(VERB_TAKE, NOUN_BONE) && (_action._mainObjectSource == 4)) {
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} else if (_action.isAction(VERB_TAKE, NOUN_BONE) && (_action._savedFields._mainObjectSource == 4)) {
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switch (_game._trigger) {
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case 0:
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if (_game._objects.isInInventory(OBJ_BONES)) {
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@ -1010,6 +1010,8 @@ void Scene202::actions() {
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_vm->_dialogs->show(20216);
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} else if (_action.isAction(VERB_LOOK, NOUN_BONES) && _action._commandSource == 4) {
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_vm->_dialogs->show(20217);
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} else {
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return;
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}
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_action._inProgress = false;
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