BURIED: Move the engine options into the MetaEngine subclass

This commit is contained in:
Cameron Cawley 2022-11-03 18:52:13 +00:00 committed by Eugene Sandulenko
parent 53a70986ac
commit 38596980b1
5 changed files with 54 additions and 22 deletions

View File

@ -1,3 +1,4 @@
engines/buried/biochip_view.cpp
engines/buried/buried.cpp
engines/buried/metaengine.cpp
engines/buried/saveload.cpp

View File

@ -26,9 +26,9 @@
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "buried/buried.h"
#include "buried/detection.h"
static const PlainGameDescriptor buriedGames[] = {
{"buried", "The Journeyman Project 2: Buried in Time"},
@ -45,21 +45,6 @@ static const char *directoryGlobs[] = {
nullptr
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ALLOW_SKIP,
{
// I18N: This option allows the user to skip cutscenes.
_s("Skip support"),
_s("Allow cutscenes to be skipped"),
"skip_support",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace Buried
@ -68,8 +53,7 @@ public:
BuriedMetaEngineDetection() : AdvancedMetaEngineDetection(
Buried::gameDescriptions,
sizeof(ADGameDescription),
buriedGames,
Buried::optionsList) {
buriedGames) {
_flags = kADFlagUseExtraAsHint;
_maxScanDepth = 3;
_directoryGlobs = Buried::directoryGlobs;

View File

@ -0,0 +1,29 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_DETECTION_H
#define BURIED_DETECTION_H
#define GAMEOPTION_ALLOW_SKIP GUIO_GAMEOPTIONS1
#define GUIO_FULL_GAME GUIO1(GAMEOPTION_ALLOW_SKIP)
#define GUIO_GAME_DEMO GUIO1(GUIO_NOLAUNCHLOAD)
#endif

View File

@ -21,10 +21,6 @@
namespace Buried {
#define GAMEOPTION_ALLOW_SKIP GUIO_GAMEOPTIONS1
#define GUIO_FULL_GAME GUIO1(GAMEOPTION_ALLOW_SKIP)
#define GUIO_GAME_DEMO GUIO1(GUIO_NOLAUNCHLOAD)
// NOTE: If variants with new languages are added, the Mayan death god
// box puzzle will need to be updated. Check environ/mayan.cpp,
// DeathGodPuzzleBox::isPuzzleSolved()

View File

@ -23,13 +23,31 @@
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "buried/buried.h"
#include "buried/detection.h"
namespace Buried {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ALLOW_SKIP,
{
// I18N: This option allows the user to skip cutscenes.
_s("Skip support"),
_s("Allow cutscenes to be skipped"),
"skip_support",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
bool BuriedEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher)
@ -78,6 +96,10 @@ public:
return "buried";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return Buried::optionsList;
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
int getMaximumSaveSlot() const override { return 999; }