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Fix regression in the PC version of PN.
svn-id: r40223
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afc0052c43
commit
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@ -55,9 +55,9 @@ static const AGOSGameDescription gameDescriptions[] = {
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"Demo",
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{
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{ "01.IN", 0, "23a4c8c4c9ac460fee7281080b5274e3", 756},
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{ "02.IN", 0, "31be87808826538f0c0caebd5fedd48f", 73100},
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{ "03.IN", 0, "0e125f3df4e4b800936ebdcc8dc96060", 101664},
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{ "01.IN", GAME_VGAFILE, "23a4c8c4c9ac460fee7281080b5274e3", 756},
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{ "02.IN", GAME_VGAFILE, "31be87808826538f0c0caebd5fedd48f", 73100},
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{ "03.IN", GAME_VGAFILE, "0e125f3df4e4b800936ebdcc8dc96060", 101664},
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{ NULL, 0, NULL, 0}
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},
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Common::EN_ANY,
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@ -99,7 +99,7 @@ static const AGOSGameDescription gameDescriptions[] = {
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"Floppy",
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{
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{ "01.out", 0, "3a2a4c3e07dfbc4b309deade0af37baf", -1},
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{ "01.out", GAME_VGAFILE, "3a2a4c3e07dfbc4b309deade0af37baf", -1},
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{ "icon.out", GAME_ICONFILE, "40d8347c3154bfa8b642d6860a4b9481", -1},
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{ "night.dbm", GAME_BASEFILE, "177311ae059243f6a2740e950585d786", -1},
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{ "night.txt", GAME_TEXTFILE, "861fc1fa0864eef585f5865dee52e325", -1},
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@ -122,7 +122,7 @@ static const AGOSGameDescription gameDescriptions[] = {
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"Floppy",
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{
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{ "01.out", 0, "7f3e2a7a3aad016ad1bf540fcbe031ca", -1},
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{ "01.out", GAME_VGAFILE, "7f3e2a7a3aad016ad1bf540fcbe031ca", -1},
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{ "icon.out", GAME_ICONFILE, "40d8347c3154bfa8b642d6860a4b9481", -1},
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{ "night.dbm", GAME_BASEFILE, "177311ae059243f6a2740e950585d786", -1},
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{ "night.txt", GAME_TEXTFILE, "861fc1fa0864eef585f5865dee52e325", -1},
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@ -227,9 +227,9 @@ static const AGOSGameDescription gameDescriptions[] = {
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"Demo",
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{
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{ "991.out", 0, "9238242d3274bb770cb4925d2b268f83", 1822},
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{ "992.out", 0, "5526cd64e515f1c5f9ff8f2fb569c4eb", 192236},
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{ "993.out", 0, "d41d8cd98f00b204e9800998ecf8427e", 0},
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{ "991.out", GAME_VGAFILE, "9238242d3274bb770cb4925d2b268f83", 1822},
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{ "992.out", GAME_VGAFILE, "5526cd64e515f1c5f9ff8f2fb569c4eb", 192236},
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{ "993.out", GAME_VGAFILE, "d41d8cd98f00b204e9800998ecf8427e", 0},
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{ NULL, 0, NULL, 0}
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},
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Common::EN_ANY,
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@ -269,8 +269,9 @@ enum GameFileTypes {
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GAME_XTBLFILE = 1 << 8,
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GAME_RESTFILE = 1 << 9,
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GAME_TEXTFILE = 1 << 10,
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GAME_VGAFILE = 1 << 11,
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GAME_GFXIDXFILE = 1 << 11
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GAME_GFXIDXFILE = 1 << 12
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};
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enum GameIds {
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