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TITANIC: Renamings of orientation related variables and methods
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0be151d507
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38beceef7d
@ -93,7 +93,7 @@ void FMatrix::set(const DVector &row1, const DVector &row2, const DVector &row3)
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_row3 = row3;
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}
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void FMatrix::fn1(const FVector &v) {
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void FMatrix::set(const FVector &v) {
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_row3 = v;
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_row2 = _row3.fn1();
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@ -80,7 +80,11 @@ public:
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*/
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void set(const DVector &row1, const DVector &row2, const DVector &row3);
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void fn1(const FVector &v);
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/**
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* Sets the data for the matrix from a vector
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*/
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void set(const FVector &v);
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void fn2(const FMatrix &m);
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void fn3(const FMatrix &m);
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@ -72,9 +72,9 @@ void CStarCamera::setPosition(const FVector &v) {
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}
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}
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void CStarCamera::proc5(const FVector &v) {
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void CStarCamera::setOrientation(const FVector &v) {
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if (!isLocked())
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_viewport.fn11(v);
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_viewport.setOrientation(v);
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}
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void CStarCamera::proc6(int v) {
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@ -77,7 +77,11 @@ public:
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*/
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virtual void setPosition(const FVector &v);
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virtual void proc5(const FVector &v);
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/**
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* Sets the camera orientation
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*/
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virtual void setOrientation(const FVector &v);
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virtual void proc6(int v);
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virtual void proc7(int v);
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virtual void proc8(int v);
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@ -39,7 +39,7 @@ bool CStarControlSub2::loadYale(int v1) {
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bool CStarControlSub2::selectStar(CSurfaceArea *surfaceArea,
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CStarCamera *camera, const Common::Point &pt, void *handler) {
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int index = findStar(surfaceArea, camera, pt);
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int index = findStar(surfaceArea, camera, pt);
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if (index == -1) {
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return false;
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} else if (!handler) {
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@ -64,7 +64,7 @@ void CStarControlSub24::setPath(const FVector &srcV, const FVector &destV, const
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tempV1 = row3.addAndNormalize(tempV1);
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FMatrix newOrient;
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newOrient.fn1(tempV1);
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newOrient.set(tempV1);
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_orientationChanger.load(orientation, newOrient);
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_transitionPercent = 0.0;
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@ -114,7 +114,7 @@ int CStarControlSub24::proc5(CErrorCode &errorCode, FVector &pos, FMatrix &orien
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v1 = v2.addAndNormalize(v1);
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v1 = v2.addAndNormalize(v1);
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orientation.fn1(v1);
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orientation.set(v1);
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v2 = v1;
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}
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@ -45,7 +45,7 @@ void CStarView::load(SimpleFile *file, int param) {
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_hasReference = file->readNumber();
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if (_hasReference)
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_sub13.load(file, 0);
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_photoViewport.load(file, 0);
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_field218 = file->readNumber();
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_showingPhoto = file->readNumber();
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@ -57,7 +57,7 @@ void CStarView::save(SimpleFile *file, int indent) {
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file->writeNumberLine(_hasReference, indent);
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if (_hasReference)
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_sub13.save(file, indent);
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_photoViewport.save(file, indent);
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file->writeNumberLine(_field218, indent);
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file->writeNumberLine(_showingPhoto, indent);
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@ -70,7 +70,7 @@ void CStarView::setup(CScreenManager *screenManager, CStarField *starField, CSta
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void CStarView::reset() {
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if (_hasReference) {
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CStarCamera camera(&_sub13);
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CStarCamera camera(&_photoViewport);
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fn18(&camera);
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}
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}
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@ -284,7 +284,7 @@ void CStarView::fn4() {
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FVector v1, v2;
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randomizeVectors1(v1, v2);
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_camera.setPosition(v1);
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_camera.proc5(v2);
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_camera.setOrientation(v2);
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}
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void CStarView::fn5() {
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@ -298,22 +298,22 @@ void CStarView::fn6() {
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void CStarView::fn7() {
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const CBaseStarEntry *star = _starField->getRandomStar();
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if (star) {
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FVector v1, v2;
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randomizeVectors1(v1, v2);
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v2 += star->_position;
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_camera.setPosition(v2);
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_camera.proc5(v1);
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FVector pos, orientation;
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randomizeVectors1(pos, orientation);
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pos += star->_position;
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_camera.setPosition(pos);
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_camera.setOrientation(orientation);
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}
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}
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void CStarView::fn19(int index) {
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const CBaseStarEntry *star = _starField->getStar(index);
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if (star) {
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FVector v1, v2;
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randomizeVectors1(v1, v2);
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v1 += star->_position;
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_camera.setPosition(v1);
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_camera.proc5(v2);
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FVector pos, orientation;
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randomizeVectors1(pos, orientation);
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pos += star->_position;
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_camera.setPosition(pos);
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_camera.setOrientation(orientation);
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}
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}
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@ -361,14 +361,14 @@ void CStarView::fn14() {
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}
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void CStarView::setHasReference() {
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FVector v1, v2;
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randomizeVectors2(v1, v2);
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FVector pos, orientation;
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randomizeVectors2(pos, orientation);
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_sub13.setPosition(v1);
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_sub13.fn11(v2);
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_photoViewport.setPosition(pos);
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_photoViewport.setOrientation(orientation);
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_field218 = false;
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_sub13.fn13(MODE_PHOTO, 0.0);
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_sub13.fn13(MODE_STARFIELD, 0.0);
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_photoViewport.fn13(MODE_PHOTO, 0.0);
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_photoViewport.fn13(MODE_STARFIELD, 0.0);
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_hasReference = true;
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reset();
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_field218 = true;
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@ -391,12 +391,12 @@ void CStarView::fn16() {
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break;
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case 0:
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_camera.fn3(&_sub13, v2);
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_camera.fn3(&_photoViewport, v2);
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_starField->fn7();
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break;
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case 1:
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_camera.fn1(&_sub13, v2);
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_camera.fn1(&_photoViewport, v2);
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_starField->fn7();
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break;
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@ -438,7 +438,7 @@ void CStarView::fn18(CStarCamera *camera) {
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}
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}
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void CStarView::randomizeVectors1(FVector &v1, FVector &v2) {
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void CStarView::randomizeVectors1(FVector &pos, FVector &orientation) {
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/* ***DEBUG***
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v1._x = 3072.0 - g_vm->getRandomFloat() * -4096.0;
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v1._y = 3072.0 - g_vm->getRandomFloat() * -4096.0;
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@ -450,11 +450,11 @@ void CStarView::randomizeVectors1(FVector &v1, FVector &v2) {
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v2.normalize();
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*/
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// Values temporarily hardcoded to match hacked values in original EXE
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v1 = FVector((float)69481544.0, (float)69481544.0, (float)69481544.0);
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v2 = FVector((float)-0.577350259, (float)-0.577350259, (float)-0.577350259);
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pos = FVector((float)69481544.0, (float)69481544.0, (float)69481544.0);
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orientation = FVector((float)-0.577350259, (float)-0.577350259, (float)-0.577350259);
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}
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void CStarView::randomizeVectors2(FVector &v1, FVector &v2) {
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void CStarView::randomizeVectors2(FVector &pos, FVector &orientation) {
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/* ****DEBUG***
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v1._x = 3072.0 - g_vm->getRandomFloat() * -4096.0;
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v1._y = 3072.0 - g_vm->getRandomFloat() * -4096.0;
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@ -466,8 +466,8 @@ void CStarView::randomizeVectors2(FVector &v1, FVector &v2) {
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v2.normalize();
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*/
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// Values temporarily hardcoded to match hacked values in original EXE
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v1 = FVector((float)69481544.0, (float)69481544.0, (float)69481544.0);
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v2 = FVector((float)0.624659300, (float)-0.468542814, (float)-0.624714553);
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pos = FVector((float)69481544.0, (float)69481544.0, (float)69481544.0);
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orientation = FVector((float)0.624659300, (float)-0.468542814, (float)-0.624714553);
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}
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void CStarView::resizeSurface(CScreenManager *scrManager, int width, int height,
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@ -43,7 +43,7 @@ private:
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CVideoSurface *_videoSurface;
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CStarCamera _camera;
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bool _hasReference;
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CViewport _sub13;
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CViewport _photoViewport;
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CSurfaceFader _fader;
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CVideoSurface *_videoSurface2;
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CGameObject *_homePhotoMask;
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@ -54,8 +54,15 @@ private:
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void fn18(CStarCamera *camera);
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void fn19(int v);
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void randomizeVectors1(FVector &v1, FVector &v2);
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void randomizeVectors2(FVector &v1, FVector &v2);
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/**
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* Gets a random position and orientation
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*/
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void randomizeVectors1(FVector &pos, FVector &orientation);
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/**
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* Gets a random position and orientation
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*/
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void randomizeVectors2(FVector &pos, FVector &orientation);
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/**
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* Handles resizing the surface
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@ -116,8 +116,8 @@ void CViewport::setOrientation(const FMatrix &m) {
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_flag = false;
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}
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void CViewport::fn11(const FVector &v) {
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_orientation.fn1(v);
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void CViewport::setOrientation(const FVector &v) {
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_orientation.set(v);
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_flag = false;
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}
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@ -85,11 +85,15 @@ public:
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void setPosition(const FPose &pose);
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/**
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* Sets the orientation
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* Sets the orientation from a passed matrix
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*/
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void setOrientation(const FMatrix &m);
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void fn11(const FVector &v);
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/**
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* Sets the orientation from a passed vector
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*/
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void setOrientation(const FVector &v);
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void fn12();
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void fn13(StarMode mode, double val);
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void reposition(double factor);
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