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TSAGE: Blue Force - Change the type of two variables (Office, 560)
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parent
b3bd18668c
commit
38ce3011fc
@ -924,7 +924,7 @@ void Scene560::Action1::signal() {
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scene->_deskChair.setStrip(BF_GLOBALS._player._strip);
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scene->_deskChair.setPosition(BF_GLOBALS._player._position);
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scene->_field380 = 1;
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scene->_field380 = true;
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BF_GLOBALS._player.enableControl();
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remove();
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break;
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@ -950,7 +950,7 @@ void Scene560::Action2::signal() {
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BF_GLOBALS._player.animate(ANIM_MODE_6, this);
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break;
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case 2:
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scene->_field380 = 0;
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scene->_field380 = false;
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scene->_deskChair.setPosition(Common::Point(81, 149));
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scene->_deskChair.setVisage(561);
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scene->_deskChair.setStrip(3);
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@ -1378,7 +1378,7 @@ bool Scene560::Computer::startAction(CursorType action, Event &event) {
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/*--------------------------------------------------------------------------*/
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Scene560::Scene560(): SceneExt() {
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_field380 = _field11EA = 0;
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_field380 = _field11EA = false;
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}
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void Scene560::postInit(SceneObjectList *OwnerList) {
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@ -1433,12 +1433,12 @@ void Scene560::postInit(SceneObjectList *OwnerList) {
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_deskChair.setStrip(BF_GLOBALS._player._strip);
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_deskChair.setPosition(BF_GLOBALS._player._position);
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_field11EA = 0;
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_field380 = 1;
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_field11EA = false;
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_field380 = true;
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} else {
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// Entering study through doorway
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_field11EA = 0;
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_field380 = 0;
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_field11EA = false;
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_field380 = false;
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BF_GLOBALS._player.postInit();
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BF_GLOBALS._player.setVisage(563);
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@ -1529,7 +1529,7 @@ void Scene560::signal() {
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}
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break;
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case 10:
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_field11EA = 0;
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_field11EA = false;
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BF_GLOBALS._player.enableControl();
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break;
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case 11:
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@ -1540,7 +1540,7 @@ void Scene560::signal() {
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void Scene560::process(Event &event) {
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if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) &&
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(_field380 == 1) && !_action) {
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(_field380) && !_action) {
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_destPosition = event.mousePos;
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BF_GLOBALS._player.disableControl();
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setAction(&_action2);
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@ -1553,7 +1553,7 @@ void Scene560::process(Event &event) {
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void Scene560::dispatch() {
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if (!_field11EA && (BF_GLOBALS._player._position.y < 105)) {
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_field11EA = 1;
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_field11EA = true;
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BF_GLOBALS._player.disableControl();
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BF_GLOBALS._sceneManager.changeScene(270);
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}
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@ -228,7 +228,8 @@ public:
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NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets;
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NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office;
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ASound _sound1;
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int _field380, _field11EA;
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bool _field380;
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bool _field11EA;
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Common::Point _destPosition;
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Scene560();
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