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MM: MM1: Added WonGame view
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@ -1250,14 +1250,19 @@ maps:
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map18:
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passage: "Cavernous passage to Erliquin,\ntake it (Y/N)?"
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cave: "A cave, enter (Y/N)?"
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castle_north: "Castle blackridge north, enter (Y/N)?"
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castle_south: "Castle blackridge south, enter (Y/N)?"
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castle_north: "Castle Blackridge North, enter (Y/N)?"
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castle_south: "Castle Blackridge South, enter (Y/N)?"
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ruins: "Ancient ruins of a deserted wizards lair\nshow signs of recent use, enter (Y/N)?"
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gates: "The gates to another world!\n"
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congratulations: "Congratulations distinguished \ntravelers! The gates are now\nopen to you, in order to pass\nthrough you must first find\n<ight and Magic Book Two !!!"
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gates: "The Gates to Another World!\n"
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congratulations: "Congratulations distinguished \ntravelers! The gates are now\nopen to you, in order to pass\nthrough you must first find\nMight and Magic Book Two !!!"
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sign1: "A sign pointing S. reads: Blackridge N."
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sign2: "A sign pointing E. reads: Blackridge S."
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sign3: "A sign pointing E. reads: Erliquin"
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emap18:
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ruins: "Ancient ruins of a deserted wizard's lair show signs of recent use, enter (Y/N)?"
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sign1: "A sign pointing S. reads:\nBlackridge N."
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sign2: "A sign pointing E. reads:\nBlackridge S."
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congratulations: "Congratulations distinguished \ntravelers! The gates are now\nopen to you. In order to pass\nthrough you must first find\nMight and Magic Book Two !!!"
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map19:
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ice_princess: "An a throne adorned with precious gems\nthe ice princess speaks,\n\"Conqueror of worlds, maker of dreams\nThe greatest force of all, yet elusive\nit seems.\"\n\nAnswer:> "
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@ -140,19 +140,16 @@ void Map18::special06() {
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}
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void Map18::special07() {
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send(SoundMessage(STRING["maps.map18.gates"]));
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bool hasWonGame = false;
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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if (c._flags[13] & CHARFLAG13_80)
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hasWonGame = true;
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const Character &c = g_globals->_party[i];
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hasWonGame |= (c._flags[13] & CHARFLAG13_80) != 0;
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}
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if (hasWonGame)
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g_events->addView("WonGame");
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else
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send(SoundMessage(STRING["maps.map18.gates"]));
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}
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void Map18::special08() {
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@ -36,6 +36,7 @@ WonGame::WonGame() : TextView("WonGame") {
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void WonGame::draw() {
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clearSurface();
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writeString(0, 0, STRING["maps.map18.gates"]);
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writeString(0, 1, STRING["maps.map18.congratulations"]);
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Sound::sound(SOUND_3);
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}
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@ -45,6 +46,11 @@ bool WonGame::msgKeypress(const KeypressMessage &msg) {
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return true;
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}
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bool WonGame::msgAction(const ActionMessage &msg) {
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close();
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return true;
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}
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} // namespace Maps
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} // namespace Views
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} // namespace MM1
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@ -36,6 +36,7 @@ public:
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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};
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} // namespace Maps
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@ -52,6 +52,7 @@
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#include "mm/mm1/views_enh/which_character.h"
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#include "mm/mm1/views_enh/which_item.h"
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#include "mm/mm1/views_enh/who_will_try.h"
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#include "mm/mm1/views_enh/won_game.h"
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#include "mm/mm1/views_enh/interactions/access_code.h"
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#include "mm/mm1/views_enh/interactions/arrested.h"
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#include "mm/mm1/views_enh/interactions/prisoners.h"
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@ -125,6 +126,7 @@ private:
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ViewsEnh::WhichCharacter _whichCharacter;
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ViewsEnh::WhichItem _whichItem;
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ViewsEnh::WhoWillTry _whoWillTry;
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ViewsEnh::WonGame _wonGame;
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Views::Bash _bash;
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public:
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Dialogs() {}
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53
engines/mm/mm1/views_enh/won_game.cpp
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53
engines/mm/mm1/views_enh/won_game.cpp
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@ -0,0 +1,53 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/won_game.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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WonGame::WonGame() : ScrollView("WonGame") {
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setBounds(Common::Rect(0, 0, 234, 144));
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}
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void WonGame::draw() {
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ScrollView::draw();
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writeLine(0, STRING["maps.map18.gates"], ALIGN_MIDDLE);
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writeLine(1, STRING["maps.map18.congratulations"], ALIGN_MIDDLE);
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Sound::sound(SOUND_3);
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}
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bool WonGame::msgKeypress(const KeypressMessage &msg) {
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close();
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return true;
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}
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bool WonGame::msgAction(const ActionMessage &msg) {
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close();
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return true;
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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45
engines/mm/mm1/views_enh/won_game.h
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45
engines/mm/mm1/views_enh/won_game.h
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@ -0,0 +1,45 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_WON_GAME_H
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#define MM1_VIEWS_ENH_WON_GAME_H
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#include "mm/mm1/views_enh/scroll_view.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class WonGame : public ScrollView {
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public:
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WonGame();
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virtual ~WonGame() {}
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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@ -174,6 +174,7 @@ MODULE_OBJS += \
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mm1/views_enh/which_character.o \
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mm1/views_enh/which_item.o \
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mm1/views_enh/who_will_try.o \
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mm1/views_enh/won_game.o \
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mm1/views_enh/yes_no.o \
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mm1/views_enh/interactions/access_code.o \
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mm1/views_enh/interactions/arrested.o \
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