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BLADERUNNER: Allow acquiring Tyrell Guard interview clue
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@ -326,6 +326,9 @@ void SceneScriptTB02::PlayerWalkedIn() {
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Actor_Says(kActorMcCoy, 5140, 17);
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Actor_Says(kActorTyrellGuard, 30, 14);
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Actor_Says(kActorTyrellGuard, 40, 13);
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if (_vm->_cutContent) {
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Actor_Clue_Acquire(kActorMcCoy, kClueTyrellGuardInterview, true, kActorTyrellGuard);
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}
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.0f, 1586.0f, 12, false, false, false);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, 0.0f, 1586.0f, 12, false, false, false);
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Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true);
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