BLADERUNNER: Allow acquiring Tyrell Guard interview clue

Only in Restored / cut content
This commit is contained in:
antoniou79 2021-05-28 23:57:33 +03:00
parent f71085d8b4
commit 390a0052c8

View File

@ -326,6 +326,9 @@ void SceneScriptTB02::PlayerWalkedIn() {
Actor_Says(kActorMcCoy, 5140, 17);
Actor_Says(kActorTyrellGuard, 30, 14);
Actor_Says(kActorTyrellGuard, 40, 13);
if (_vm->_cutContent) {
Actor_Clue_Acquire(kActorMcCoy, kClueTyrellGuardInterview, true, kActorTyrellGuard);
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.0f, 1586.0f, 12, false, false, false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, 0.0f, 1586.0f, 12, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true);