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BLADERUNNER: Avoid using global objects in subtitle code
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@ -55,14 +55,14 @@ namespace BladeRunner {
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* DONE - OK - CHECK what happens in VQA when no corresponding TRE subs file?
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*/
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const Common::String Subtitles::SUBTITLES_FONT_FILENAME_EXTERNAL = "SUBTLS_E.FON";
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const char *Subtitles::SUBTITLES_FONT_FILENAME_EXTERNAL = "SUBTLS_E.FON";
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/*
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* All entries need to have the language code appended (after a '_').
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* And all entries should get the suffix extension ".TRx"; the last letter in extension "TR*" should also be the language code
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* If/When adding new Text Resources here --> Update kMaxTextResourceEntries and also update method getIdxForSubsTreName()
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*/
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const Common::String Subtitles::SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries] = {
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const char *Subtitles::SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries] = {
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"INGQUO", // 0 // (in-game subtitles, not VQA subtitles)
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"WSTLGO", // 1 // all game (language) versions have the English ('E') version of WSTLGO
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"BRLOGO", // 2 // all game (language) versions have the English ('E') version of BRLOGO
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@ -137,11 +137,11 @@ void Subtitles::init(void) {
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for (int i = 0; i < kMaxTextResourceEntries; i++) {
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_vqaSubsTextResourceEntries[i] = new TextResource(_vm);
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Common::String tmpConstructedFileName = "";
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if (SUBTITLES_FILENAME_PREFIXES[i] == "WSTLGO" || SUBTITLES_FILENAME_PREFIXES[i] == "BRLOGO") {
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tmpConstructedFileName = SUBTITLES_FILENAME_PREFIXES[i] + "_E"; // Only English versions of these exist
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if (!strcmp(SUBTITLES_FILENAME_PREFIXES[i], "WSTLGO") || !strcmp(SUBTITLES_FILENAME_PREFIXES[i], "BRLOGO")) {
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tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_E"; // Only English versions of these exist
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}
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else {
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tmpConstructedFileName = SUBTITLES_FILENAME_PREFIXES[i] + "_" + _vm->_languageCode;
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tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode;
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}
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if ( _vqaSubsTextResourceEntries[i]->open(tmpConstructedFileName)) {
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@ -184,11 +184,11 @@ void Subtitles::setSubtitlesSystemInactive(bool flag) {
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int Subtitles::getIdxForSubsTreName(const Common::String &treName) const {
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Common::String tmpConstructedFileName = "";
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for (int i = 0; i < kMaxTextResourceEntries; ++i) {
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if (SUBTITLES_FILENAME_PREFIXES[i] == "WSTLGO" || SUBTITLES_FILENAME_PREFIXES[i] == "BRLOGO") {
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tmpConstructedFileName = SUBTITLES_FILENAME_PREFIXES[i] + "_E"; // Only English versions of these exist
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if (!strcmp(SUBTITLES_FILENAME_PREFIXES[i], "WSTLGO") || !strcmp(SUBTITLES_FILENAME_PREFIXES[i], "BRLOGO")) {
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tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_E"; // Only English versions of these exist
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}
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else {
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tmpConstructedFileName = SUBTITLES_FILENAME_PREFIXES[i] + "_" + _vm->_languageCode;
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tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode;
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}
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if (tmpConstructedFileName == treName) {
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return i;
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@ -546,4 +546,3 @@ void Subtitles::reset() {
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}
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} // End of namespace BladeRunner
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@ -49,8 +49,8 @@ class Subtitles {
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static const int kMaxNumOfSubtitlesLines = 3;
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static const int kMaxWidthPerLineToAutoSplitThresholdPx = 610;
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static const int kMaxTextResourceEntries = 1 + 25; // Support in-game subs (1) and all possible VQAs (25) with spoken dialogue or translatable text!
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static const Common::String SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries];
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static const Common::String SUBTITLES_FONT_FILENAME_EXTERNAL;
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static const char *SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries];
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static const char *SUBTITLES_FONT_FILENAME_EXTERNAL;
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BladeRunnerEngine *_vm;
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