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Fix scene description structure data types and rename it.
svn-id: r14556
This commit is contained in:
parent
23d5d1fb82
commit
39137da10d
@ -335,8 +335,8 @@ int Scene::getMode() {
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int Scene::getZInfo(SCENE_ZINFO *zinfo) {
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assert(_initialized);
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zinfo->begin_slope = _desc.begin_slope;
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zinfo->end_slope = _desc.end_slope;
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zinfo->beginSlope = _desc.beginSlope;
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zinfo->endSlope = _desc.endSlope;
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return R_SUCCESS;
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}
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@ -436,11 +436,11 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC
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break;
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case BY_DESC:
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assert(scene_desc_param != NULL);
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assert(scene_desc_param->res_list != NULL);
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assert(scene_desc_param->resList != NULL);
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_loadDesc = false;
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_desc = *scene_desc_param;
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_resList = scene_desc_param->res_list;
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_resListEntries = scene_desc_param->res_list_ct;
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_resList = scene_desc_param->resList;
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_resListEntries = scene_desc_param->resListCnt;
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break;
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default:
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warning("Scene::loadScene(): Error: Invalid scene load flag");
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@ -460,7 +460,7 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC
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return R_FAILURE;
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}
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if (loadSceneResourceList(_desc.res_list_rn) != R_SUCCESS) {
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if (loadSceneResourceList(_desc.resListRN) != R_SUCCESS) {
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warning("Scene::loadScene(): Error reading scene resource list");
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return R_FAILURE;
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}
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@ -485,8 +485,8 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC
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}
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// Load scene script data
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if (_desc.script_num > 0) {
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if (_vm->_script->loadScript(_desc.script_num) != R_SUCCESS) {
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if (_desc.scriptNum > 0) {
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if (_vm->_script->loadScript(_desc.scriptNum) != R_SUCCESS) {
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warning("Scene::loadScene(): Error loading scene script");
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return R_FAILURE;
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}
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@ -525,14 +525,14 @@ int Scene::loadSceneDescriptor(uint32 res_number) {
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MemoryReadStream readS(scene_desc_data, scene_desc_len);
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_desc.unknown0 = readS.readUint16LE();
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_desc.res_list_rn = readS.readUint16LE();
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_desc.end_slope = readS.readUint16LE();
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_desc.begin_slope = readS.readUint16LE();
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_desc.script_num = readS.readUint16LE();
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_desc.scene_scriptnum = readS.readUint16LE();
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_desc.start_scriptnum = readS.readUint16LE();
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_desc.music_rn = readS.readSint16LE();
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_desc.flags = readS.readSint16LE();
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_desc.resListRN = readS.readSint16LE();
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_desc.endSlope = readS.readSint16LE();
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_desc.beginSlope = readS.readSint16LE();
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_desc.scriptNum = readS.readUint16LE();
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_desc.sceneScriptNum = readS.readUint16LE();
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_desc.startScriptNum = readS.readUint16LE();
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_desc.musicRN = readS.readSint16LE();
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RSC_FreeResource(scene_desc_data);
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@ -779,7 +779,7 @@ int Scene::endScene() {
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_sceneProc(SCENE_END, &scene_info);
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if (_desc.script_num > 0) {
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if (_desc.scriptNum > 0) {
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_vm->_script->freeScript();
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}
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@ -853,14 +853,14 @@ void Scene::sceneInfoCmd(int argc, char *argv[]) {
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_vm->_console->print(fmt, "Scene number:", _sceneNumber);
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_vm->_console->print(fmt, "Descriptor R#:", _sceneResNum);
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_vm->_console->print("-------------------------");
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_vm->_console->print(fmt, "Unknown:", _desc.unknown0);
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_vm->_console->print(fmt, "Resource list R#:", _desc.res_list_rn);
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_vm->_console->print(fmt, "End slope:", _desc.end_slope);
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_vm->_console->print(fmt, "Begin slope:", _desc.begin_slope);
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_vm->_console->print(fmt, "Script resource:", _desc.script_num);
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_vm->_console->print(fmt, "Scene script:", _desc.scene_scriptnum);
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_vm->_console->print(fmt, "Start script:", _desc.start_scriptnum);
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_vm->_console->print(fmt, "Music R#", _desc.music_rn);
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_vm->_console->print(fmt, "Flags:", _desc.flags);
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_vm->_console->print(fmt, "Resource list R#:", _desc.resListRN);
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_vm->_console->print(fmt, "End slope:", _desc.endSlope);
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_vm->_console->print(fmt, "Begin slope:", _desc.beginSlope);
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_vm->_console->print(fmt, "Script resource:", _desc.scriptNum);
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_vm->_console->print(fmt, "Scene script:", _desc.sceneScriptNum);
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_vm->_console->print(fmt, "Start script:", _desc.startScriptNum);
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_vm->_console->print(fmt, "Music R#", _desc.musicRN);
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}
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static void CF_sceneinfo(int argc, char *argv[], void *refCon) {
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25
saga/scene.h
25
saga/scene.h
@ -37,9 +37,8 @@ enum R_SCENE_MODES {
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};
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struct SCENE_ZINFO {
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int begin_slope;
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int end_slope;
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int beginSlope;
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int endSlope;
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};
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struct SCENE_BGINFO {
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@ -105,16 +104,16 @@ struct R_SCENE_RESLIST {
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#define SAGA_SCENE_DESC_LEN 16
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struct R_SCENE_DESC {
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int unknown0;
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int res_list_rn;
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int end_slope;
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int begin_slope;
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int script_num;
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int scene_scriptnum;
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int start_scriptnum;
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int music_rn;
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R_SCENE_RESLIST *res_list;
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size_t res_list_ct;
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int16 flags;
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int16 resListRN;
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int16 endSlope;
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int16 beginSlope;
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uint16 scriptNum;
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uint16 sceneScriptNum;
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uint16 startScriptNum;
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int16 musicRN;
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R_SCENE_RESLIST *resList;
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size_t resListCnt;
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};
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struct SCENE_IMAGE {
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@ -319,7 +319,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
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// Create actor Z occlusion LUT
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_vm->_scene->getZInfo(&zinfo);
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e_slope = zinfo.end_slope;
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e_slope = zinfo.endSlope;
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for (i = 0; i < R_SPRITE_ZMAX; i++) {
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z_lut[i] = (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i));
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@ -38,3 +38,11 @@ Sceneres.h
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Scene.c
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=======
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ResToImage() _vm->decodeBGImage()
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resInfo->sceneFlags _desc.flags
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resInfo->loadList _desc.resListRN
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resInfo->horizon _desc.endSlope
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resInfo->nearFigureLimit _desc.beginSlope
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resInfo->scriptModule _desc.scriptNum
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resInfo->entryScript _desc.sceneScriptNum
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resInfo->preScript _desc.startScriptNum
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resInfo->backgroundMusic _desc.musicRN
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