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Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h
svn-id: r26632
This commit is contained in:
parent
ffce26ebfe
commit
3924a2587f
@ -96,7 +96,7 @@ static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
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namespace Saga {
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#include "sagagame.cpp"
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#include "detection_tables.h"
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}
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@ -87,8 +87,337 @@ enum ERRORCODE {
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SUCCESS = 0
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};
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#include "sagagame.h"
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enum SAGAGameType {
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GType_ITE = 0,
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GType_IHNM = 1
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};
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enum GameIds {
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// Dreamers Guild
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GID_ITE_DEMO_G = 0,
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GID_ITE_DISK_G,
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GID_ITE_DISK_G2,
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GID_ITE_CD_G,
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GID_ITE_CD_G2,
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GID_ITE_MACCD_G,
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// Wyrmkeep
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GID_ITE_CD, // data for Win rerelease is same as in old DOS
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GID_ITE_WINCD, // but it has a bunch of patch files
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GID_ITE_MACCD,
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GID_ITE_LINCD,
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GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version
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GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
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GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
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GID_ITE_LINDEMO,
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GID_ITE_WINDEMO2,
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GID_ITE_WINDEMO3,
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GID_ITE_MACDEMO2,
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// German
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GID_ITE_DISK_DE,
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GID_ITE_DISK_DE2,
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GID_ITE_AMIGACD_DE, // TODO
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GID_ITE_OLDMAC_DE, // TODO
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GID_ITE_AMIGA_FL_DE,// TODO
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GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
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GID_ITE_CD_DE2,
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GID_ITE_AMIGA_AGA_DEMO, // TODO
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GID_ITE_AMIGA_ECS_DEMO, // TODO
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GID_IHNM_DEMO,
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GID_IHNM_CD,
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GID_IHNM_CD_DE, // reported by mld. German retail
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GID_IHNM_CD_ES,
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GID_IHNM_CD_RU,
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GID_IHNM_CD_FR
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};
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enum GameFileTypes {
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GAME_RESOURCEFILE = 1 << 0,
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GAME_SCRIPTFILE = 1 << 1,
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GAME_SOUNDFILE = 1 << 2,
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GAME_VOICEFILE = 1 << 3,
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GAME_DEMOFILE = 1 << 4,
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GAME_MUSICFILE = 1 << 5,
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GAME_MUSICFILE_GM = 1 << 6,
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GAME_MUSICFILE_FM = 1 << 7,
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GAME_PATCHFILE = 1 << 8,
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GAME_MACBINARY = 1 << 9,
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GAME_SWAPENDIAN = 1 << 10
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};
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enum GameFeatures {
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GF_BIG_ENDIAN_DATA = 1 << 0,
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GF_WYRMKEEP = 1 << 1,
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GF_CD_FX = 1 << 2,
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GF_SCENE_SUBSTITUTES = 1 << 3
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};
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enum VerbTypeIds {
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kVerbITENone = 0,
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kVerbITEPickUp = 1,
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kVerbITELookAt = 2,
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kVerbITEWalkTo = 3,
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kVerbITETalkTo = 4,
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kVerbITEOpen = 5,
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kVerbITEClose = 6,
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kVerbITEGive = 7,
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kVerbITEUse = 8,
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kVerbITEOptions = 9,
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kVerbITEEnter = 10,
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kVerbITELeave = 11,
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kVerbITEBegin = 12,
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kVerbITEWalkOnly = 13,
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kVerbITELookOnly = 14,
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kVerbIHNMNone = 0,
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kVerbIHNMWalk = 1,
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kVerbIHNMLookAt = 2,
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kVerbIHNMTake = 3,
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kVerbIHNMUse = 4,
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kVerbIHNMTalkTo = 5,
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kVerbIHNMSwallow = 6,
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kVerbIHNMGive = 7,
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kVerbIHNMPush = 8,
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kVerbIHNMOptions = 9,
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kVerbIHNMEnter = 10,
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kVerbIHNMLeave = 11,
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kVerbIHNMBegin = 12,
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kVerbIHNMWalkOnly = 13,
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kVerbIHNMLookOnly = 14,
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kVerbTypeIdsMax = kVerbITELookOnly + 1
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};
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enum PanelButtonType {
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kPanelButtonVerb = 1 << 0,
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kPanelButtonArrow = 1 << 1,
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kPanelButtonConverseText = 1 << 2,
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kPanelButtonInventory = 1 << 3,
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kPanelButtonOption = 1 << 4,
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kPanelButtonOptionSlider = 1 << 5,
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kPanelButtonOptionSaveFiles = 1 << 6,
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kPanelButtonOptionText = 1 << 7,
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kPanelButtonQuit = 1 << 8,
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kPanelButtonQuitText = 1 << 9,
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kPanelButtonLoad = 1 << 10,
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kPanelButtonLoadText = 1 << 11,
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kPanelButtonSave = 1 << 12,
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kPanelButtonSaveText = 1 << 13,
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kPanelButtonSaveEdit = 1 << 14,
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kPanelButtonProtectText = 1 << 15,
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kPanelButtonProtectEdit = 1 << 16,
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kPanelAllButtons = 0xFFFFF
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};
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enum GameSoundTypes {
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kSoundPCM = 0,
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kSoundVOX = 1,
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kSoundVOC = 2,
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kSoundWAV = 3,
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kSoundMacPCM = 4
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};
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enum TextStringIds {
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kTextWalkTo,
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kTextLookAt,
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kTextPickUp,
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kTextTalkTo,
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kTextOpen,
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kTextClose,
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kTextUse,
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kTextGive,
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kTextOptions,
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kTextTest,
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kTextDemo,
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kTextHelp,
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kTextQuitGame,
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kTextFast,
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kTextSlow,
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kTextOn,
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kTextOff,
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kTextContinuePlaying,
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kTextLoad,
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kTextSave,
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kTextGameOptions,
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kTextReadingSpeed,
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kTextMusic,
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kTextSound,
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kTextCancel,
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kTextQuit,
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kTextOK,
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kTextMid,
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kTextClick,
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kText10Percent,
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kText20Percent,
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kText30Percent,
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kText40Percent,
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kText50Percent,
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kText60Percent,
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kText70Percent,
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kText80Percent,
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kText90Percent,
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kTextMax,
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kTextQuitTheGameQuestion,
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kTextLoadSuccessful,
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kTextEnterSaveGameName,
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kTextGiveTo,
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kTextUseWidth,
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kTextNewSave,
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kTextICantPickup,
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kTextNothingSpecial,
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kTextNoPlaceToOpen,
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kTextNoOpening,
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kTextDontKnow,
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kTextShowDialog,
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kTextEnterProtectAnswer
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};
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struct GameResourceDescription {
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uint32 sceneLUTResourceId;
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uint32 moduleLUTResourceId;
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uint32 mainPanelResourceId;
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uint32 conversePanelResourceId;
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uint32 optionPanelResourceId;
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uint32 mainSpritesResourceId;
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uint32 mainPanelSpritesResourceId;
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uint32 defaultPortraitsResourceId;
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uint32 mainStringsResourceId;
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uint32 actorsStringsResourceId;
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};
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struct GameFontDescription {
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uint32 fontResourceId;
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};
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struct PanelButton {
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PanelButtonType type;
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int xOffset;
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int yOffset;
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int width;
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int height;
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int id;
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uint16 ascii;
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int state;
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int upSpriteNumber;
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int downSpriteNumber;
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int overSpriteNumber;
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};
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struct GameDisplayInfo {
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int logicalWidth;
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int logicalHeight;
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int pathStartY;
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int sceneHeight;
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int statusXOffset;
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int statusYOffset;
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int statusWidth;
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int statusHeight;
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int statusTextY;
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int statusTextColor;
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int statusBGColor;
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int saveReminderXOffset;
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int saveReminderYOffset;
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int saveReminderWidth;
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int saveReminderHeight;
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int saveReminderFirstSpriteNumber;
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int saveReminderSecondSpriteNumber;
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int leftPortraitXOffset;
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int leftPortraitYOffset;
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int rightPortraitXOffset;
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int rightPortraitYOffset;
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int inventoryUpButtonIndex;
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int inventoryDownButtonIndex;
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int inventoryRows;
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int inventoryColumns;
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int mainPanelXOffset;
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int mainPanelYOffset;
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int mainPanelButtonsCount;
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PanelButton *mainPanelButtons;
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int converseMaxTextWidth;
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int converseTextHeight;
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int converseTextLines;
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int converseUpButtonIndex;
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int converseDownButtonIndex;
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int conversePanelXOffset;
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int conversePanelYOffset;
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int conversePanelButtonsCount;
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PanelButton *conversePanelButtons;
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int optionSaveFilePanelIndex;
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int optionSaveFileSliderIndex;
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uint32 optionSaveFileVisible;
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int optionPanelXOffset;
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int optionPanelYOffset;
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int optionPanelButtonsCount;
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PanelButton *optionPanelButtons;
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int quitPanelXOffset;
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int quitPanelYOffset;
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int quitPanelWidth;
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int quitPanelHeight;
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int quitPanelButtonsCount;
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PanelButton *quitPanelButtons;
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int loadPanelXOffset;
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int loadPanelYOffset;
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int loadPanelWidth;
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int loadPanelHeight;
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int loadPanelButtonsCount;
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PanelButton *loadPanelButtons;
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int saveEditIndex;
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int savePanelXOffset;
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int savePanelYOffset;
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int savePanelWidth;
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int savePanelHeight;
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int savePanelButtonsCount;
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PanelButton *savePanelButtons;
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int protectEditIndex;
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int protectPanelXOffset;
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int protectPanelYOffset;
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int protectPanelWidth;
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int protectPanelHeight;
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int protectPanelButtonsCount;
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PanelButton *protectPanelButtons;
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};
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struct GameSoundInfo {
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GameSoundTypes resourceType;
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long frequency;
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int sampleBits;
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bool stereo;
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bool isBigEndian;
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bool isSigned;
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};
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struct GamePatchDescription {
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const char *fileName;
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uint16 fileType;
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uint32 resourceId;
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const GameSoundInfo *soundInfo;
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};
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struct SAGAGameDescription;
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enum GameObjectTypes {
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kGameObjectNone = 0,
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enum SAGAGameType {
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GType_ITE = 0,
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GType_IHNM = 1
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};
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enum GameIds {
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// Dreamers Guild
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GID_ITE_DEMO_G = 0,
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GID_ITE_DISK_G,
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GID_ITE_DISK_G2,
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GID_ITE_CD_G,
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GID_ITE_CD_G2,
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GID_ITE_MACCD_G,
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// Wyrmkeep
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GID_ITE_CD, // data for Win rerelease is same as in old DOS
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GID_ITE_WINCD, // but it has a bunch of patch files
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GID_ITE_MACCD,
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GID_ITE_LINCD,
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GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version
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GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
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GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
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GID_ITE_LINDEMO,
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GID_ITE_WINDEMO2,
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GID_ITE_WINDEMO3,
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GID_ITE_MACDEMO2,
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// German
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GID_ITE_DISK_DE,
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GID_ITE_DISK_DE2,
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GID_ITE_AMIGACD_DE, // TODO
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GID_ITE_OLDMAC_DE, // TODO
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GID_ITE_AMIGA_FL_DE,// TODO
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GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
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GID_ITE_CD_DE2,
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GID_ITE_AMIGA_AGA_DEMO, // TODO
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GID_ITE_AMIGA_ECS_DEMO, // TODO
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GID_IHNM_DEMO,
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GID_IHNM_CD,
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GID_IHNM_CD_DE, // reported by mld. German retail
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GID_IHNM_CD_ES,
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GID_IHNM_CD_RU,
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GID_IHNM_CD_FR
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};
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enum GameFileTypes {
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GAME_RESOURCEFILE = 1 << 0,
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GAME_SCRIPTFILE = 1 << 1,
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GAME_SOUNDFILE = 1 << 2,
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GAME_VOICEFILE = 1 << 3,
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GAME_DEMOFILE = 1 << 4,
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GAME_MUSICFILE = 1 << 5,
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GAME_MUSICFILE_GM = 1 << 6,
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GAME_MUSICFILE_FM = 1 << 7,
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GAME_PATCHFILE = 1 << 8,
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GAME_MACBINARY = 1 << 9,
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GAME_SWAPENDIAN = 1 << 10
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};
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enum GameFeatures {
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GF_BIG_ENDIAN_DATA = 1 << 0,
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GF_WYRMKEEP = 1 << 1,
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GF_CD_FX = 1 << 2,
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GF_SCENE_SUBSTITUTES = 1 << 3
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};
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enum VerbTypeIds {
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kVerbITENone = 0,
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kVerbITEPickUp = 1,
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kVerbITELookAt = 2,
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kVerbITEWalkTo = 3,
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kVerbITETalkTo = 4,
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kVerbITEOpen = 5,
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kVerbITEClose = 6,
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kVerbITEGive = 7,
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kVerbITEUse = 8,
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kVerbITEOptions = 9,
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kVerbITEEnter = 10,
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kVerbITELeave = 11,
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kVerbITEBegin = 12,
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kVerbITEWalkOnly = 13,
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kVerbITELookOnly = 14,
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kVerbIHNMNone = 0,
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kVerbIHNMWalk = 1,
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kVerbIHNMLookAt = 2,
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kVerbIHNMTake = 3,
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kVerbIHNMUse = 4,
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kVerbIHNMTalkTo = 5,
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kVerbIHNMSwallow = 6,
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kVerbIHNMGive = 7,
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kVerbIHNMPush = 8,
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kVerbIHNMOptions = 9,
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kVerbIHNMEnter = 10,
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kVerbIHNMLeave = 11,
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kVerbIHNMBegin = 12,
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kVerbIHNMWalkOnly = 13,
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kVerbIHNMLookOnly = 14,
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kVerbTypeIdsMax = kVerbITELookOnly + 1
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};
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enum PanelButtonType {
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kPanelButtonVerb = 1 << 0,
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kPanelButtonArrow = 1 << 1,
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kPanelButtonConverseText = 1 << 2,
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kPanelButtonInventory = 1 << 3,
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kPanelButtonOption = 1 << 4,
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kPanelButtonOptionSlider = 1 << 5,
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kPanelButtonOptionSaveFiles = 1 << 6,
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kPanelButtonOptionText = 1 << 7,
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kPanelButtonQuit = 1 << 8,
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kPanelButtonQuitText = 1 << 9,
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kPanelButtonLoad = 1 << 10,
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kPanelButtonLoadText = 1 << 11,
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kPanelButtonSave = 1 << 12,
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kPanelButtonSaveText = 1 << 13,
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kPanelButtonSaveEdit = 1 << 14,
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kPanelButtonProtectText = 1 << 15,
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kPanelButtonProtectEdit = 1 << 16,
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kPanelAllButtons = 0xFFFFF
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};
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enum GameSoundTypes {
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kSoundPCM = 0,
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kSoundVOX = 1,
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kSoundVOC = 2,
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kSoundWAV = 3,
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kSoundMacPCM = 4
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};
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enum TextStringIds {
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kTextWalkTo,
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kTextLookAt,
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kTextPickUp,
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kTextTalkTo,
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kTextOpen,
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kTextClose,
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kTextUse,
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kTextGive,
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kTextOptions,
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kTextTest,
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kTextDemo,
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kTextHelp,
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kTextQuitGame,
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kTextFast,
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kTextSlow,
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kTextOn,
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kTextOff,
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kTextContinuePlaying,
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kTextLoad,
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kTextSave,
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kTextGameOptions,
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kTextReadingSpeed,
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kTextMusic,
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kTextSound,
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kTextCancel,
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kTextQuit,
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kTextOK,
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kTextMid,
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kTextClick,
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kText10Percent,
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kText20Percent,
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kText30Percent,
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kText40Percent,
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kText50Percent,
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kText60Percent,
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kText70Percent,
|
||||
kText80Percent,
|
||||
kText90Percent,
|
||||
kTextMax,
|
||||
kTextQuitTheGameQuestion,
|
||||
kTextLoadSuccessful,
|
||||
kTextEnterSaveGameName,
|
||||
kTextGiveTo,
|
||||
kTextUseWidth,
|
||||
kTextNewSave,
|
||||
kTextICantPickup,
|
||||
kTextNothingSpecial,
|
||||
kTextNoPlaceToOpen,
|
||||
kTextNoOpening,
|
||||
kTextDontKnow,
|
||||
kTextShowDialog,
|
||||
kTextEnterProtectAnswer
|
||||
};
|
||||
|
||||
|
||||
struct GameResourceDescription {
|
||||
uint32 sceneLUTResourceId;
|
||||
uint32 moduleLUTResourceId;
|
||||
uint32 mainPanelResourceId;
|
||||
uint32 conversePanelResourceId;
|
||||
uint32 optionPanelResourceId;
|
||||
uint32 mainSpritesResourceId;
|
||||
uint32 mainPanelSpritesResourceId;
|
||||
uint32 defaultPortraitsResourceId;
|
||||
uint32 mainStringsResourceId;
|
||||
uint32 actorsStringsResourceId;
|
||||
};
|
||||
|
||||
struct GameFontDescription {
|
||||
uint32 fontResourceId;
|
||||
};
|
||||
|
||||
struct PanelButton {
|
||||
PanelButtonType type;
|
||||
int xOffset;
|
||||
int yOffset;
|
||||
int width;
|
||||
int height;
|
||||
int id;
|
||||
uint16 ascii;
|
||||
int state;
|
||||
int upSpriteNumber;
|
||||
int downSpriteNumber;
|
||||
int overSpriteNumber;
|
||||
};
|
||||
|
||||
struct GameDisplayInfo {
|
||||
int logicalWidth;
|
||||
int logicalHeight;
|
||||
|
||||
int pathStartY;
|
||||
int sceneHeight;
|
||||
|
||||
int statusXOffset;
|
||||
int statusYOffset;
|
||||
int statusWidth;
|
||||
int statusHeight;
|
||||
int statusTextY;
|
||||
int statusTextColor;
|
||||
int statusBGColor;
|
||||
|
||||
int saveReminderXOffset;
|
||||
int saveReminderYOffset;
|
||||
int saveReminderWidth;
|
||||
int saveReminderHeight;
|
||||
int saveReminderFirstSpriteNumber;
|
||||
int saveReminderSecondSpriteNumber;
|
||||
|
||||
int leftPortraitXOffset;
|
||||
int leftPortraitYOffset;
|
||||
int rightPortraitXOffset;
|
||||
int rightPortraitYOffset;
|
||||
|
||||
int inventoryUpButtonIndex;
|
||||
int inventoryDownButtonIndex;
|
||||
int inventoryRows;
|
||||
int inventoryColumns;
|
||||
|
||||
int mainPanelXOffset;
|
||||
int mainPanelYOffset;
|
||||
int mainPanelButtonsCount;
|
||||
PanelButton *mainPanelButtons;
|
||||
|
||||
int converseMaxTextWidth;
|
||||
int converseTextHeight;
|
||||
int converseTextLines;
|
||||
int converseUpButtonIndex;
|
||||
int converseDownButtonIndex;
|
||||
|
||||
int conversePanelXOffset;
|
||||
int conversePanelYOffset;
|
||||
int conversePanelButtonsCount;
|
||||
PanelButton *conversePanelButtons;
|
||||
|
||||
int optionSaveFilePanelIndex;
|
||||
int optionSaveFileSliderIndex;
|
||||
uint32 optionSaveFileVisible;
|
||||
|
||||
int optionPanelXOffset;
|
||||
int optionPanelYOffset;
|
||||
int optionPanelButtonsCount;
|
||||
PanelButton *optionPanelButtons;
|
||||
|
||||
int quitPanelXOffset;
|
||||
int quitPanelYOffset;
|
||||
int quitPanelWidth;
|
||||
int quitPanelHeight;
|
||||
int quitPanelButtonsCount;
|
||||
PanelButton *quitPanelButtons;
|
||||
|
||||
int loadPanelXOffset;
|
||||
int loadPanelYOffset;
|
||||
int loadPanelWidth;
|
||||
int loadPanelHeight;
|
||||
int loadPanelButtonsCount;
|
||||
PanelButton *loadPanelButtons;
|
||||
|
||||
int saveEditIndex;
|
||||
int savePanelXOffset;
|
||||
int savePanelYOffset;
|
||||
int savePanelWidth;
|
||||
int savePanelHeight;
|
||||
int savePanelButtonsCount;
|
||||
PanelButton *savePanelButtons;
|
||||
|
||||
int protectEditIndex;
|
||||
int protectPanelXOffset;
|
||||
int protectPanelYOffset;
|
||||
int protectPanelWidth;
|
||||
int protectPanelHeight;
|
||||
int protectPanelButtonsCount;
|
||||
PanelButton *protectPanelButtons;
|
||||
};
|
||||
|
||||
struct GameSoundInfo {
|
||||
GameSoundTypes resourceType;
|
||||
long frequency;
|
||||
int sampleBits;
|
||||
bool stereo;
|
||||
bool isBigEndian;
|
||||
bool isSigned;
|
||||
};
|
||||
|
||||
struct GamePatchDescription {
|
||||
const char *fileName;
|
||||
uint16 fileType;
|
||||
uint32 resourceId;
|
||||
const GameSoundInfo *soundInfo;
|
||||
};
|
||||
|
||||
struct SAGAGameDescription;
|
||||
|
||||
#define FILE_MD5_BYTES 5000
|
Loading…
Reference in New Issue
Block a user