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GLK: ALAN3: Change header version field from char[4] to byte[4]
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@ -505,7 +505,7 @@ struct DictionaryEntry { /* Dictionary */
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struct ACodeHeader {
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/* Important info */
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char tag[4]; /* "ALAN" */
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char version[4]; /* Version of compiler */
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byte version[4]; /* Version of compiler */
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Aword uid; /* Unique id of the compiled game */
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Aword size; /* Size of ACD-file in Awords */
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/* Options */
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@ -562,7 +562,7 @@ struct ACodeHeader {
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struct Pre3_0beta2Header {
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/* Important info */
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char tag[4]; /* "ALAN" */
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char version[4]; /* Version of compiler */
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byte version[4]; /* Version of compiler */
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Aword uid; /* Unique id of the compiled game */
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Aword size; /* Size of ACD-file in Awords */
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/* Options */
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@ -618,7 +618,7 @@ struct Pre3_0beta2Header {
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struct Pre3_0alpha5Header {
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/* Important info */
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char tag[4]; /* "ALAN" */
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char version[4]; /* Version of compiler */
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byte version[4]; /* Version of compiler */
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Aword uid; /* Unique id of the compiled game */
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Aword size; /* Size of ACD-file in Awords */
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/* Options */
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@ -26,42 +26,42 @@ namespace Glk {
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namespace Alan3 {
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/*----------------------------------------------------------------------*/
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static bool is3_0Alpha(char version[]) {
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static bool is3_0Alpha(const byte version[]) {
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return version[3] == 3 && version[2] == 0 && version[0] == 'a';
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}
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/*----------------------------------------------------------------------*/
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static bool is3_0Beta(char version[]) {
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static bool is3_0Beta(const byte version[]) {
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return version[3] == 3 && version[2] == 0 && version[0] == 'b';
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}
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/*----------------------------------------------------------------------*/
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static int correction(char version[]) {
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static int correction(const byte version[]) {
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return version[1];
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}
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/*======================================================================*/
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bool isPreAlpha5(char version[4]) {
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bool isPreAlpha5(const byte version[4]) {
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return is3_0Alpha(version) && correction(version) < 5;
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}
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/*======================================================================*/
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bool isPreBeta2(char version[4]) {
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bool isPreBeta2(const byte version[4]) {
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return is3_0Alpha(version) || (is3_0Beta(version) && correction(version) == 1);
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}
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/*======================================================================*/
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bool isPreBeta3(char version[4]) {
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bool isPreBeta3(const byte version[4]) {
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return is3_0Alpha(version) || (is3_0Beta(version) && correction(version) <= 2);
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}
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/*======================================================================*/
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bool isPreBeta4(char version[4]) {
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bool isPreBeta4(const byte version[4]) {
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return is3_0Alpha(version) || (is3_0Beta(version) && correction(version) <= 3);
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}
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/*======================================================================*/
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bool isPreBeta5(char version[4]) {
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bool isPreBeta5(const byte version[4]) {
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return is3_0Alpha(version) || (is3_0Beta(version) && correction(version) <= 4);
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}
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@ -29,12 +29,12 @@ namespace Glk {
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namespace Alan3 {
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/* FUNCTIONS: */
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extern bool isPreAlpha5(char version[4]);
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extern bool isPreBeta2(char version[4]);
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extern bool isPreBeta3(char version[4]);
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extern bool isPreBeta4(char version[4]);
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extern bool isPreBeta5(char version[4]);
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extern char *decodedGameVersion(char version[]);
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extern bool isPreAlpha5(const byte version[4]);
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extern bool isPreBeta2(const byte version[4]);
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extern bool isPreBeta3(const byte version[4]);
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extern bool isPreBeta4(const byte version[4]);
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extern bool isPreBeta5(const byte version[4]);
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extern char *decodedGameVersion(const byte version[]);
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} // End of namespace Alan3
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} // End of namespace Glk
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@ -120,7 +120,7 @@ Common::SeekableReadStream *codfil;
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be compatible. If header size changes this should return beta2
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header size for later versions.
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*/
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static int crcStart(char version[4]) {
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static int crcStart(const byte version[4]) {
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/* Some earlier versions had a shorter header */
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if (isPreAlpha5(version))
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return sizeof(Pre3_0alpha5Header) / sizeof(Aword);
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@ -229,7 +229,7 @@ static const char *decodeState(int c) {
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}
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/*======================================================================*/
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char *decodedGameVersion(char version[]) {
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char *decodedGameVersion(const byte version[]) {
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static char str[100];
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sprintf(str, "%d.%d%s%d",
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(int)version[3],
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@ -278,7 +278,7 @@ static void alphaRunningLaterGame(char gameState) {
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}
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/*----------------------------------------------------------------------*/
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static void nonDevelopmentRunningDevelopmentStateGame(char version[]) {
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static void nonDevelopmentRunningDevelopmentStateGame(const byte version[]) {
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char errorMessage[200];
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char versionString[100];
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@ -368,7 +368,7 @@ static void reverseSyntaxTablePreBeta2(Aword adr) {
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}
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static void reverseSyntaxTable(Aword adr, char version[]) {
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static void reverseSyntaxTable(Aword adr, byte version[]) {
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if (!adr || alreadyDone(adr)) return;
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if (isPreBeta2(version))
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@ -634,7 +634,7 @@ static void reverseNative() {
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*/
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void reverseACD(void) {
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ACodeHeader *hdr = (ACodeHeader *)memory;
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char version[4];
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byte version[4];
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int i;
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/* Make a copy of the version marking to reverse */
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@ -243,7 +243,7 @@ void evaluateRules(RuleEntry ruleList[]) {
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/*=======================================================================*/
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void resetAndEvaluateRules(RuleEntry ruleList[], char *version) {
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void resetAndEvaluateRules(RuleEntry ruleList[], const byte *version) {
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if (isPreBeta2(version))
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evaluateRulesPreBeta2();
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else if (isPreBeta3(version))
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@ -36,7 +36,7 @@ extern bool anyRuleRun; /* Did any rule run? */
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/* FUNCTIONS */
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extern void initRules(Aaddr rulesTableAddress);
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extern void resetAndEvaluateRules(RuleEntry rules[], char *version);
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extern void resetAndEvaluateRules(RuleEntry rules[], const byte *version);
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extern void resetRules(void);
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extern void evaluateRules(RuleEntry rules[]);
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