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TESTBED: implemented some sample beeps using PCSpeaker emulator for testing sound subsystem
svn-id: r51333
This commit is contained in:
parent
a9941138da
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39780f4a68
@ -8,6 +8,7 @@ MODULE_OBJS := \
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graphics.o \
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misc.o \
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savegame.o \
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sound.o \
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testbed.o \
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testsuite.o
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50
engines/testbed/sound.cpp
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50
engines/testbed/sound.cpp
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@ -0,0 +1,50 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "sound/mixer.h"
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#include "testbed/sound.h"
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#include "sound/softsynth/pcspk.h"
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namespace Testbed {
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bool SoundSubsystem::playPCSpkSound() {
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Audio::PCSpeaker *speaker = new Audio::PCSpeaker();
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Audio::Mixer *mixer = g_system->getMixer();
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Audio::SoundHandle handle;
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mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, speaker);
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speaker->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
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g_system->delayMillis(1000);
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mixer->setChannelBalance(handle, -127);
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g_system->delayMillis(1000);
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mixer->setChannelBalance(handle, 127);
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g_system->delayMillis(1000);
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mixer->stopAll();
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return true;
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}
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SoundSubsystemTestSuite::SoundSubsystemTestSuite() {
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addTest("PCSpkrSound", &SoundSubsystem::playPCSpkSound, true);
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}
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} // End of namespace Testbed
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65
engines/testbed/sound.h
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65
engines/testbed/sound.h
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@ -0,0 +1,65 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef TESTBED_SOUND_H
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#define TESTBED_SOUND_H
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#include "testbed/testsuite.h"
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namespace Testbed {
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namespace SoundSubsystem {
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// Helper functions for SoundSubsystem tests
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// will contain function declarations for SoundSubsystem tests
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bool playPCSpkSound();
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}
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class SoundSubsystemTestSuite : public Testsuite {
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public:
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/**
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* The constructor for the SoundSubsystemTestSuite
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* For every test to be executed one must:
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* 1) Create a function that would invoke the test
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* 2) Add that test to list by executing addTest()
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*
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* @see addTest()
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*/
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SoundSubsystemTestSuite();
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~SoundSubsystemTestSuite() {}
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const char *getName() const {
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return "SoundSubsystem";
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}
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const char *getDescription() const {
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return "Sound Subsystem";
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}
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};
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} // End of namespace Testbed
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#endif // TESTBED_SOUND_H
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@ -52,7 +52,13 @@ public:
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*/
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XXXTestSuite();
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~XXXTestSuite() {}
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const char *getName() const;
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const char *getName() const {
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return "Dummy Template";
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}
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const char *getDescription() const {
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return "Some Arbit description";
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}
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};
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@ -34,6 +34,7 @@
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#include "testbed/graphics.h"
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#include "testbed/misc.h"
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#include "testbed/savegame.h"
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#include "testbed/sound.h"
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#include "testbed/testbed.h"
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namespace Testbed {
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@ -72,6 +73,9 @@ TestbedEngine::TestbedEngine(OSystem *syst)
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// Events
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ts = new EventTestSuite();
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_testsuiteList.push_back(ts);
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// Sound
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ts = new SoundSubsystemTestSuite();
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_testsuiteList.push_back(ts);
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}
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TestbedEngine::~TestbedEngine() {
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