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MADS: In progress text draw methods for user interface
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@ -393,7 +393,7 @@ void Scene::doFrame() {
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// Write any text needed by the interface
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if (_vm->_game->_abortTimers2)
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_userInterface.writeText();
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_userInterface.drawTextElements();
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// Draw any elements
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drawElements((ScreenTransition)_vm->_game->_abortTimers2, _vm->_game->_abortTimers2);
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@ -45,7 +45,6 @@ ScreenObjects::ScreenObjects(MADSEngine *vm): _vm(vm) {
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_v7FECA = 0;
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_v7FED6 = 0;
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_v8332A = 0;
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_selectedObject = 0;
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_category = CAT_NONE;
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_objectIndex = 0;
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_released = false;
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@ -70,10 +69,10 @@ void ScreenObjects::check(bool scanFlag) {
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_v7FECA = false;
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if ((_vm->_events->_vD6 || _v8332A || _yp || _v8333C) && scanFlag) {
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_selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI);
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if (_selectedObject > 0) {
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_category = (ScrCategory)((*this)[_selectedObject - 1]._category & 7);
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_objectIndex = (*this)[_selectedObject - 1]._descId;
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scene._userInterface._selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI);
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if (scene._userInterface._selectedObject > 0) {
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_category = (ScrCategory)((*this)[scene._userInterface._selectedObject - 1]._category & 7);
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_objectIndex = (*this)[scene._userInterface._selectedObject - 1]._descId;
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}
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// Handling for easy mouse
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@ -41,6 +41,7 @@ UserInterface::UserInterface(MADSEngine *vm) : _vm(vm) {
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_screenObjectsCount = 0;
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_inventoryTopIndex = 0;
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_objectY = 0;
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_selectedObject = -1;
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byte *pData = _vm->_screen.getBasePtr(0, MADS_SCENE_HEIGHT);
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setPixels(pData, MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
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@ -106,7 +107,7 @@ void UserInterface::setup(int id) {
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scene._imageInterEntries.call(0, 0);
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scene._action.clear();
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writeText();
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drawTextElements();
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loadElements();
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scene._dynamicHotspots.refresh();
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}
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@ -115,10 +116,38 @@ void UserInterface::elementHighlighted() {
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warning("TODO: UserInterface::elementHighlighted");
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}
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void UserInterface::writeText() {
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warning("TODO: UserInterface::writeText");
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void UserInterface::drawTextElements() {
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Scene &scene = _vm->_game->_scene;
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if (scene._screenObjects._v832EC) {
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drawTalkList();
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} else {
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// Draw the actions
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drawActions();
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drawInventoryList();
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drawItemVocabList();
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}
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}
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void UserInterface::drawActions() {
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for (int idx = 0; idx < 10; ++idx) {
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drawVocab(CAT_ACTION, idx);
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}
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}
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void UserInterface::drawInventoryList() {
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int endIndex = MIN((int)_vm->_game->_objects._inventoryList.size(), _inventoryTopIndex + 5);
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for (int idx = _inventoryTopIndex; idx < endIndex; ++idx) {
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drawVocab(CAT_INV_LIST, idx);
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}
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}
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void UserInterface::drawItemVocabList() {
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}
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void UserInterface::drawVocab(ScrCategory category, int id) {
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}
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void UserInterface::setBounds(const Common::Rect &r) {
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_bounds = r;
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@ -273,4 +302,9 @@ void UserInterface::moveRect(Common::Rect &bounds) {
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bounds.translate(0, MADS_SCENE_HEIGHT);
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}
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void UserInterface::drawTalkList() {
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warning("TODO: drawTalkList");
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}
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} // End of namespace MADS
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@ -54,6 +54,31 @@ private:
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* Reposition a bounding rectangle to physical co-ordinates
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*/
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void moveRect(Common::Rect &bounds);
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/**
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* Draw options during a conversation.
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*/
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void drawTalkList();
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/**
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* Draw the action list
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*/
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void drawActions();
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/**
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* Draw the inventory list
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*/
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void drawInventoryList();
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/**
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* Draw the inventory item vocab list
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*/
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void drawItemVocabList();
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/**
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* Draw a vocab text entry
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*/
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void drawVocab(ScrCategory category, int id);
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public:
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ScrCategory _category;
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int _screenObjectsCount;
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@ -62,6 +87,7 @@ public:
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MSurface _surface;
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int _inventoryTopIndex;
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int _objectY;
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int _selectedObject;
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public:
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/**
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* Constructor
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@ -80,7 +106,7 @@ public:
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void elementHighlighted();
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void writeText();
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void drawTextElements();
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void setBounds(const Common::Rect &r);
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};
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