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* Added ScummEngine_v8::initScummVars()
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223
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@ -312,11 +312,7 @@ void ScummEngine::processKbd(bool smushMode) {
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#ifdef _WIN32_WCE
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if (_lastKeyHit == KEY_ALL_SKIP) {
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// Skip cutscene
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if (smushMode) {
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_lastKeyHit = (VAR_CUTSCENEEXIT_KEY != 0xFF) ? (uint)VAR(VAR_CUTSCENEEXIT_KEY) : 27;
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}
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else
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if (vm.cutScenePtr[vm.cutSceneStackPointer])
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if (smushMode || vm.cutScenePtr[vm.cutSceneStackPointer])
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_lastKeyHit = (VAR_CUTSCENEEXIT_KEY != 0xFF) ? (uint)VAR(VAR_CUTSCENEEXIT_KEY) : 27;
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else
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// Skip talk
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@ -890,6 +890,7 @@ protected:
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void decodeParseString(int m, int n);
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virtual void readArrayFromIndexFile();
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@ -940,6 +941,7 @@ protected:
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void o8_getStringWidth();
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byte VAR_LANGUAGE;
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};
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#endif
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@ -434,7 +434,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
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//
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// Init all VARS to 0xFF
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//
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VAR_LANGUAGE = 0xFF;
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VAR_KEYPRESS = 0xFF;
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VAR_SYNC = 0xFF;
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VAR_EGO = 0xFF;
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@ -923,6 +922,8 @@ ScummEngine_v7::~ScummEngine_v7() {
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ScummEngine_v8::ScummEngine_v8(OSystem *syst, const DetectorResult &dr)
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: ScummEngine_v7(syst, dr) {
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_objectIDMap = 0;
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VAR_LANGUAGE = 0xFF;
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}
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ScummEngine_v8::~ScummEngine_v8() {
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@ -955,12 +956,13 @@ int ScummEngine::init() {
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_system->endGFXTransaction();
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// On some systems it's not safe to run CD audio games from the CD.
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if (_game.features & GF_AUDIOTRACKS)
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if (_game.features & GF_AUDIOTRACKS) {
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checkCD();
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0 && (_game.features & GF_AUDIOTRACKS))
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_system->openCD(cd_num);
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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}
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// Create the sound manager
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if (_game.heversion > 0)
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@ -1243,7 +1243,6 @@ protected:
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public:
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/* Scumm Vars */
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byte VAR_LANGUAGE;
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byte VAR_KEYPRESS;
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byte VAR_SYNC;
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byte VAR_EGO;
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@ -572,43 +572,7 @@ void ScummEngine_v5::initScummVars() {
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void ScummEngine_v7::initScummVars() {
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ScummEngine::initScummVars();
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if (_game.version == 8) { // FIXME: How do we deal with non-cd installs?
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VAR(VAR_CURRENTDISK) = 1;
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switch (_language) {
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case Common::EN_ANY:
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case Common::EN_USA:
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case Common::EN_GRB:
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VAR(VAR_LANGUAGE) = 0;
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break;
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case Common::DE_DEU:
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VAR(VAR_LANGUAGE) = 1;
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break;
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case Common::FR_FRA:
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VAR(VAR_LANGUAGE) = 2;
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break;
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case Common::IT_ITA:
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VAR(VAR_LANGUAGE) = 3;
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break;
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case Common::PT_BRA:
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VAR(VAR_LANGUAGE) = 4;
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break;
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case Common::ES_ESP:
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VAR(VAR_LANGUAGE) = 5;
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break;
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case Common::JA_JPN:
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VAR(VAR_LANGUAGE) = 6;
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break;
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case Common::ZH_TWN:
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VAR(VAR_LANGUAGE) = 7;
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break;
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case Common::KO_KOR:
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VAR(VAR_LANGUAGE) = 8;
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break;
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default:
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VAR(VAR_LANGUAGE) = 0; // Default to english
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}
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} else {
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if (_game.version != 8) {
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VAR(VAR_V6_EMSSPACE) = 10000;
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VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
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}
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@ -616,6 +580,47 @@ void ScummEngine_v7::initScummVars() {
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VAR(VAR_DEFAULT_TALK_DELAY) = 60;
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VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
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}
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void ScummEngine_v8::initScummVars() {
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ScummEngine_v7::initScummVars();
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// FIXME: How do we deal with non-cd installs?
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VAR(VAR_CURRENTDISK) = 1;
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switch (_language) {
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case Common::EN_ANY:
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case Common::EN_USA:
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case Common::EN_GRB:
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VAR(VAR_LANGUAGE) = 0;
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break;
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case Common::DE_DEU:
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VAR(VAR_LANGUAGE) = 1;
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break;
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case Common::FR_FRA:
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VAR(VAR_LANGUAGE) = 2;
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break;
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case Common::IT_ITA:
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VAR(VAR_LANGUAGE) = 3;
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break;
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case Common::PT_BRA:
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VAR(VAR_LANGUAGE) = 4;
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break;
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case Common::ES_ESP:
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VAR(VAR_LANGUAGE) = 5;
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break;
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case Common::JA_JPN:
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VAR(VAR_LANGUAGE) = 6;
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break;
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case Common::ZH_TWN:
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VAR(VAR_LANGUAGE) = 7;
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break;
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case Common::KO_KOR:
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VAR(VAR_LANGUAGE) = 8;
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break;
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default:
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VAR(VAR_LANGUAGE) = 0; // Default to english
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}
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}
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#endif
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#ifndef DISABLE_HE
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