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Added checks for sound/text config in Brandons responses to using the amulet
svn-id: r22699
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parent
8161aa8adb
commit
3a1dec3ad1
@ -111,31 +111,34 @@ int KyraEngine::buttonAmuletCallback(Button *caller) {
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return 1;
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if (_itemInHand != -1) {
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assert(_putDownFirst);
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if (_features & GF_TALKIE) {
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if (_features & GF_TALKIE && (_configVoice == 1 || _configVoice == 2)) {
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snd_voiceWaitForFinish();
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snd_playVoiceFile(2000);
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}
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characterSays(_putDownFirst[0], 0, -2);
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if (_features & GF_FLOPPY || (_configVoice == 0 || _configVoice == 2))
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characterSays(_putDownFirst[0], 0, -2);
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return 1;
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}
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if (queryGameFlag(0xF1)) {
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assert(_waitForAmulet);
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if (_features & GF_TALKIE) {
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if (_features & GF_TALKIE && (_configVoice == 1 || _configVoice == 2)) {
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snd_voiceWaitForFinish();
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snd_playVoiceFile(2001);
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}
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characterSays(_waitForAmulet[0], 0, -2);
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if (_features & GF_FLOPPY || (_configVoice == 0 || _configVoice == 2))
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characterSays(_waitForAmulet[0], 0, -2);
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return 1;
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}
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if (!queryGameFlag(0x55+jewel)) {
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assert(_blackJewel);
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_animator->makeBrandonFaceMouse();
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drawJewelPress(jewel, 1);
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if (_features & GF_TALKIE) {
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if (_features & GF_TALKIE && (_configVoice == 1 || _configVoice == 2)) {
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snd_voiceWaitForFinish();
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snd_playVoiceFile(2002);
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}
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characterSays(_blackJewel[0], 0, -2);
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if (_features & GF_FLOPPY || (_configVoice == 0 || _configVoice == 2))
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characterSays(_blackJewel[0], 0, -2);
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return 1;
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}
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drawJewelPress(jewel, 0);
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@ -162,11 +165,12 @@ int KyraEngine::buttonAmuletCallback(Button *caller) {
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} else if (_brandonStatusBit == 0) {
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seq_brandonHealing();
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assert(_healingTip);
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if (_features & GF_TALKIE) {
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if (_features & GF_TALKIE && (_configVoice == 1 || _configVoice == 2)) {
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snd_voiceWaitForFinish();
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snd_playVoiceFile(2003);
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}
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characterSays(_healingTip[0], 0, -2);
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if (_features & GF_FLOPPY || (_configVoice == 0 || _configVoice == 2))
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characterSays(_healingTip[0], 0, -2);
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}
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break;
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@ -177,11 +181,12 @@ int KyraEngine::buttonAmuletCallback(Button *caller) {
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case 2:
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if (_brandonStatusBit & 1) {
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assert(_wispJewelStrings);
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if (_features & GF_TALKIE) {
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if (_features & GF_TALKIE && (_configVoice == 1 || _configVoice == 2)) {
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snd_voiceWaitForFinish();
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snd_playVoiceFile(2004);
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}
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characterSays(_wispJewelStrings[0], 0, -2);
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if (_features & GF_FLOPPY || (_configVoice == 0 || _configVoice == 2))
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characterSays(_wispJewelStrings[0], 0, -2);
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} else {
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if (_brandonStatusBit & 2) {
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// XXX
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@ -205,11 +210,12 @@ int KyraEngine::buttonAmuletCallback(Button *caller) {
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case 3:
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seq_dispelMagicAnimation();
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assert(_magicJewelString);
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if (_features & GF_TALKIE) {
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if (_features & GF_TALKIE && (_configVoice == 1 || _configVoice == 2)) {
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snd_voiceWaitForFinish();
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snd_playVoiceFile(2007);
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}
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characterSays(_magicJewelString[0], 0, -2);
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if (_features & GF_FLOPPY || (_configVoice == 0 || _configVoice == 2))
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characterSays(_magicJewelString[0], 0, -2);
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break;
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default:
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