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Update HE issues
svn-id: r14997
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14
TODO
14
TODO
@ -240,16 +240,16 @@ SCUMM
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- Add rename/delete file support, to make file opcodes function correctly
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- Fix glitch causing bed covers not to be drawn at end of fbear
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- Fix o6_setboxset, only used when leaving basement in fbear
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- Fix nukeArrays, it is nuking wrong array in some games (fbear)
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- Document and fix AKOS differences in Humongous Entertainment games
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- Fix nukeArrays, it is nuking wrong arrays in fbear
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* Humongous entertainment >= v7 titles:
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- Add support for new animation code used by cut scenes.
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- Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo)
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- Add support for local script offsets used in HE98+ games
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- Add support for additional drawWizImage flags
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- Add support for new akos animation code used by cut scenes.
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- Fix support for akos_drawLimb C021/C022/C025 (Talk animation are missing/glitches)
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(Used in pjs-demo/racedemo/timedemo)
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- Add support for akos codec 32 (Used in water/socks)
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- Add support for actor clipping overrides used in costume code
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- Add support for debug strings (Replaces %d & %s with ints/strings from stack list)
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- Fix debug strings (Reports incorrect values/strings sometimes)
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- Add support for various new opcodes
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- Add support for Scummsys.9x and C++ engine MAXS blocks
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Broken Sword 2
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==============
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