Update HE issues

svn-id: r14997
This commit is contained in:
Travis Howell 2004-09-10 12:29:43 +00:00
parent a427d72d04
commit 3a416ff478

14
TODO
View File

@ -240,16 +240,16 @@ SCUMM
- Add rename/delete file support, to make file opcodes function correctly
- Fix glitch causing bed covers not to be drawn at end of fbear
- Fix o6_setboxset, only used when leaving basement in fbear
- Fix nukeArrays, it is nuking wrong array in some games (fbear)
- Document and fix AKOS differences in Humongous Entertainment games
- Fix nukeArrays, it is nuking wrong arrays in fbear
* Humongous entertainment >= v7 titles:
- Add support for new animation code used by cut scenes.
- Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo)
- Add support for local script offsets used in HE98+ games
- Add support for additional drawWizImage flags
- Add support for new akos animation code used by cut scenes.
- Fix support for akos_drawLimb C021/C022/C025 (Talk animation are missing/glitches)
(Used in pjs-demo/racedemo/timedemo)
- Add support for akos codec 32 (Used in water/socks)
- Add support for actor clipping overrides used in costume code
- Add support for debug strings (Replaces %d & %s with ints/strings from stack list)
- Fix debug strings (Reports incorrect values/strings sometimes)
- Add support for various new opcodes
- Add support for Scummsys.9x and C++ engine MAXS blocks
Broken Sword 2
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