MOHAWK: Always apply the volume when changing the background sound

This commit is contained in:
Bastien Bouclet 2016-02-11 08:30:26 +01:00
parent 1f6bfda0ef
commit 3a4a94bbd2
3 changed files with 7 additions and 12 deletions

View File

@ -674,11 +674,6 @@ void MystScriptParser::o_copyImageToBackBuffer(uint16 op, uint16 var, uint16 arg
_vm->_gfx->copyImageSectionToBackBuffer(imageId, srcRect, dstRect);
}
// TODO: Though the playSound and PlaySoundBlocking opcodes play sounds immediately,
// this opcode changes the main background sound playing..
// Current behavior here and with VIEW sound block is not right as demonstrated
// by Channelwood Card 3280 (Tank Valve) and water flow sound behavior in pipe
// on cards leading from shed...
void MystScriptParser::o_changeBackgroundSound(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used on Stoneship Card 2080
// Used on Channelwood Card 3225 with argc = 8 i.e. Conditional Sound List

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@ -625,7 +625,7 @@ uint16 Sound::convertMystID(uint16 id) {
return id;
}
Audio::SoundHandle *Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
void Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
debug(0, "Replacing background sound with %d", id);
// TODO: The original engine does fading
@ -641,8 +641,11 @@ Audio::SoundHandle *Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
// Check if sound is already playing
if (_mystBackgroundSound.type == kUsedHandle && _vm->_mixer->isSoundHandleActive(_mystBackgroundSound.handle)
&& _vm->getResourceName(ID_MSND, convertMystID(_mystBackgroundSound.id)).hasPrefix(prefix))
return &_mystBackgroundSound.handle;
&& _vm->getResourceName(ID_MSND, convertMystID(_mystBackgroundSound.id)).hasPrefix(prefix)) {
// The sound is already playing, just change the volume
changeBackgroundVolumeMyst(volume);
return;
}
// Stop old background sound
stopBackgroundMyst();
@ -659,10 +662,7 @@ Audio::SoundHandle *Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(rewindStream, 0);
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mystBackgroundSound.handle, audStream, -1, volume >> 8);
return &_mystBackgroundSound.handle;
}
return NULL;
}
void Sound::stopBackgroundMyst() {

View File

@ -136,7 +136,7 @@ public:
// Myst-specific sound functions
Audio::SoundHandle *replaceSoundMyst(uint16 id, byte volume = Audio::Mixer::kMaxChannelVolume, bool loop = false);
Audio::SoundHandle *replaceBackgroundMyst(uint16 id, uint16 volume = 0xFFFF);
void replaceBackgroundMyst(uint16 id, uint16 volume = 0xFFFF);
void pauseBackgroundMyst();
void resumeBackgroundMyst();
void stopBackgroundMyst();