mirror of
https://github.com/libretro/scummvm.git
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WINTERMUTE: Rename PlatformSDL->platform_osystem
This commit is contained in:
parent
6a54365483
commit
3ad839b32c
@ -47,7 +47,7 @@
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#include "engines/wintermute/base/scriptables/ScValue.h"
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#include "engines/wintermute/base/scriptables/ScStack.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/wintermute.h"
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namespace WinterMute {
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@ -45,7 +45,7 @@
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#include "engines/wintermute/base/BRegion.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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#include "engines/wintermute/base/scriptables/ScScript.h"
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@ -29,7 +29,7 @@
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#include "engines/wintermute/ad/AdInventory.h"
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#include "engines/wintermute/ad/AdGame.h"
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#include "engines/wintermute/ad/AdItem.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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@ -37,7 +37,7 @@
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#include "engines/wintermute/base/BDynBuffer.h"
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#include "engines/wintermute/ui/UIButton.h"
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#include "engines/wintermute/ui/UIWindow.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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#include "common/rect.h"
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@ -38,7 +38,7 @@
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#include "engines/wintermute/base/BSound.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/scriptables/ScScript.h"
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#include "engines/wintermute/base/scriptables/ScStack.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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@ -36,7 +36,7 @@
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#include "engines/wintermute/base/scriptables/ScScript.h"
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#include "engines/wintermute/base/scriptables/ScStack.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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@ -33,7 +33,7 @@
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#include "engines/wintermute/base/BStringTable.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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@ -42,7 +42,7 @@
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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@ -52,7 +52,7 @@
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#include "engines/wintermute/base/BScriptable.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/base/BViewport.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/scriptables/ScStack.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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#include "engines/wintermute/base/scriptables/ScScript.h"
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@ -30,7 +30,7 @@
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#include "engines/wintermute/persistent.h"
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#include "engines/wintermute/ad/AdSceneState.h"
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#include "engines/wintermute/ad/AdNodeState.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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@ -34,7 +34,7 @@
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#include "engines/wintermute/base/scriptables/ScStack.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/wintermute.h"
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#include "common/str.h"
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@ -30,7 +30,7 @@
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#include "engines/wintermute/base/BActiveRect.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/BRegion.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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@ -29,7 +29,7 @@
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/base/BFader.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/util.h"
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namespace WinterMute {
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@ -40,7 +40,7 @@
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/dcpackage.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/wintermute.h"
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#include "common/str.h"
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#include "common/textconsole.h"
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@ -34,7 +34,7 @@
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#include "engines/wintermute/base/BSoundMgr.h"
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#include "engines/wintermute/base/BSound.h"
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#include "engines/wintermute/base/BSubFrame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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#include "engines/wintermute/base/scriptables/ScScript.h"
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#include "engines/wintermute/base/scriptables/ScStack.h"
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@ -36,7 +36,7 @@
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/BStringTable.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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@ -29,7 +29,7 @@
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/base/BParser.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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#include "common/util.h"
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@ -31,7 +31,7 @@
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/BPersistMgr.h"
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#include "engines/wintermute/base/BSaveThumbHelper.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/math/Vector2.h"
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#include "engines/wintermute/utils/StringUtil.h"
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#include "engines/wintermute/base/gfx/base_image.h"
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@ -35,7 +35,7 @@
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#include "engines/wintermute/base/scriptables/ScStack.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include <limits.h>
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namespace WinterMute {
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@ -26,7 +26,7 @@
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/BResources.h"
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#include "common/str.h"
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#include "common/memstream.h"
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@ -38,7 +38,7 @@
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#include "engines/wintermute/base/BSound.h"
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#include "engines/wintermute/base/BSubFrame.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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#include "engines/wintermute/base/scriptables/ScScript.h"
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#include "engines/wintermute/base/scriptables/ScStack.h"
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/BStringTable.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/base/BSurfaceStorage.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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#include "engines/wintermute/base/scriptables/ScStack.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/base/BTransitionMgr.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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*/
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/BViewport.h"
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namespace WinterMute {
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/file/BSaveThumbFile.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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#include "engines/wintermute/base/BFrame.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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#include "engines/wintermute/base/font/BFontStorage.h"
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#include "engines/wintermute/base/font/BFont.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/wintermute.h"
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#include "graphics/fonts/ttf.h"
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#include "graphics/fontman.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/base/BSubFrame.h"
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#include "engines/wintermute/base/BRegion.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
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#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
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#include "engines/wintermute/base/gfx/base_image.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "graphics/decoders/png.h"
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#include "graphics/decoders/bmp.h"
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#include "graphics/decoders/jpeg.h"
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#include "engines/wintermute/base/BRegion.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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#include "common/math.h"
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#include "engines/wintermute/base/BSprite.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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#include <math.h>
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/file/BFile.h"
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#include "engines/wintermute/base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/scriptables/SXFile.h"
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// Note: This code is completely untested, as I have yet to find a game that uses SXFile.
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#include "engines/wintermute/base/BBase.h"
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#include "engines/wintermute/wme_debugger.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/BDynBuffer.h"
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/scriptables/ScValue.h"
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math/MathUtil.o \
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math/Matrix4.o \
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math/Vector2.o \
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PlatformSDL.o \
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platform_osystem.o \
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system/SysClass.o \
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system/SysClassRegistry.o \
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system/SysInstance.o \
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
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#include "engines/wintermute/utils/PathUtil.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/base/BRegistry.h"
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#include "engines/wintermute/base/BSoundMgr.h"
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#include "engines/wintermute/base/scriptables/ScEngine.h"
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*/
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#include "engines/wintermute/base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/wintermute.h"
|
||||
#include "SysInstance.h"
|
||||
#include "SysClassRegistry.h"
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include "engines/wintermute/base/BStringTable.h"
|
||||
#include "engines/wintermute/base/BSprite.h"
|
||||
#include "engines/wintermute/base/BFileManager.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/base/scriptables/ScValue.h"
|
||||
#include "engines/wintermute/base/scriptables/ScScript.h"
|
||||
#include "engines/wintermute/base/scriptables/ScStack.h"
|
||||
|
@ -40,7 +40,7 @@
|
||||
#include "engines/wintermute/base/BSprite.h"
|
||||
#include "engines/wintermute/base/BStringTable.h"
|
||||
#include "engines/wintermute/base/BGame.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/base/scriptables/ScValue.h"
|
||||
#include "engines/wintermute/base/scriptables/ScStack.h"
|
||||
#include "engines/wintermute/base/scriptables/ScScript.h"
|
||||
|
@ -31,7 +31,7 @@
|
||||
#include "engines/wintermute/ui/UIObject.h"
|
||||
#include "engines/wintermute/ui/UITiledImage.h"
|
||||
#include "engines/wintermute/ui/UIWindow.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/base/scriptables/ScValue.h"
|
||||
#include "engines/wintermute/base/scriptables/ScStack.h"
|
||||
#include "engines/wintermute/base/font/BFontStorage.h"
|
||||
|
@ -40,7 +40,7 @@
|
||||
#include "engines/wintermute/base/scriptables/ScStack.h"
|
||||
#include "engines/wintermute/base/BSprite.h"
|
||||
#include "engines/wintermute/base/BFileManager.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
|
||||
namespace WinterMute {
|
||||
|
||||
|
@ -34,7 +34,7 @@
|
||||
#include "engines/wintermute/base/BGame.h"
|
||||
#include "engines/wintermute/base/BSubFrame.h"
|
||||
#include "engines/wintermute/base/BFileManager.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
|
||||
namespace WinterMute {
|
||||
|
||||
|
@ -46,7 +46,7 @@
|
||||
#include "engines/wintermute/base/scriptables/ScStack.h"
|
||||
#include "engines/wintermute/base/BSprite.h"
|
||||
#include "engines/wintermute/base/BFileManager.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
|
||||
namespace WinterMute {
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
#ifndef WINTERMUTE_PATHUTILS_H
|
||||
#define WINTERMUTE_PATHUTILS_H
|
||||
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
|
||||
namespace WinterMute {
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
#ifndef WINTERMUTE_STRINGUTIL_H
|
||||
#define WINTERMUTE_STRINGUTIL_H
|
||||
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
|
||||
namespace WinterMute {
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
#include "engines/wintermute/dcgf.h"
|
||||
#include "utils.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/wintypes.h"
|
||||
#include "PathUtil.h"
|
||||
#include "engines/wintermute/base/BGame.h"
|
||||
|
@ -36,7 +36,7 @@
|
||||
#include "engines/wintermute/base/gfx/base_image.h"
|
||||
#include "engines/wintermute/base/BSoundMgr.h"
|
||||
#include "engines/wintermute/utils/utils.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/video/decoders/theora_decoder.h"
|
||||
#include "common/system.h"
|
||||
//#pragma comment(lib, "libtheora.lib")
|
||||
|
@ -33,7 +33,7 @@
|
||||
#include "engines/util.h"
|
||||
#include "engines/wintermute/ad/AdGame.h"
|
||||
#include "engines/wintermute/wintermute.h"
|
||||
#include "engines/wintermute/PlatformSDL.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/base/BRegistry.h"
|
||||
|
||||
#include "engines/wintermute/base/BSoundMgr.h"
|
||||
|
Loading…
Reference in New Issue
Block a user