WINTERMUTE: Rename PlatformSDL->platform_osystem

This commit is contained in:
Einar Johan Trøan Sømåen 2012-07-20 00:45:20 +02:00
parent 6a54365483
commit 3ad839b32c
52 changed files with 51 additions and 51 deletions

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@ -47,7 +47,7 @@
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
namespace WinterMute {

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@ -45,7 +45,7 @@
#include "engines/wintermute/base/BRegion.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScScript.h"

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@ -29,7 +29,7 @@
#include "engines/wintermute/ad/AdInventory.h"
#include "engines/wintermute/ad/AdGame.h"
#include "engines/wintermute/ad/AdItem.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace WinterMute {

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@ -37,7 +37,7 @@
#include "engines/wintermute/base/BDynBuffer.h"
#include "engines/wintermute/ui/UIButton.h"
#include "engines/wintermute/ui/UIWindow.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
#include "common/rect.h"

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@ -38,7 +38,7 @@
#include "engines/wintermute/base/BSound.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScScript.h"
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/scriptables/ScValue.h"

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@ -36,7 +36,7 @@
#include "engines/wintermute/base/scriptables/ScScript.h"
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace WinterMute {

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@ -33,7 +33,7 @@
#include "engines/wintermute/base/BStringTable.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace WinterMute {

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@ -42,7 +42,7 @@
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace WinterMute {

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@ -52,7 +52,7 @@
#include "engines/wintermute/base/BScriptable.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BViewport.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScScript.h"

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@ -30,7 +30,7 @@
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/ad/AdSceneState.h"
#include "engines/wintermute/ad/AdNodeState.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace WinterMute {

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@ -34,7 +34,7 @@
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
#include "common/str.h"

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@ -30,7 +30,7 @@
#include "engines/wintermute/base/BActiveRect.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BRegion.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -29,7 +29,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/BFader.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/util.h"
namespace WinterMute {

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@ -40,7 +40,7 @@
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/dcpackage.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
#include "common/str.h"
#include "common/textconsole.h"

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@ -34,7 +34,7 @@
#include "engines/wintermute/base/BSoundMgr.h"
#include "engines/wintermute/base/BSound.h"
#include "engines/wintermute/base/BSubFrame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScScript.h"
#include "engines/wintermute/base/scriptables/ScStack.h"

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@ -36,7 +36,7 @@
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BStringTable.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -29,7 +29,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/BParser.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
#include "common/util.h"

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@ -31,7 +31,7 @@
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BPersistMgr.h"
#include "engines/wintermute/base/BSaveThumbHelper.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/math/Vector2.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/base/gfx/base_image.h"

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@ -35,7 +35,7 @@
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include <limits.h>
namespace WinterMute {

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@ -26,7 +26,7 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/BResources.h"
#include "common/str.h"
#include "common/memstream.h"

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@ -38,7 +38,7 @@
#include "engines/wintermute/base/BSound.h"
#include "engines/wintermute/base/BSubFrame.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScScript.h"
#include "engines/wintermute/base/scriptables/ScStack.h"

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@ -26,7 +26,7 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BStringTable.h"

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@ -34,7 +34,7 @@
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/BSurfaceStorage.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScStack.h"

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@ -31,7 +31,7 @@
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace WinterMute {

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@ -29,7 +29,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/BTransitionMgr.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -27,7 +27,7 @@
*/
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/BViewport.h"
namespace WinterMute {

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@ -29,7 +29,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/file/BSaveThumbFile.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -37,7 +37,7 @@
#include "engines/wintermute/base/BFrame.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -30,7 +30,7 @@
#include "engines/wintermute/base/font/BFontStorage.h"
#include "engines/wintermute/base/font/BFont.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace WinterMute {

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@ -38,7 +38,7 @@
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
#include "graphics/fonts/ttf.h"
#include "graphics/fontman.h"

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@ -32,7 +32,7 @@
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/BSubFrame.h"
#include "engines/wintermute/base/BRegion.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -32,7 +32,7 @@
#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "graphics/decoders/png.h"
#include "graphics/decoders/bmp.h"
#include "graphics/decoders/jpeg.h"

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@ -37,7 +37,7 @@
#include "engines/wintermute/base/BRegion.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
#include "common/math.h"

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@ -32,7 +32,7 @@
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
#include <math.h>

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@ -35,7 +35,7 @@
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/file/BFile.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/SXFile.h"
// Note: This code is completely untested, as I have yet to find a game that uses SXFile.

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@ -34,7 +34,7 @@
#include "engines/wintermute/base/BBase.h"
#include "engines/wintermute/wme_debugger.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -26,7 +26,7 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/BDynBuffer.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/scriptables/ScValue.h"

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@ -92,7 +92,7 @@ MODULE_OBJS := \
math/MathUtil.o \
math/Matrix4.o \
math/Vector2.o \
PlatformSDL.o \
platform_osystem.o \
system/SysClass.o \
system/SysClassRegistry.o \
system/SysInstance.o \

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@ -30,7 +30,7 @@
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/BRegistry.h"
#include "engines/wintermute/base/BSoundMgr.h"
#include "engines/wintermute/base/scriptables/ScEngine.h"

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@ -27,7 +27,7 @@
*/
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
#include "SysInstance.h"
#include "SysClassRegistry.h"

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@ -38,7 +38,7 @@
#include "engines/wintermute/base/BStringTable.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScScript.h"
#include "engines/wintermute/base/scriptables/ScStack.h"

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@ -40,7 +40,7 @@
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BStringTable.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/scriptables/ScScript.h"

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@ -31,7 +31,7 @@
#include "engines/wintermute/ui/UIObject.h"
#include "engines/wintermute/ui/UITiledImage.h"
#include "engines/wintermute/ui/UIWindow.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/scriptables/ScValue.h"
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/font/BFontStorage.h"

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@ -40,7 +40,7 @@
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -34,7 +34,7 @@
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/base/BSubFrame.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -46,7 +46,7 @@
#include "engines/wintermute/base/scriptables/ScStack.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -29,7 +29,7 @@
#ifndef WINTERMUTE_PATHUTILS_H
#define WINTERMUTE_PATHUTILS_H
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -29,7 +29,7 @@
#ifndef WINTERMUTE_STRINGUTIL_H
#define WINTERMUTE_STRINGUTIL_H
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {

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@ -28,7 +28,7 @@
#include "engines/wintermute/dcgf.h"
#include "utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintypes.h"
#include "PathUtil.h"
#include "engines/wintermute/base/BGame.h"

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@ -36,7 +36,7 @@
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/BSoundMgr.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/video/decoders/theora_decoder.h"
#include "common/system.h"
//#pragma comment(lib, "libtheora.lib")

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@ -33,7 +33,7 @@
#include "engines/util.h"
#include "engines/wintermute/ad/AdGame.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/BRegistry.h"
#include "engines/wintermute/base/BSoundMgr.h"