Updated fraction values

svn-id: r26042
This commit is contained in:
Max Horn 2007-03-09 22:18:58 +00:00
parent 5d4b05a5ed
commit 3b09bc6c00

View File

@ -350,14 +350,14 @@ int32 LogicHErace::op_1140(int32 *args) {
x /= sq;
y /= sq;
// Compute the scaler product of the vectors (arg0,arg1) and (x,y)
// Compute the scalar product of the vectors (arg0,arg1) and (x,y)
const double scalarProduct = x * args[0] + y * args[1];
// Finally compute the projection of (arg2,arg3) onto (arg0,arg1)
double projX = args[0] - 2 * scalarProduct * args[2];
double projY = args[1] - 2 * scalarProduct * args[3];
// 0.86956525 = 1/1.15
// 0.86956525 = 1/1.15 = 20/23 = 40/46
projX *= 0.86956525; // FIXME: Why is this here?
writeScummVar(108, (int32)projX);
@ -494,8 +494,8 @@ void LogicHEfunshop::op_1005(int32 *args) {
data[i - 520 + 1] = getFromArray(args[0], 0, i);
}
args1 = args[1] * 0.01 + 1;
args2 = args[2] * 0.01 + 1;
args1 = args[1] / 100.0 + 1;
args2 = args[2] / 100.0 + 1;
for (i = 0; i < 4; i++) {
data[2 * i] *= args1;
@ -682,12 +682,14 @@ int LogicHEfootball::op_1006(int32 *args) {
double res;
// 2.9411764e-4 = 1/3400
// 5.3050399e-2 = 1/18.85
// 1.1764706e-2 = 1/85
// 5.3050399e-2 = 1/18.85 = 20/377
// 1.1764706e-2 = 1/85 = 40/3400
res = (1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1 * args[0] +
a1 * 1.1764706e-2 + 46;
writeScummVar(108, (int32)res);
// 1.2360656e-1 = 377/3050
// 1.1588235e-1 = 197/1700 = 394/3400
res = 640.0 - args[2] * 1.2360656e-1 - a1 * 1.1588235e-1 - 26;
writeScummVar(109, (int32)res);
@ -720,8 +722,8 @@ int LogicHEfootball::op_1010(int32 *args) {
double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1;
// 2.9411764e-4 = 1/3400
// 5.3050399e-2 = 1/18.85
// 1.1764706e-2 = 1/85
// 5.3050399e-2 = 1/18.85 = 20/377
// 1.1764706e-2 = 1/85 = 40/3400
double a0 = ((double)args[0] - 46 - a1 * 1.1764706e-2) /
((1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1);