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Updated fraction values
svn-id: r26042
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@ -350,14 +350,14 @@ int32 LogicHErace::op_1140(int32 *args) {
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x /= sq;
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y /= sq;
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// Compute the scaler product of the vectors (arg0,arg1) and (x,y)
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// Compute the scalar product of the vectors (arg0,arg1) and (x,y)
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const double scalarProduct = x * args[0] + y * args[1];
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// Finally compute the projection of (arg2,arg3) onto (arg0,arg1)
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double projX = args[0] - 2 * scalarProduct * args[2];
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double projY = args[1] - 2 * scalarProduct * args[3];
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// 0.86956525 = 1/1.15
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// 0.86956525 = 1/1.15 = 20/23 = 40/46
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projX *= 0.86956525; // FIXME: Why is this here?
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writeScummVar(108, (int32)projX);
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@ -494,8 +494,8 @@ void LogicHEfunshop::op_1005(int32 *args) {
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data[i - 520 + 1] = getFromArray(args[0], 0, i);
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}
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args1 = args[1] * 0.01 + 1;
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args2 = args[2] * 0.01 + 1;
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args1 = args[1] / 100.0 + 1;
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args2 = args[2] / 100.0 + 1;
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for (i = 0; i < 4; i++) {
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data[2 * i] *= args1;
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@ -682,12 +682,14 @@ int LogicHEfootball::op_1006(int32 *args) {
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double res;
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// 2.9411764e-4 = 1/3400
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// 5.3050399e-2 = 1/18.85
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// 1.1764706e-2 = 1/85
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// 5.3050399e-2 = 1/18.85 = 20/377
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// 1.1764706e-2 = 1/85 = 40/3400
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res = (1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1 * args[0] +
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a1 * 1.1764706e-2 + 46;
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writeScummVar(108, (int32)res);
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// 1.2360656e-1 = 377/3050
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// 1.1588235e-1 = 197/1700 = 394/3400
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res = 640.0 - args[2] * 1.2360656e-1 - a1 * 1.1588235e-1 - 26;
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writeScummVar(109, (int32)res);
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@ -720,8 +722,8 @@ int LogicHEfootball::op_1010(int32 *args) {
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double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1;
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// 2.9411764e-4 = 1/3400
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// 5.3050399e-2 = 1/18.85
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// 1.1764706e-2 = 1/85
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// 5.3050399e-2 = 1/18.85 = 20/377
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// 1.1764706e-2 = 1/85 = 40/3400
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double a0 = ((double)args[0] - 46 - a1 * 1.1764706e-2) /
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((1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1);
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