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AVALANCHE: Implement ShootEmUp::blankIt().
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@ -138,7 +138,9 @@ byte ShootEmUp::getStockNumber(byte x) {
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}
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void ShootEmUp::blankIt() {
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warning("STUB: ShootEmUp::blankIt()");
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for (int i = 0; i < _rectNum; i++)
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_vm->_graphics->drawFilledRectangle(_rectangles[i], kColorBlack);
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_rectNum = 0;
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}
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void ShootEmUp::moveThem() {
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@ -70,6 +70,7 @@ private:
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byte _stockStatus[7];
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Sprite _sprites[99];
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byte _rectNum; // Original: 'rsize'
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Common::Rect _rectangles[99];
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uint16 _avvyWas;
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uint16 _avvyPos;
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byte _avvyAnim;
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