mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
added multiple state support
svn-id: r23006
This commit is contained in:
parent
fd672ef2e1
commit
3b4416bb37
@ -25,9 +25,7 @@
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namespace CEGUI {
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ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item) :
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PanelItem(referenceTrue) {
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_item = item;
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void ItemSwitch::init(WORD referenceTrue, WORD referenceFalse) {
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_backgroundTrue = _background;
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_backgroundFalse = new SDL_ImageResource();
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if (!_backgroundFalse->load(referenceFalse)) {
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@ -36,10 +34,25 @@ namespace CEGUI {
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_background = NULL;
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_backgroundFalse = NULL;
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}
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}
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ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item) :
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PanelItem(referenceTrue) {
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init(referenceTrue, referenceFalse);
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_item = item;
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_itemmax = -1;
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if (!*_item)
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_background = _backgroundFalse;
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}
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ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max) :
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PanelItem(referenceTrue) {
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init(referenceTrue, referenceFalse);
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_itemmultiple = item;
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_itemmax = max;
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if (!*item)
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_background = _backgroundFalse;
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}
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ItemSwitch::~ItemSwitch() {
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if (_backgroundFalse)
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@ -49,18 +62,32 @@ namespace CEGUI {
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bool ItemSwitch::action(int x, int y, bool pushed) {
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if (checkInside(x, y) && _visible && pushed) {
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*_item = !*_item;
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if (*_item)
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_background = _backgroundTrue;
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else
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_background = _backgroundFalse;
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if (_itemmax <= 0) {
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*_item = !*_item;
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if (*_item)
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_background = _backgroundTrue;
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else
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_background = _backgroundFalse;
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if (_panel)
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_panel->forceRedraw();
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if (_panel)
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_panel->forceRedraw();
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return true;
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}
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else
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return true;
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} else {
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*_itemmultiple = *_itemmultiple + 1;
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if (*_itemmultiple > _itemmax)
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*_itemmultiple = 0;
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if (*_itemmultiple)
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_background = _backgroundTrue;
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else
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_background = _backgroundFalse;
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if (_panel)
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_panel->forceRedraw();
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return true;
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}
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} else
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return false;
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}
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}
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@ -37,10 +37,14 @@ namespace CEGUI {
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class ItemSwitch : public PanelItem {
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public:
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ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item);
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ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max);
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virtual ~ItemSwitch();
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virtual bool action(int x, int y, bool pushed);
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private:
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void init(WORD referenceTrue, WORD referenceFalse);
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bool *_item;
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static bool _itemdummy;
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int *_itemmultiple, _itemmax;
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SDL_ImageResource *_backgroundTrue;
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SDL_ImageResource *_backgroundFalse;
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};
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