KYRA: Move I18N-related commits where they belong.

This commit is contained in:
Eugene Sandulenko 2012-03-25 11:47:20 +03:00
parent 9b2471aeee
commit 3b57dc9164

View File

@ -54,11 +54,11 @@ const char *const directoryGlobs[] = {
const ADExtraGuiOptionsMap gameGuiOptions[] = {
// Kyrandia 3 options
// I18N: Studio audience adds an applause and cheering sounds whenever
// Malcolm makes a joke.
{
GAMEOPTION_KYRA3_AUDIENCE,
{
// I18N: Studio audience adds an applause and cheering sounds whenever
_s("Studio audience"),
_s("Enable studio audience"),
"studio_audience",
@ -66,10 +66,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
}
},
// I18N: When enabled, this option allows the user to skip text and cutscenes.
{
GAMEOPTION_KYRA3_SKIP,
{
// I18N: This option allows the user to skip text and cutscenes.
_s("Skip support"),
_s("Allow text and cutscenes to be skipped"),
"skip_support",
@ -77,10 +77,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
}
},
// I18N: Helium mode makes people sound like they've inhaled Helium.
{
GAMEOPTION_KYRA3_HELIUM,
{
// I18N: Helium mode makes people sound like they've inhaled Helium.
_s("Helium mode"),
_s("Enable helium mode"),
"helium_mode",
@ -91,11 +91,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
#ifdef ENABLE_LOL
// LoL options
// I18N: When enabled, this option makes scrolling smoother when changing
// from one screen to another.
{
GAMEOPTION_LOL_SCROLLING,
{
// I18N: When enabled, this option makes scrolling smoother when changing from one screen to another.
_s("Smooth scrolling"),
_s("Enable smooth scrolling when walking"),
"smooth_scrolling",
@ -103,12 +102,12 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
}
},
// I18N: When enabled, this option changes the cursor when it floats to the
// edge of the screen to a directional arrow. The player can then click to
// walk towards that direction.
{
GAMEOPTION_LOL_CURSORS,
{
// I18N: When enabled, this option changes the cursor when it floats to the
// edge of the screen to a directional arrow. The player can then click to
// walk towards that direction.
_s("Floating cursors"),
_s("Enable floating cursors"),
"floating_cursors",
@ -123,6 +122,7 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
{
GAMEOPTION_EOB_HPGRAPHS,
{
// I18N: HP stands for Hit Points
_s("HP bar graphs"),
_s("Enable hit point bar graphs"),
"hpbargraphs",