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The frame count should be updated when the background frame is shown in a cutaway
svn-id: r27409
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cb15724147
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@ -135,6 +135,8 @@ void Anim::playCutaway(int cut, bool fade) {
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const Rect rect(width, height);
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bgSurface->blit(rect, buf);
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_vm->_frameCount++;
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_vm->_gfx->setPalette(palette);
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free(buf);
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