Cleanup Sound constructor; change search order of SFX files

svn-id: r13527
This commit is contained in:
Max Horn 2004-04-10 00:07:58 +00:00
parent 95c17148ae
commit 3b7af85adf
2 changed files with 91 additions and 71 deletions

View File

@ -50,13 +50,31 @@ struct MP3OffsetTable { /* Compressed Sound (.SO3) */
};
Sound::Sound(ScummEngine *parent) {
memset(this,0,sizeof(Sound)); // palmos
Sound::Sound(ScummEngine *parent)
:
_vm(parent),
_soundQuePos(0),
_soundQue2Pos(0),
_sfxFile(0),
_offsetTable(0),
_numSoundEffects(0),
_soundMode(kVOCMode),
_talk_sound_a1(0),
_talk_sound_a2(0),
_talk_sound_b1(0),
_talk_sound_b2(0),
_talk_sound_mode(0),
_talk_sound_frame(0),
_mouthSyncMode(false),
_endOfMouthSync(false),
_curSoundPos(0),
_currentCDSound(0),
_soundsPaused(false),
_sfxMode(0) {
_vm = parent;
_currentCDSound = 0;
_sfxFile = 0;
memset(_soundQue, 0, sizeof(_soundQue));
memset(_soundQue2, 0, sizeof(_soundQue2));
memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes));
}
Sound::~Sound() {
@ -553,11 +571,11 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle
num = (b - 8) >> 1;
}
if (offset_table != NULL) {
if (_offsetTable != NULL) {
MP3OffsetTable *result = NULL, key;
key.org_offset = offset;
result = (MP3OffsetTable *)bsearch(&key, offset_table, num_sound_effects,
result = (MP3OffsetTable *)bsearch(&key, _offsetTable, _numSoundEffects,
sizeof(MP3OffsetTable), compareMP3OffsetTable);
if (result == NULL) {
@ -834,8 +852,7 @@ void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle,
AudioStream *input = NULL;
if (file_size > 0) {
switch (_sound_mode) {
switch (_soundMode) {
case kMP3Mode:
#ifdef USE_MAD
input = makeMP3Stream(file, file_size);
@ -851,8 +868,7 @@ void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle,
input = makeFlacStream(file, file_size);
#endif
break;
}
} else {
default:
input = makeVOCStream(_sfxFile);
}
@ -872,43 +888,51 @@ void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle,
File *Sound::openSfxFile() {
char buf[256];
File *file = new File();
_offsetTable = NULL;
struct SoundFileExtensions {
const char *ext;
SoundMode mode;
};
const SoundFileExtensions extensions[] = {
#ifdef USE_FLAC
{ "sof", kFlacMode },
#endif
#ifdef USE_MAD
{ "so3", kMP3Mode },
#endif
#ifdef USE_VORBIS
{ "sog", kVorbisMode },
#endif
{ "sou", kVOCMode },
{ 0, kVOCMode }
};
/* Try opening the file <_gameName>.sou first, eg tentacle.sou.
* That way, you can keep .sou files for multiple games in the
* same directory */
offset_table = NULL;
#ifdef USE_FLAC
if (!file->isOpen()) {
sprintf(buf, "%s.sof", _vm->getGameName());
if (!file->open(buf))
file->open("monster.sof");
if (file->isOpen())
_sound_mode = kFlacMode;
int i, j;
const char *basename[3] = { 0, 0, 0 };
basename[0] = _vm->getGameName();
basename[1] = "monster";
for (j = 0; basename[j] && !file->isOpen(); ++j) {
for (i = 0; extensions[i].ext; ++i) {
sprintf(buf, "%s.%s", basename[j], extensions[i].ext);
if (file->open(buf)) {
_soundMode = extensions[i].mode;
break;
}
#endif
#ifdef USE_MAD
if (!file->isOpen()) {
sprintf(buf, "%s.so3", _vm->getGameName());
if (!file->open(buf))
file->open("monster.so3");
if (file->isOpen())
_sound_mode = kMP3Mode;
}
#endif
#ifdef USE_VORBIS
if (!file->isOpen()) {
sprintf(buf, "%s.sog", _vm->getGameName());
if (!file->open(buf))
file->open("monster.sog");
if (file->isOpen())
_sound_mode = kVorbisMode;
}
#endif
if (file->isOpen()) {
if (!file->isOpen()) {
sprintf(buf, "%s.tlk", _vm->getGameName());
file->open(buf, _vm->getGameDataPath(), File::kFileReadMode, 0x69);
_soundMode = kVOCMode;
} else if (_soundMode != kVOCMode) {
/* Now load the 'offset' index in memory to be able to find the MP3 data
The format of the .SO3 file is easy :
@ -926,11 +950,11 @@ File *Sound::openSfxFile() {
int size, compressed_offset;
MP3OffsetTable *cur;
compressed_offset = file->readUint32BE();
offset_table = (MP3OffsetTable *) malloc(compressed_offset);
num_sound_effects = compressed_offset / 16;
_offsetTable = (MP3OffsetTable *) malloc(compressed_offset);
_numSoundEffects = compressed_offset / 16;
size = compressed_offset;
cur = offset_table;
cur = _offsetTable;
while (size > 0) {
cur[0].org_offset = file->readUint32BE();
cur[0].new_offset = file->readUint32BE() + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */
@ -939,18 +963,8 @@ File *Sound::openSfxFile() {
size -= 4 * 4;
cur++;
}
return file;
}
sprintf(buf, "%s.sou", _vm->getGameName());
if (!file->open(buf)) {
file->open("monster.sou");
}
if (!file->isOpen()) {
sprintf(buf, "%s.tlk", _vm->getGameName());
file->open(buf, _vm->getGameDataPath(), File::kFileReadMode, 0x69);
}
return file;
}

View File

@ -38,10 +38,23 @@ enum {
class Sound {
protected:
enum SoundMode {
kVOCMode,
kMP3Mode,
kVorbisMode,
kFlacMode
};
ScummEngine *_vm;
int16 _soundQuePos, _soundQue[0x100];
int16 _soundQue2Pos, _soundQue2[10];
File *_sfxFile;
SoundMode _soundMode;
MP3OffsetTable *_offsetTable; // For compressed audio
int _numSoundEffects; // For compressed audio
uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2;
byte _talk_sound_mode;
int _talk_sound_frame;
@ -50,14 +63,7 @@ protected:
uint16 _mouthSyncTimes[64];
uint _curSoundPos;
MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
int num_sound_effects; // SO3 MP3 compressed audio
enum { kMP3Mode, kVorbisMode, kFlacMode } _sound_mode;
int _currentCDSound;
ScummEngine *_vm;
public:
PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
bool _soundsPaused;