committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eftevaag/vinterstum

svn-id: r18930
This commit is contained in:
Gregory Montoir 2005-10-03 20:21:18 +00:00
parent efa1c13064
commit 3bcb098fd3
9 changed files with 717 additions and 8 deletions

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@ -38,8 +38,11 @@
#include "kyra/screen.h"
#include "kyra/script.h"
#include "kyra/sound.h"
#include "kyra/sprites.h"
#include "kyra/wsamovie.h"
#define TEST_SPRITES 1
using namespace Kyra;
struct KyraGameSettings {
@ -164,6 +167,8 @@ int KyraEngine::init(GameDetector &detector) {
assert(_res);
_screen = new Screen(this, _system);
assert(_screen);
_sprites = new Sprites(this, _system);
assert(_sprites);
_fastMode = false;
_talkCoords.y = 0x88;
@ -177,6 +182,7 @@ int KyraEngine::init(GameDetector &detector) {
}
KyraEngine::~KyraEngine() {
delete _sprites;
delete _screen;
delete _res;
delete _midi;
@ -196,6 +202,8 @@ int KyraEngine::go() {
_screen->loadFont(Screen::FID_8_FNT, _res->fileData("8FAT.FNT", &sz));
_screen->setScreenDim(0);
_abortIntroFlag = false;
if (_game == KYRA1DEMO) {
seq_demo();
} else {
@ -203,7 +211,6 @@ int KyraEngine::go() {
startup();
mainLoop();
}
return 0;
}
@ -213,13 +220,149 @@ void KyraEngine::startup() {
_screen->setTextColorMap(colorMap);
// _screen->setFont(Screen::FID_6_FNT);
_screen->setAnimBlockPtr(3750);
_gameSpeed = 50;
memset(_flagsTable, 0, sizeof(_flagsTable));
setupRooms();
// XXX
}
void KyraEngine::delay(uint32 amount) {
OSystem::Event event;
uint32 start = _system->getMillis();
do {
while (_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode == 'q' || event.kbd.keycode == 27) {
_quitFlag = true;
} else if (event.kbd.keycode == ' ') {
loadRoom((++_currentRoom) % MAX_NUM_ROOMS);
}
break;
// XXX
case OSystem::EVENT_LBUTTONDOWN:
loadRoom((++_currentRoom) % MAX_NUM_ROOMS);
break;
case OSystem::EVENT_RBUTTONDOWN:
loadRoom((--_currentRoom) % MAX_NUM_ROOMS);
break;
case OSystem::EVENT_QUIT:
_quitFlag = true;
break;
default:
break;
}
}
if (amount > 0) {
_system->delayMillis((amount > 10) ? 10 : amount);
}
} while (_system->getMillis() < start + amount);
}
void KyraEngine::drawRoom() {
//_screen->clearPage(0);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 10, 0);
_screen->copyRegion(4, 4, 4, 4, 308, 132, 14, 0);
_sprites->doAnims();
_sprites->drawSprites(14, 0);
}
void KyraEngine::setCursor(uint8 cursorID) {
debug(9, "KyraEngine::setCursor(%i)", cursorID);
assert(cursorID < _cursorsCount);
loadBitmap("mouse.cps", 2, 2, _screen->_currentPalette);
uint8 *cursor = new uint8[_cursors[cursorID].w * _cursors[cursorID].h];
_screen->copyRegionToBuffer(2, _cursors[cursorID].x, _cursors[cursorID].y, _cursors[cursorID].w, _cursors[cursorID].h, cursor);
_system->setMouseCursor(cursor, _cursors[cursorID].w, _cursors[cursorID].h, 0, 0, 0);
_system->showMouse(true);
delete[] cursor;
}
void KyraEngine::setupRooms() {
// XXX
// Just a few sample rooms, most with sprite anims.
memset(_rooms, 0, sizeof(_rooms));
_rooms[0].filename = "gemcut";
_rooms[1].filename = "arch";
_rooms[2].filename = "sorrow";
_rooms[3].filename = "emcav";
_rooms[4].filename = "extpot";
_rooms[5].filename = "spell";
_rooms[6].filename = "song";
_rooms[7].filename = "belroom";
_rooms[8].filename = "kyragem";
_rooms[9].filename = "lephole";
_rooms[10].filename = "sickwil";
_rooms[11].filename = "temple";
}
void KyraEngine::loadRoom(uint16 roomID) {
debug(9, "KyraEngine::loadRoom(%i)", roomID);
char buf[12];
loadPalette("palette.col", _screen->_currentPalette);
//loadPalette(_rooms[roomID].palFilename, _screen->_currentPalette);
//_screen->setScreenPalette(_screen->_currentPalette);
_screen->clearPage(14);
_screen->clearPage(0);
_screen->clearPage(10);
// Loading GUI bitmap
if (_game == KYRA1CD) {
loadBitmap("MAIN_ENG.CPS", 10, 10, 0);
} else {
loadBitmap("MAIN15.CPS", 10, 10, 0);
}
// Loading main room background
strncpy(buf, _rooms[roomID].filename, 8);
strcat(buf, ".cps");
loadBitmap( buf, 14, 14, 0);
// Loading the room mask
strncpy(buf, _rooms[roomID].filename, 8);
strcat(buf, ".msc");
loadBitmap( buf, 12, 12, 0);
// Loading room data
strncpy(buf, _rooms[roomID].filename, 8);
strcat(buf, ".dat");
_sprites->loadDAT(buf);
setCursor(0);
}
void KyraEngine::mainLoop() {
debug(9, "KyraEngine::mainLoop()");
// XXX
#ifdef TEST_SPRITES
_currentRoom = 0;
loadRoom(_currentRoom);
while (!_quitFlag) {
int32 frameTime = (int32)_system->getMillis();
drawRoom();
_screen->updateScreen();
delay((frameTime + _gameSpeed) - _system->getMillis());
}
#endif
}
void KyraEngine::loadPalette(const char *filename, uint8 *palData) {
debug(9, "KyraEngine::loadPalette('%s' 0x%X)", filename, palData);
uint32 fileSize = 0;
uint8 *srcData = _res->fileData(filename, &fileSize);
if (palData && fileSize) {
debug(9, "Loading a palette of size %i from %s", fileSize, filename);
memcpy(palData, srcData, fileSize);
}
}
void KyraEngine::loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData) {
@ -230,6 +373,7 @@ void KyraEngine::loadBitmap(const char *filename, int tempPage, int dstPage, uin
uint32 imgSize = READ_LE_UINT32(srcData + 4);
uint16 palSize = READ_LE_UINT16(srcData + 8);
if (palData && palSize) {
debug(9, "Loading a palette of size %i from %s", palSize, filename);
memcpy(palData, srcData + 10, palSize);
}
uint8 *srcPtr = srcData + 10 + palSize;
@ -446,6 +590,8 @@ void KyraEngine::waitTicks(int ticks) {
if (event.kbd.keycode == 'f') {
_fastMode = !_fastMode;
}
} else if (event.kbd.keycode == 13 || event.kbd.keycode == 32 || event.kbd.keycode == 27) {
_abortIntroFlag = true;
}
break;
default:
@ -504,6 +650,7 @@ void KyraEngine::seq_demo() {
_screen->fadeFromBlack();
waitTicks(60);
_screen->fadeToBlack();
_midi->stopMusic();
}
void KyraEngine::seq_intro() {
@ -527,6 +674,7 @@ void KyraEngine::seq_intro() {
setTalkCoords(136);
waitTicks(30);
_seq_copyViewOffs = false;
_midi->stopMusic();
}
void KyraEngine::seq_introLogos() {
@ -658,7 +806,7 @@ void KyraEngine::seq_copyView() {
bool KyraEngine::seq_skipSequence() const {
debug(9, "KyraEngine::seq_skipSequence()");
return _quitFlag;
return _quitFlag || _abortIntroFlag;
}
bool KyraEngine::seq_playSpecialSequence(const uint8 *seqData, bool skipSeq) {

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@ -27,6 +27,8 @@
namespace Kyra {
#define MAX_NUM_ROOMS 12
enum {
GF_FLOPPY = 1 << 0,
GF_TALKIE = 1 << 1,
@ -64,12 +66,18 @@ struct Shape {
};
struct Room {
uint8 id;
// uint8 id;
uint16 northExit;
uint16 eastExit;
uint16 southExit;
uint16 westExit;
uint8 itemsTable[12];
const char *filename;
};
struct Cursor {
int x, y;
int w, h;
};
struct TalkCoords {
@ -86,6 +94,7 @@ struct WSAMovieV1;
class MusicPlayer;
class Resource;
class Screen;
class Sprites;
class KyraEngine : public Engine {
friend class MusicPlayer;
@ -162,11 +171,19 @@ protected:
void snd_setSoundEffectFile(int file);
void snd_playSoundEffect(int track);
void snd_seqMessage(int msg);
void loadRoom(uint16 roomID);
void drawRoom();
void delay(uint32 millis);
void loadPalette(const char *filename, uint8 *palData);
void setCursor(uint8 cursorID);
void setupRooms();
uint8 _game;
bool _fastMode;
bool _quitFlag;
bool _skipIntroFlag;
bool _abortIntroFlag;
char _talkBuffer[300];
char _talkSubstrings[TALK_SUBSTRING_LEN * TALK_SUBSTRING_NUM];
TalkCoords _talkCoords;
@ -174,14 +191,21 @@ protected:
uint16 _talkMessageH;
bool _talkMessagePrinted;
uint8 _flagsTable[51];
uint16 _gameSpeed;
uint16 _currentRoom;
bool _seq_copyViewOffs;
uint8 *_seq_handShapes[3];
Resource *_res;
Screen *_screen;
MusicPlayer *_midi;
Sprites *_sprites;
Room _rooms[MAX_NUM_ROOMS];
static const Cursor _cursors[];
static const int _cursorsCount;
// these tables are specific to the demo version
static const uint8 _seq_demoData_WestwoodLogo[];
static const uint8 _seq_demoData_KyrandiaLogo[];

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@ -8,6 +8,7 @@ MODULE_OBJS := \
kyra/script.o \
kyra/sound.o \
kyra/staticres.o \
kyra/sprites.o \
kyra/wsamovie.o
MODULE_DIRS += \

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@ -224,6 +224,14 @@ void Screen::copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPag
}
}
void Screen::copyRegionToBuffer(int pageNum, int x, int y, int w, int h, uint8 *dest) {
assert(x >= 0 && x < Screen::SCREEN_W && y >= 0 && y < Screen::SCREEN_H && dest);
uint8 *pagePtr = getPagePtr(pageNum);
for (int i = y; i < y + h; i++) {
memcpy(dest + (i - y) * w, pagePtr + i * SCREEN_W + x, w);
}
}
void Screen::copyBlockToPage(int pageNum, int x, int y, int w, int h, const uint8 *src) {
debug(9, "Screen::copyBlockToPage(%d, %d, %d, %d, %d, 0x%X)", pageNum, x, y, w, h, src);
assert(x >= 0 && x < Screen::SCREEN_W && y >= 0 && y < Screen::SCREEN_H);

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@ -110,7 +110,8 @@ public:
static void decodeFrame4(const uint8 *src, uint8 *dst, uint32 dstSize);
static void decodeFrameDelta(uint8 *dst, const uint8 *src);
static void decodeFrameDeltaPage(uint8 *dst, const uint8 *src, int pitch);
void copyRegionToBuffer(int pageNum, int x, int y, int w, int h, uint8 *dest);
int _charWidth;
int _charOffset;
int _curPage;

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@ -19,8 +19,8 @@
*
*/
#ifndef SCRIPT_H
#define SCRIPT_H
#ifndef KYRASCRIPT_H
#define KYRASCRIPT_H
namespace Kyra {
// TODO:

440
kyra/sprites.cpp Normal file
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@ -0,0 +1,440 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/system.h"
#include "kyra/screen.h"
#include "kyra/kyra.h"
#include "kyra/sprites.h"
#include "kyra/resource.h"
namespace Kyra {
Sprites::Sprites(KyraEngine *engine, OSystem *system) {
_engine = engine;
_res = engine->resource();
_screen = engine->screen();
_system = system;
_dat = 0;
memset(_anims, 0, sizeof(_anims));
_animDelay = 16;
}
Sprites::~Sprites() {
delete[] _dat;
}
Sprite Sprites::getSprite(uint8 spriteID) {
assert( spriteID < MAX_NUM_SPRITES);
return _sprites[spriteID];
}
void Sprites::drawSprites(uint8 srcPage, uint8 dstPage) {
for (int i = 0; i < MAX_NUM_ANIMS; i++) {
if (_anims[i].script == 0)
break;
if (_anims[i].sprite >= 0) {
assert( _anims[i].sprite < MAX_NUM_SPRITES);
Sprite sprite = _sprites[_anims[i].sprite];
//debug(1, "Drawing from X %i, Y %i, to X %i, Y %i, width %i, height %i, srcPage %i, dstPage %i",
// sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage);
_screen->copyRegion(sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage);
}
}
}
void Sprites::doAnims() {
uint32 currTime = _system->getMillis();
for (int i = 0; i < MAX_NUM_ANIMS; i++) {
if (_anims[i].script == 0)
break;
if (!_anims[i].play || _anims[i].nextRun != 0 && _anims[i].nextRun > currTime)
continue;
uint8 *data;
if (_anims[i].reentry == 0) {
data = _anims[i].script;
//debug(1, "---Start of anim script---");
assert( READ_LE_UINT16(data) == 0xFF86 );
data += 2;
//debug(1, "Default X of sprite: %i", READ_LE_UINT16(data + 0x12) );
_anims[i].x = READ_LE_UINT16(data + 0x12);
//debug(1, "Default Y of sprite: %i", READ_LE_UINT16(data + 0x16) );
_anims[i].y = READ_LE_UINT16(data + 0x16);
//debug(1, "Anim %i data: 0h: %i, 2h: %i,4h: %i,6h: %i,8h: %i,ah: %i,ch: %i", i, READ_LE_UINT16(data + 0x0),
//READ_LE_UINT16(data + 0x2), READ_LE_UINT16(data + 0x4),READ_LE_UINT16(data + 0x6),READ_LE_UINT16(data + 0x8),
//READ_LE_UINT16(data + 0xa),READ_LE_UINT16(data + 0xc));
//debug(1, "Anim %i data: eh: %i, 10h: %i,12h: %i,14h: %i,16h: %i,18h: %i,1ah: %i", i, READ_LE_UINT16(data + 0xe),
//READ_LE_UINT16(data + 0x10), READ_LE_UINT16(data + 0x12),READ_LE_UINT16(data + 0x14),READ_LE_UINT16(data + 0x16),
//READ_LE_UINT16(data + 0x18),READ_LE_UINT16(data + 0x1a));
//debug(1, "Anim %i data: 1ch: %i, 1fh: %i,22h: %i,24h: %i,26h: %i,28h: %i,2ah: %i", i, READ_LE_UINT16(data + 0x1c),
//READ_LE_UINT16(data + 0x1f), READ_LE_UINT16(data + 0x22),READ_LE_UINT16(data + 0x24),READ_LE_UINT16(data + 0x26),
//READ_LE_UINT16(data + 0x28),READ_LE_UINT16(data + 0x2a));
// TODO: Find out what the rest of this data (next 38h bytes) does.
data += 0x38;
} else {
data = _anims[i].reentry;
_anims[i].reentry = 0;
}
bool endLoop = false;
while (READ_LE_UINT16(data) != 0xFF87 && !endLoop) {
uint16 rndNr;
assert((data - _anims[i].script) < _anims[i].length);
switch (READ_LE_UINT16(data)) {
case 0xFF88:
data += 2;
debug(9, "func: Set sprite image, and set flag0");
debug(9, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
data += 2;
debug(9, "Unused %i", READ_LE_UINT16(data));
data += 2;
debug(9, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
debug(9, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
_anims[i].flag0 = true;
break;
case 0xFF8D:
data += 2;
debug(9, "func: Set sprite image, and reset flag0");
_anims[i].sprite = READ_LE_UINT16(data);
data += 2;
//debug(9, "Unused %i", READ_LE_UINT16(data));
data += 2;
debug(9, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
debug(9, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
_anims[i].flag0 = false;
break;
case 0xFF8A:
data += 2;
debug(9, "func: Set time to wait");
debug(9, "Time %i", READ_LE_UINT16(data));
_anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _animDelay;
data += 2;
break;
case 0xFFB3:
data += 2;
debug(9, "func: Set time to wait to random value");
rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2);
debug(9, "Minimum time %i", READ_LE_UINT16(data));
data += 2;
debug(9, "Maximum time %i", READ_LE_UINT16(data));
data += 2;
_anims[i].nextRun = _system->getMillis() + rndNr * _animDelay;
break;
case 0xFF8C:
data += 2;
debug(9, "func: Wait until wait time has elapsed");
_anims[i].reentry = data;
endLoop = true;
//assert( _anims[i].nextRun > _system->getMillis());
break;
case 0xFF99:
data += 2;
debug(1, "TODO func: Set value of animation property 32h to 1");
break;
case 0xFF9A:
data += 2;
debug(1, "TODO func: Set value of animation property 32h to 0");
break;
case 0xFF97:
data += 2;
debug(9, "func: Set default X coordinate of sprite");
debug(9, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
break;
case 0xFF98:
data += 2;
debug(9, "func: Set default Y coordinate of sprite");
debug(9, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
break;
case 0xFF8B:
debug(9, "func: Jump to start of script section");
//data = scriptStart;
_anims[i].nextRun = _system->getMillis();
endLoop = true;
break;
case 0xFF8E:
data += 2;
debug(9, "func: Begin for () loop");
debug(9, "Iterations: %i", READ_LE_UINT16(data));
_anims[i].loopsLeft = READ_LE_UINT16(data);
data += 2;
_anims[i].loopStart = data;
break;
case 0xFF8F:
data += 2;
debug(9, "func: End for () loop");
if (_anims[i].loopsLeft > 0) {
_anims[i].loopsLeft--;
data = _anims[i].loopStart;
}
break;
case 0xFF90:
data += 2;
debug(9, "func: Set sprite image using default X and Y (and set flag0)");
debug(9, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
_anims[i].flag0 = true;
data += 2;
break;
case 0xFF91:
data += 2;
debug(9, "func: Set sprite image using default X and Y (and reset flag0)");
debug(9, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
_anims[i].flag0 = false;
data += 2;
break;
case 0xFF92:
data += 2;
debug(9, "func: Increase value of default X-coordinate");
debug(9, "Increment %i", READ_LE_UINT16(data));
_anims[i].x += READ_LE_UINT16(data);
data += 2;
break;
case 0xFF93:
data += 2;
debug(9, "func: Increase value of default Y-coordinate");
debug(9, "Increment %i", READ_LE_UINT16(data));
_anims[i].y += READ_LE_UINT16(data);
data += 2;
break;
case 0xFF94:
data += 2;
debug(9, "func: Decrease value of default X-coordinate");
debug(9, "Decrement %i", READ_LE_UINT16(data));
_anims[i].x -= READ_LE_UINT16(data);
data += 2;
break;
case 0xFF95:
data += 2;
debug(9, "func: Decrease value of default Y-coordinate");
debug(9, "Decrement %i", READ_LE_UINT16(data));
_anims[i].y -= READ_LE_UINT16(data);
data += 2;
break;
case 0xFF96:
data += 2;
debug(1, "TODO func: Set value of animation property 34h to 1(?)");
debug(1, "Arg1 %i", READ_LE_UINT16(data));
data += 2;
debug(1, "Arg2 %i", READ_LE_UINT16(data));
data += 2;
break;
/* case 0xFF97:
data += 2;
debug(1, "func: Set value of animation property 34h to 0");
break;*/
case 0xFFAD:
data += 2;
debug(1, "TODO func: Set Brandon's X coordinate");
debug(1, "X %i", READ_LE_UINT16(data));
data += 2;
break;
case 0xFFAE:
data += 2;
debug(1, "TODO func: Set Brandon's Y coordinate");
debug(1, "Y %i", READ_LE_UINT16(data));
data += 2;
break;
case 0xFFAF:
data += 2;
debug(1, "TODO func: Set Brandon's X sprite");
debug(1, "Sprite %i", READ_LE_UINT16(data));
data += 2;
break;
case 0xFFAA:
data += 2;
debug(1, "TODO func: Reset Brandon's sprite");
break;
case 0xFFAB:
data += 2;
debug(1, "TODO func: Update Brandon's sprite");
break;
case 0xFFB0:
data += 2;
debug(1, "TODO func: Play sound");
debug(1, "Sound index %i", READ_LE_UINT16(data));
data += 2;
break;
case 0xFFB1:
data += 2;
debug(1, "TODO func: Set unknown global bit");
break;
case 0xFFB2:
data += 2;
debug(1, "TODO func: Reset unknown global bit");
break;
case 0xFFB4:
data += 2;
debug(1, "TODO func: Play (at random) a certain sound at a certain percentage of time");
debug(1, "Sound index %i", READ_LE_UINT16(data));
data += 2;
debug(1, "Percentage %i", READ_LE_UINT16(data));
data += 2;
break;
default:
debug(1, "Unsupported anim command %X", READ_LE_UINT16(data));
//endLoop = true;
data += 1;
break;
}
}
if (READ_LE_UINT16(data) == 0xFF87)
_anims[i].play = false;
//debug(1, "---End of anim script---");
}
}
void Sprites::loadDAT(const char *filename) {
debug(9, "Sprites::loadDat('%s')", filename);
uint32 fileSize;
uint8 spritesLoaded = 0;
delete[] _dat;
_dat = _res->fileData(filename, &fileSize);
memset(_anims, 0, sizeof(Anim) * MAX_NUM_ANIMS);
uint8 nextAnim = 0;
assert(fileSize > 0x6D);
memcpy(_screen->_currentPalette + 745 - 0x3D, _dat + 0x17, 0x3D);
_screen->setScreenPalette(_screen->_currentPalette);
uint8 *data = _dat + 0x6B;
uint16 length = READ_LE_UINT16(data);
data += 2;
//debug(1, "DAT body length: %i, filesize %i, current spot %i", length, fileSize, data - _dat);
if (length > 2) {
assert( length < fileSize);
uint8 *animstart;
uint8 *start = data;
while (1) {
if (((uint16)(data - _dat) >= fileSize) || (data - start) >= length)
break;
if (READ_LE_UINT16(data) == 0xFF83) {
//debug(1, "Body section end.");
data += 2;
break;
}
switch (READ_LE_UINT16(data)) {
case 0xFF81:
data += 2;
//debug(1, "Body section start");
break;
case 0xFF82:
data += 2;
//debug(1, "Unknown 0xFF82 section");
break;
case 0xFF84:
data += 2;
while (READ_LE_UINT16(data) != 0xFF85) {
uint16 spriteNum = READ_LE_UINT16(data);
//debug(1, "Spritenum: %i", spriteNum);
assert(spriteNum < MAX_NUM_SPRITES);
data += 2;
_sprites[spriteNum].x = READ_LE_UINT16(data) * 8;
data += 2;
_sprites[spriteNum].y = READ_LE_UINT16(data);
data += 2;
_sprites[spriteNum].width = READ_LE_UINT16(data) * 8;
data += 2;
_sprites[spriteNum].height = READ_LE_UINT16(data);
data += 2;
spritesLoaded++;
//debug(1, "Got sprite index: %i", spriteNum);
//debug(1, "X: %i", _sprites[spriteNum].x);
//debug(1, "Y: %i", _sprites[spriteNum].y);
//debug(1, "Width: %i", _sprites[spriteNum].width);
//debug(1, "Height: %i", _sprites[spriteNum].height);
}
//debug(1, "End of sprite images.");
data += 2;
break;
case 0xFF86:
assert(nextAnim < MAX_NUM_ANIMS);
_anims[nextAnim].script = data;
_anims[nextAnim].sprite = -1;
_anims[nextAnim].play = true;
animstart = data;
data += 2;
while (READ_LE_UINT16(data) != 0xFF87) {
assert((uint16)(data - _dat) < fileSize);
data += 2;
}
_anims[nextAnim].length = data - animstart;
//debug(1, "Found an anim script of length %i!", _anims[nextAnim].length);
nextAnim++;
data += 2;
break;
default:
debug(1, "Unknown code in DAT file: %x", READ_LE_UINT16(data));
data += 2;
break;
}
}
} else {
data += 2;
}
debug(1, "Room DAT file loaded. Found %i sprite and %i animation scripts.", spritesLoaded, nextAnim);
//debug(1, "Remainder after script: %i", fileSize - (data - _dat));
assert(fileSize - (data - _dat) == 0xC);
//TODO: Read in character entry coords here
}
} // end of namespace Kyra

76
kyra/sprites.h Normal file
View File

@ -0,0 +1,76 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef KYRASPRITES_H
#define KYRASPRITES_H
namespace Kyra {
#define MAX_NUM_SPRITES 50
#define MAX_NUM_ANIMS 11
struct Sprite {
uint16 x;
uint16 y;
uint16 width;
uint16 height;
};
struct Anim {
uint8 *script;
uint16 length;
uint16 x;
uint16 y;
bool flag0;
int8 sprite;
uint8 *loopStart;
uint16 loopsLeft;
uint8 *reentry;
uint32 nextRun;
bool play;
};
class Sprites {
public:
Sprites(KyraEngine *engine, OSystem *system);
~Sprites();
void doAnims();
void loadDAT(const char* filename);
Sprite getSprite(uint8 spriteID);
void drawSprites(uint8 srcPage, uint8 dstPage);
protected:
KyraEngine *_engine;
Resource *_res;
OSystem *_system;
Screen *_screen;
Sprite _sprites[MAX_NUM_SPRITES];
uint8 *_dat;
Anim _anims[MAX_NUM_ANIMS];
Common::RandomSource _rnd;
uint8 _animDelay;
};
} // End of namespace Kyra
#endif

View File

@ -467,4 +467,15 @@ const char *KyraEngine::_xmidiFiles[] = {
const int KyraEngine::_xmidiFilesCount = ARRAYSIZE(_xmidiFiles);
const Cursor KyraEngine::_cursors[] = {
{ 0, 0, 8, 10 }, // 0: Regular cursor
{ 80, 18, 15, 10 }, // 1: Up arrow
{ 95, 18, 15, 10 }, // 2: Right arrow
{ 110, 18, 15, 10 }, // 3: Down arrow
{ 125, 18, 15, 10 }, // 4: Left arrow
{ 140, 18, 15, 10 } // 5: Stopsign
};
const int KyraEngine::_cursorsCount = ARRAYSIZE(_cursors);
} // End of namespace Kyra