mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-20 19:21:46 +00:00
BLADERUNNER: Added Guzzo actor
Added "pos" console command
This commit is contained in:
parent
aaee877250
commit
3bec5a7f9d
@ -354,7 +354,7 @@ void Actor::setAtXYZ(const Vector3 &position, int facing, bool snapFacing, bool
|
||||
_vm->_sceneObjects->remove(_id + kSceneObjectOffsetActors);
|
||||
|
||||
if (_vm->_scene->getSetId() == _setId) {
|
||||
_vm->_sceneObjects->addActor(_id + kSceneObjectOffsetActors, _bbox, &_screenRectangle, 1, moving, _isTarget, retired);
|
||||
_vm->_sceneObjects->addActor(_id + kSceneObjectOffsetActors, _bbox, &_screenRectangle, true, moving, _isTarget, retired);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,6 +64,7 @@ Debugger::Debugger(BladeRunnerEngine *vm) : GUI::Debugger() {
|
||||
registerCmd("flag", WRAP_METHOD(Debugger, cmdFlag));
|
||||
registerCmd("goal", WRAP_METHOD(Debugger, cmdGoal));
|
||||
registerCmd("loop", WRAP_METHOD(Debugger, cmdLoop));
|
||||
registerCmd("pos", WRAP_METHOD(Debugger, cmdPosition));
|
||||
registerCmd("say", WRAP_METHOD(Debugger, cmdSay));
|
||||
registerCmd("scene", WRAP_METHOD(Debugger, cmdScene));
|
||||
registerCmd("var", WRAP_METHOD(Debugger, cmdVariable));
|
||||
@ -230,6 +231,65 @@ bool Debugger::cmdLoop(int argc, const char **argv) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Debugger::cmdPosition(int argc, const char **argv) {
|
||||
if (argc != 2 && argc != 3 && argc != 7) {
|
||||
debugPrintf("Get or set position of the actor.\n");
|
||||
debugPrintf("Usage: %s <actorId> [(<setId> <x> <y> <z> <facing>)|<otherActorId>]\n", argv[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
int actorId = atoi(argv[1]);
|
||||
|
||||
Actor *actor = nullptr;
|
||||
if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
|
||||
actor = _vm->_actors[actorId];
|
||||
}
|
||||
|
||||
if (actor == nullptr) {
|
||||
debugPrintf("Unknown actor %i\n", actorId);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (argc == 2) {
|
||||
debugPrintf("actorSet(%i) = %i\n", actorId, actor->getSetId());
|
||||
debugPrintf("actorX(%i) = %f\n", actorId, actor->getX());
|
||||
debugPrintf("actorY(%i) = %f\n", actorId, actor->getY());
|
||||
debugPrintf("actorZ(%i) = %f\n", actorId, actor->getZ());
|
||||
debugPrintf("actorFacing(%i) = %i\n", actorId, actor->getFacing());
|
||||
return true;
|
||||
}
|
||||
|
||||
if (argc == 3) {
|
||||
int otherActorId = atoi(argv[2]);
|
||||
Actor *otherActor = nullptr;
|
||||
if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) {
|
||||
otherActor = _vm->_actors[otherActorId];
|
||||
}
|
||||
|
||||
if (otherActor == nullptr) {
|
||||
debugPrintf("Unknown actor %i\n", otherActorId);
|
||||
return true;
|
||||
}
|
||||
|
||||
Vector3 position;
|
||||
otherActor->getXYZ(&position.x, &position.y, &position.z);
|
||||
actor->setSetId(otherActor->getSetId());
|
||||
actor->setAtXYZ(position, otherActor->getFacing());
|
||||
return true;
|
||||
}
|
||||
|
||||
if (argc == 7) {
|
||||
int setId = atoi(argv[2]);
|
||||
Vector3 position(atof(argv[3]), atof(argv[4]), atof(argv[5]));
|
||||
int facing = atoi(argv[6]);
|
||||
|
||||
actor->setSetId(setId);
|
||||
actor->setAtXYZ(position, facing);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmdSay(int argc, const char **argv) {
|
||||
if (argc != 3) {
|
||||
debugPrintf("Actor will say specified line.\n");
|
||||
|
@ -53,6 +53,7 @@ public:
|
||||
bool cmdFlag(int argc, const char **argv);
|
||||
bool cmdGoal(int argc, const char **argv);
|
||||
bool cmdLoop(int argc, const char **argv);
|
||||
bool cmdPosition(int argc, const char **argv);
|
||||
bool cmdSay(int argc, const char **argv);
|
||||
bool cmdScene(int argc, const char **argv);
|
||||
bool cmdVariable(int argc, const char **argv);
|
||||
|
@ -604,8 +604,9 @@ enum AnimationModes {
|
||||
kAnimationModeWalkDown = 45,
|
||||
kAnimationModeCombatWalkUp = 46,
|
||||
kAnimationModeCombatWalkDown = 47,
|
||||
kAnimationModeDie = 48, // or fall down?
|
||||
kAnimationModeDie = 48, // TODO: check
|
||||
kAnimationModeFeeding = 52,
|
||||
kAnimationModeSit = 53, // TODO: check
|
||||
kAnimationModeClimbUp = 64,
|
||||
kAnimationModeClimbDown = 65,
|
||||
kAnimationModeCombatClimbUp = 66,
|
||||
@ -688,12 +689,12 @@ enum Scenes {
|
||||
kSceneNR11 = 64,
|
||||
kScenePS01 = 65, // Police Station - Roof
|
||||
kScenePS02 = 66, // Police Station - Elevator
|
||||
kScenePS03 = 67,
|
||||
kScenePS03 = 67, // Police Station - Ground floor
|
||||
kScenePS04 = 68, // Police Station - Guzza's Office
|
||||
kScenePS05 = 69,
|
||||
kScenePS06 = 70,
|
||||
kScenePS07 = 71,
|
||||
kScenePS09 = 72,
|
||||
kScenePS09 = 72, // Police Station - Lockup
|
||||
kScenePS10 = 73,
|
||||
kScenePS11 = 74,
|
||||
kScenePS12 = 75,
|
||||
|
@ -59,6 +59,7 @@ MODULE_OBJS = \
|
||||
script/ai/generic_walker_c.o \
|
||||
script/ai/gordo.o \
|
||||
script/ai/grigorian.o \
|
||||
script/ai/guzza.o \
|
||||
script/ai/howie_lee.o \
|
||||
script/ai/hysteria_patron1.o \
|
||||
script/ai/hysteria_patron2.o \
|
||||
|
931
engines/bladerunner/script/ai/guzza.cpp
Normal file
931
engines/bladerunner/script/ai/guzza.cpp
Normal file
@ -0,0 +1,931 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bladerunner/script/ai_script.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
AIScriptGuzza::AIScriptGuzza(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
||||
_frameDelta = 0;
|
||||
_counter = 0;
|
||||
_state = 0;
|
||||
_flag = false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::Initialize() {
|
||||
_animationFrame = 0;
|
||||
_animationState = 0;
|
||||
_animationStateNext = 0;
|
||||
_animationNext = 0;
|
||||
_frameDelta = 1;
|
||||
_counter = 0;
|
||||
_state = 0;
|
||||
_flag = false;
|
||||
}
|
||||
|
||||
bool AIScriptGuzza::Update() {
|
||||
if (Global_Variable_Query(kVariableChapter) == 2) {
|
||||
if (!Game_Flag_Query(462)) {
|
||||
Game_Flag_Set(462);
|
||||
Actor_Put_In_Set(kActorGuzza, kSetFreeSlotC);
|
||||
Actor_Set_At_Waypoint(kActorGuzza, 35, 0);
|
||||
Actor_Set_Goal_Number(kActorGuzza, 100);
|
||||
return true;
|
||||
}
|
||||
if (Actor_Query_Goal_Number(kActorGuzza) != 101 && !Game_Flag_Query(463) && Game_Flag_Query(464)) {
|
||||
Game_Flag_Set(463);
|
||||
Actor_Set_Goal_Number(kActorGuzza, 103);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::TimerExpired(int timer) {
|
||||
//return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::CompletedMovementTrack() {
|
||||
switch (Actor_Query_Goal_Number(kActorGuzza)) {
|
||||
case 100:
|
||||
Actor_Set_Goal_Number(kActorGuzza, 102);
|
||||
// return true;
|
||||
break;
|
||||
case 102:
|
||||
if (Random_Query(1, 2) == 1) {
|
||||
Actor_Set_Goal_Number(kActorGuzza, 101);
|
||||
} else {
|
||||
Actor_Set_Goal_Number(kActorGuzza, 104);
|
||||
}
|
||||
// return true;
|
||||
break;
|
||||
case 103:
|
||||
Actor_Set_Goal_Number(kActorGuzza, 100);
|
||||
// return true;
|
||||
break;
|
||||
case 105:
|
||||
Actor_Set_Goal_Number(kActorGuzza, 100);
|
||||
// return true;
|
||||
break;
|
||||
}
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::ReceivedClue(int clueId, int fromActorId) {
|
||||
//return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::ClickedByPlayer() {
|
||||
if (Global_Variable_Query(kVariableChapter) == 2 && Game_Flag_Query(462) == 1) {
|
||||
Actor_Face_Actor(kActorMcCoy, kActorGuzza, true);
|
||||
if (Actor_Query_Friendliness_To_Other(kActorGordo, kActorMcCoy) < 48) {
|
||||
Actor_Says(kActorMcCoy, 3970, 13);
|
||||
Actor_Says(kActorGuzza, 780, -1);
|
||||
}
|
||||
//TODO: test this, seems like a bug in game
|
||||
if (Random_Query(1, 4) == 1) {
|
||||
AI_Movement_Track_Pause(4);
|
||||
Actor_Says(kActorMcCoy, 4005, 15);
|
||||
Actor_Says(kActorGuzza, 780, -1);
|
||||
AI_Movement_Track_Unpause(kActorGuzza);
|
||||
} else if (Random_Query(1, 4) == 2) {
|
||||
AI_Movement_Track_Pause(4);
|
||||
Actor_Says(kActorMcCoy, 3970, 14);
|
||||
Actor_Says(kActorGuzza, 780, -1);
|
||||
AI_Movement_Track_Unpause(kActorGuzza);
|
||||
} else if (Random_Query(1, 4) == 3) {
|
||||
Actor_Says(kActorMcCoy, 3970, 16);
|
||||
} else if (Random_Query(1, 4) == 4) {
|
||||
Actor_Says(kActorMcCoy, 3970, 13);
|
||||
}
|
||||
}
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::EnteredScene(int sceneId) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::OtherAgentEnteredThisScene(int otherActorId) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::OtherAgentExitedThisScene(int otherActorId) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::ShotAtAndMissed() {
|
||||
if (Actor_Query_Goal_Number(kActorGuzza) == 301) {
|
||||
Actor_Change_Animation_Mode(kActorGuzza, 22);
|
||||
Actor_Set_Goal_Number(kActorGuzza, 304);
|
||||
}
|
||||
// return false;
|
||||
}
|
||||
|
||||
bool AIScriptGuzza::ShotAtAndHit() {
|
||||
if (Actor_Query_Goal_Number(kActorGuzza) == 301) {
|
||||
Actor_Change_Animation_Mode(kActorGuzza, 22);
|
||||
Actor_Set_Goal_Number(kActorGuzza, 303);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::Retired(int byActorId) {
|
||||
Actor_Set_Goal_Number(kActorGuzza, 599);
|
||||
// return false;
|
||||
}
|
||||
|
||||
int AIScriptGuzza::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool AIScriptGuzza::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
||||
switch (newGoalNumber) {
|
||||
case 100:
|
||||
AI_Movement_Track_Flush(kActorGuzza);
|
||||
AI_Movement_Track_Append_With_Facing(kActorGuzza, 263, 0, 150);
|
||||
AI_Movement_Track_Append_With_Facing(kActorGuzza, 263, 5, 150);
|
||||
AI_Movement_Track_Append(kActorGuzza, 35, 90);
|
||||
AI_Movement_Track_Repeat(kActorGuzza);
|
||||
return true;
|
||||
case 101:
|
||||
AI_Movement_Track_Flush(kActorGuzza);
|
||||
AI_Movement_Track_Append(kActorGuzza, 258, 0);
|
||||
AI_Movement_Track_Append(kActorGuzza, 260, 8);
|
||||
AI_Movement_Track_Append(kActorGuzza, 261, 5);
|
||||
AI_Movement_Track_Append(kActorGuzza, 262, 0);
|
||||
AI_Movement_Track_Repeat(kActorGuzza);
|
||||
return true;
|
||||
case 102:
|
||||
AI_Movement_Track_Flush(kActorGuzza);
|
||||
AI_Movement_Track_Flush(kActorGuzza);
|
||||
AI_Movement_Track_Append_With_Facing(kActorGuzza, 263, 600, 150);
|
||||
AI_Movement_Track_Repeat(kActorGuzza);
|
||||
return true;
|
||||
case 103:
|
||||
AI_Movement_Track_Flush(kActorGuzza);
|
||||
AI_Movement_Track_Append(kActorGuzza, 258, 0);
|
||||
AI_Movement_Track_Append(kActorGuzza, 259, 1);
|
||||
AI_Movement_Track_Append(kActorGuzza, 258, 0);
|
||||
AI_Movement_Track_Repeat(kActorGuzza);
|
||||
return true;
|
||||
case 104:
|
||||
AI_Movement_Track_Flush(kActorGuzza);
|
||||
AI_Movement_Track_Append(kActorGuzza, 34, 60);
|
||||
AI_Movement_Track_Repeat(kActorGuzza);
|
||||
return true;
|
||||
case 105:
|
||||
AI_Movement_Track_Flush(kActorGuzza);
|
||||
AI_Movement_Track_Append(kActorGuzza, 39, 120);
|
||||
AI_Movement_Track_Repeat(kActorGuzza);
|
||||
return true;
|
||||
case 201:
|
||||
Actor_Change_Animation_Mode(kActorGuzza, 53);
|
||||
_animationState = 1;
|
||||
_animationFrame = 0;
|
||||
Actor_Put_In_Set(kActorGuzza, kSetNR03);
|
||||
Actor_Set_At_XYZ(kActorGuzza, -229.0f, -70.19f, -469.0f, 400);
|
||||
return true;
|
||||
case 300:
|
||||
Actor_Put_In_Set(kActorGuzza, kSetUG18);
|
||||
Actor_Set_At_XYZ(kActorGuzza, 10.79f, 0.0f, -354.17f, 400);
|
||||
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeIdle);
|
||||
return true;
|
||||
case 301:
|
||||
Actor_Set_Targetable(kActorGuzza, true);
|
||||
return true;
|
||||
case 302:
|
||||
case 303:
|
||||
case 304:
|
||||
Actor_Set_Targetable(kActorGuzza, false);
|
||||
return true;
|
||||
case 305:
|
||||
case 306:
|
||||
case 307:
|
||||
case 390:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AIScriptGuzza::UpdateAnimation(int *animation, int *frame) {
|
||||
switch (_animationState) {
|
||||
case 0:
|
||||
switch (_state) {
|
||||
case 0:
|
||||
*animation = 197;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(197)) {
|
||||
_animationFrame = 0;
|
||||
if (Random_Query(0, 5) == 0) {
|
||||
_state = Random_Query(1, 2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
*animation = 198;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(198)) {
|
||||
*animation = 197;
|
||||
_animationFrame = 0;
|
||||
_state = 0;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
*animation = 199;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(199)) {
|
||||
*animation = 197;
|
||||
_animationFrame = 0;
|
||||
_state = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
switch (_state) {
|
||||
case 0:
|
||||
*animation = 189;
|
||||
if (_counter) {
|
||||
_counter--;
|
||||
if (Random_Query(0, 6) == 0) {
|
||||
_frameDelta = -_frameDelta;
|
||||
}
|
||||
} else {
|
||||
_animationFrame += _frameDelta;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||||
_animationFrame = 0;
|
||||
if (Random_Query(0, 2) == 0) {
|
||||
_state = 2 * Random_Query(0, 1);
|
||||
}
|
||||
}
|
||||
if (_animationFrame < 0) {
|
||||
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
||||
}
|
||||
_counter = Random_Query(0, 1);
|
||||
if (_animationFrame == 2 || _animationFrame == 15) {
|
||||
_counter = Random_Query(5, 12);
|
||||
}
|
||||
if (_animationFrame == 8) {
|
||||
_counter = Random_Query(3, 7);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
*animation = 190;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(190)) {
|
||||
*animation = 189;
|
||||
_animationFrame = 0;
|
||||
_state = 0;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
*animation = 191;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(191)) {
|
||||
if (Random_Query(0, 2) == 0) {
|
||||
*animation = 189;
|
||||
_animationFrame = 0;
|
||||
_state = 0;
|
||||
} else {
|
||||
*animation = 190;
|
||||
_animationFrame = 0;
|
||||
_state = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (_state == 0) {
|
||||
*animation = _animationNext;
|
||||
_animationFrame = 0;
|
||||
_animationState = _animationStateNext;
|
||||
} else {
|
||||
if (_state == 1) {
|
||||
*animation = 198;
|
||||
} else if (_state == 2) {
|
||||
*animation = 199;
|
||||
}
|
||||
_animationFrame += 2;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||||
*animation = _animationNext;
|
||||
_animationFrame = 0;
|
||||
_animationState = _animationStateNext;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
switch (_state) {
|
||||
case 0:
|
||||
*animation = 189;
|
||||
break;
|
||||
case 1:
|
||||
*animation = 190;
|
||||
break;
|
||||
case 2:
|
||||
*animation = 191;
|
||||
break;
|
||||
}
|
||||
_animationFrame += 4;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||||
*animation = _animationNext;
|
||||
_animationFrame = 0;
|
||||
_animationState = _animationStateNext;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
*animation = 185;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(185)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
*animation = 186;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(186)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
*animation = 176;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(176)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
*animation = 177;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(177)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
*animation = 181;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(181)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
*animation = 187;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(187)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
*animation = 188;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(188)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
if (_animationFrame == 0 && _flag) {
|
||||
*animation = 197;
|
||||
_animationState = 0;
|
||||
_flag = false;
|
||||
_state = 0;
|
||||
_counter = 0;
|
||||
_frameDelta = 1;
|
||||
} else {
|
||||
*animation = 201;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(201)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
*animation = 202;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(202)) {
|
||||
*animation = 201;
|
||||
_animationFrame = 0;
|
||||
_animationState = 11;
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
*animation = 203;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(203)) {
|
||||
*animation = 201;
|
||||
_animationFrame = 0;
|
||||
_animationState = 11;
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
*animation = 204;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(204)) {
|
||||
*animation = 201;
|
||||
_animationFrame = 0;
|
||||
_animationState = 11;
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
*animation = 205;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(205)) {
|
||||
*animation = 201;
|
||||
_animationFrame = 0;
|
||||
_animationState = 11;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
*animation = 206;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(206)) {
|
||||
*animation = 201;
|
||||
_animationFrame = 0;
|
||||
_animationState = 11;
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
if (_animationFrame == 0 && _flag) {
|
||||
*animation = 189;
|
||||
_animationState = 1;
|
||||
_flag = false;
|
||||
Actor_Change_Animation_Mode(kActorGuzza, 53);
|
||||
_state = 0;
|
||||
_counter = 0;
|
||||
_frameDelta = 1;
|
||||
} else {
|
||||
*animation = 192;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(192)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 18:
|
||||
*animation = 193;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(193)) {
|
||||
*animation = 192;
|
||||
_animationFrame = 0;
|
||||
_animationState = 17;
|
||||
}
|
||||
break;
|
||||
case 19:
|
||||
*animation = 194;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(194)) {
|
||||
*animation = 192;
|
||||
_animationState = 17;
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 20:
|
||||
*animation = 195;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(195)) {
|
||||
*animation = 192;
|
||||
_animationFrame = 0;
|
||||
_animationState = 17;
|
||||
}
|
||||
break;
|
||||
case 21:
|
||||
*animation = 196;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(196)) {
|
||||
*animation = 192;
|
||||
_animationFrame = 0;
|
||||
_animationState = 17;
|
||||
}
|
||||
break;
|
||||
case 22:
|
||||
if (_animationFrame == 0 && _flag) {
|
||||
*animation = 172;
|
||||
_animationState = 24;
|
||||
_flag = false;
|
||||
Actor_Change_Animation_Mode(kActorGuzza, 4);
|
||||
_state = 0;
|
||||
_counter = 0;
|
||||
_frameDelta = 1;
|
||||
} else {
|
||||
*animation = 179;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(179)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 23:
|
||||
if (_animationFrame == 0 && _flag) {
|
||||
*animation = 172;
|
||||
_animationState = 24;
|
||||
_flag = false;
|
||||
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
||||
_state = 0;
|
||||
_counter = 0;
|
||||
_frameDelta = 1;
|
||||
} else {
|
||||
*animation = 180;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(180)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 24:
|
||||
*animation = 172;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(172)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 25:
|
||||
*animation = 173;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(173)) {
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case 26:
|
||||
*animation = 174;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(174)) {
|
||||
*animation = 172;
|
||||
_animationFrame = 0;
|
||||
_animationState = 24;
|
||||
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
||||
}
|
||||
break;
|
||||
case 27:
|
||||
*animation = 175;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(175)) {
|
||||
*animation = 172;
|
||||
_animationFrame = 0;
|
||||
_animationState = 24;
|
||||
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
||||
}
|
||||
break;
|
||||
case 29:
|
||||
*animation = 182;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(182)) {
|
||||
*animation = 172;
|
||||
_animationFrame = 0;
|
||||
_animationState = 24;
|
||||
}
|
||||
break;
|
||||
case 30:
|
||||
*animation = 183;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(183)) {
|
||||
*animation = 197;
|
||||
_animationFrame = 0;
|
||||
_animationState = 0;
|
||||
}
|
||||
break;
|
||||
case 31:
|
||||
*animation = 184;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(184)) {
|
||||
*animation = 172;
|
||||
_animationFrame = 0;
|
||||
_animationState = 24;
|
||||
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
*animation = 200;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(200)) {
|
||||
*animation = 197;
|
||||
_animationFrame = 0;
|
||||
_animationState = 0;
|
||||
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeIdle);
|
||||
}
|
||||
break;
|
||||
case 33:
|
||||
*animation = 207;
|
||||
_animationFrame++;
|
||||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(207)) {
|
||||
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
||||
float x, y, z;
|
||||
Actor_Query_XYZ(kActorGuzza, &x, &y, &z);
|
||||
// TODO: test
|
||||
if (-180.0f <= y) {
|
||||
y -= 15.0f;
|
||||
x += 6.0f;
|
||||
z -= 12.0f;
|
||||
Actor_Set_At_XYZ(kActorGuzza, x, y, z, 729);
|
||||
} else {
|
||||
_animationState = 34;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 34:
|
||||
*animation = 207;
|
||||
_animationFrame = Slice_Animation_Query_Number_Of_Frames(207) - 1;
|
||||
break;
|
||||
default:
|
||||
*animation = 399;
|
||||
break;
|
||||
}
|
||||
*frame = _animationFrame;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AIScriptGuzza::ChangeAnimationMode(int mode) {
|
||||
switch (mode) {
|
||||
case kAnimationModeIdle:
|
||||
switch (_animationState) {
|
||||
case 0:
|
||||
case 30:
|
||||
case 32:
|
||||
case 33:
|
||||
break;
|
||||
case 6:
|
||||
case 7:
|
||||
_animationState = 24;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case 14:
|
||||
case 15:
|
||||
case 16:
|
||||
case 17:
|
||||
case 18:
|
||||
case 19:
|
||||
case 20:
|
||||
case 21:
|
||||
case 22:
|
||||
case 23:
|
||||
_flag = true;
|
||||
break;
|
||||
case 24:
|
||||
case 31:
|
||||
_animationState = 30;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
default:
|
||||
_animationState = 0;
|
||||
_animationFrame = 0;
|
||||
_state = 0;
|
||||
_counter = 0;
|
||||
_frameDelta = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case kAnimationModeWalk:
|
||||
_animationState = 4;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case kAnimationModeRun:
|
||||
_animationState = 5;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case kAnimationModeTalk:
|
||||
if (_animationState) {
|
||||
_animationState = 11;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
} else {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
_animationStateNext = 11;
|
||||
_animationNext = 201;
|
||||
}
|
||||
break;
|
||||
case kAnimationModeCombatIdle:
|
||||
if (_animationState == 0) {
|
||||
_animationState = 29;
|
||||
_animationFrame = 0;
|
||||
} else if (_animationState != 24 && _animationState != 29) {
|
||||
_animationState = 24;
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
case kAnimationModeCombatShoot:
|
||||
_animationState = 31;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case kAnimationModeCombatWalk:
|
||||
_animationState = 6;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case kAnimationModeCombatRun:
|
||||
_animationState = 7;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case 12:
|
||||
if (_animationState) {
|
||||
_animationState = 12;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
} else {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
_animationStateNext = 12;
|
||||
_animationNext = 202;
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
if (_animationState) {
|
||||
_animationState = 13;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
} else {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
_animationStateNext = 13;
|
||||
_animationNext = 203;
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (_animationState) {
|
||||
_animationState = 14;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
} else {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
_animationStateNext = 14;
|
||||
_animationNext = 204;
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if (_animationState) {
|
||||
_animationState = 15;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
} else {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
_animationStateNext = 15;
|
||||
_animationNext = 205;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
if (_animationState) {
|
||||
_animationState = 16;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
} else {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
_animationStateNext = 16;
|
||||
_animationNext = 206;
|
||||
}
|
||||
break;
|
||||
case 22:
|
||||
if (Random_Query(0, 1)) {
|
||||
_animationState = 26;
|
||||
} else {
|
||||
_animationState = 27;
|
||||
}
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case 23:
|
||||
_animationState = 32;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case 30:
|
||||
if (_animationState == 1) {
|
||||
_animationState = 3;
|
||||
_animationStateNext = 17;
|
||||
_animationNext = 192;
|
||||
} else {
|
||||
_animationState = 17;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
}
|
||||
break;
|
||||
case 31:
|
||||
if (_animationState == 1) {
|
||||
_animationState = 3;
|
||||
_animationStateNext = 18;
|
||||
_animationNext = 193;
|
||||
} else {
|
||||
_animationState = 18;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
if (_animationState == 1) {
|
||||
_animationState = 3;
|
||||
_animationStateNext = 19;
|
||||
_animationNext = 194;
|
||||
} else {
|
||||
_animationState = 19;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
}
|
||||
break;
|
||||
case 33:
|
||||
if (_animationState == 1) {
|
||||
_animationState = 3;
|
||||
_animationStateNext = 20;
|
||||
_animationNext = 195;
|
||||
} else {
|
||||
_animationState = 20;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
}
|
||||
break;
|
||||
case 34:
|
||||
if (_animationState == 1) {
|
||||
_animationState = 3;
|
||||
_animationStateNext = 21;
|
||||
_animationNext = 196;
|
||||
} else {
|
||||
_animationState = 21;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
}
|
||||
break;
|
||||
case kAnimationModeWalkUp:
|
||||
_animationState = 9;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case kAnimationModeWalkDown:
|
||||
_animationState = 10;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case 48:
|
||||
_animationState = 28;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case 53:
|
||||
_animationState = 1;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
case 58:
|
||||
_animationState = 22;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
break;
|
||||
case 59:
|
||||
_animationState = 23;
|
||||
_animationFrame = 0;
|
||||
_flag = false;
|
||||
break;
|
||||
case 61:
|
||||
_animationState = 33;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
||||
*animationState = _animationState;
|
||||
*animationFrame = _animationFrame;
|
||||
*animationStateNext = _animationStateNext;
|
||||
*animationNext = _animationNext;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
||||
_animationState = animationState;
|
||||
_animationFrame = animationFrame;
|
||||
_animationStateNext = animationStateNext;
|
||||
_animationNext = animationNext;
|
||||
}
|
||||
|
||||
bool AIScriptGuzza::ReachedMovementTrackWaypoint(int waypointId) {
|
||||
if (waypointId == 263) {
|
||||
_animationFrame = 0;
|
||||
_animationState = 1;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AIScriptGuzza::FledCombat() {
|
||||
// return false;
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
@ -160,7 +160,7 @@ bool AIScriptInsectDealer::UpdateAnimation(int *animation, int *frame) {
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
// TEST: nothing? actor will stuck
|
||||
// TODO: test... actor will be stuck
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -41,6 +41,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
|
||||
|
||||
_AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm); // 0
|
||||
_AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2
|
||||
_AIScripts[kActorGuzza] = new AIScriptGuzza(_vm); // 4
|
||||
_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11
|
||||
_AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12
|
||||
_AIScripts[kActorLance] = new AIScriptLance(_vm); // 13
|
||||
|
@ -136,6 +136,13 @@ DECLARE_SCRIPT(Gordo)
|
||||
void sub_41117C();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(Guzza)
|
||||
int _frameDelta;
|
||||
int _counter;
|
||||
int _state;
|
||||
bool _flag;
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(Grigorian)
|
||||
int var_45CA10;
|
||||
int var_45CA14;
|
||||
|
Loading…
x
Reference in New Issue
Block a user