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cleaned up the target list a bit; it would be really nice to unify some of them (like, for example, all the FOA and Sam targets)
svn-id: r12767
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be73a85297
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@ -141,16 +141,17 @@ static const ScummGameSettings scumm_settings[] = {
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GF_USE_KEY, 0},
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{"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"indy4", "Indiana Jones and the Fate of Atlantis (FM Towns)", GID_INDY4, 5, MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"indydemo", "Indiana Jones and the Fate of Atlantis (FM Towns Demo)", GID_INDY4, 5, MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"indy4", "Indiana Jones and the Fate of Atlantis (FM Towns)", GID_INDY4, 5, MDT_ADLIB,
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GF_USE_KEY, 0},
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{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_USE_KEY, 0},
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/* Scumm Version 6 */
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{"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_PUTTPUTT, 6, MDT_ADLIB | MDT_NATIVE,
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@ -180,18 +181,18 @@ static const ScummGameSettings scumm_settings[] = {
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{"samnmax", "Sam & Max", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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{"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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// {"test", "Test demo game", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE, GF_NEW_OPCODES, 0},
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/* Scumm Version 7 */
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{"ft", "Full Throttle", GID_FT, 7, MDT_NONE,
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GF_NEW_OPCODES | GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, 0},
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{"ftdemo", "Full Throttle (Mac. Demo)", GID_FT, 7, MDT_NONE,
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{"ftdemo", "Full Throttle (Mac Demo)", GID_FT, 7, MDT_NONE,
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GF_NEW_OPCODES | GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, 0},
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{"ftpcdemo", "Full Throttle (PC Demo)", GID_FT, 7, MDT_NONE,
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GF_NEW_OPCODES | GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, "ft"},
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