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TSAGE: Fix for leaving bridge in R2R scene 300
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688bc97d14
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@ -3142,7 +3142,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) {
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if (action == CURSOR_USE) {
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if ((R2_GLOBALS._player._characterIndex == R2_QUINN) &&
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(!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) {
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(!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_SEEKER] == 500)) {
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 301;
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scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL);
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@ -3559,7 +3559,7 @@ void Scene300::signal() {
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break;
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case 16:
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if (_stripManager._field2E8 == 1) {
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if (_stripManager._exitMode == 1) {
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R2_GLOBALS._player.setAction(NULL);
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R2_GLOBALS._sceneManager.changeScene(1000);
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} else {
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