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TWINE: renamed variable
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@ -389,8 +389,8 @@ void Renderer::computePolygons(int16 polyRenderType, const Vertex *vertices, int
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int16 currentVertexY = vertices[numVertices - 1].y;
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int16 currentVertexY = vertices[numVertices - 1].y;
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const int16 *polyTabBegin = _polyTab;
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const int16 *polyTabBegin = _polyTab;
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const int16 *polyTabEnd = &_polyTab[_polyTabSize - 1];
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const int16 *polyTabEnd = &_polyTab[_polyTabSize - 1];
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const int16 *polyTab2Begin = _colorProgressionBuffer;
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const int16 *colProgressBufStart = _colorProgressionBuffer;
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const int16 *polyTab2End = &_colorProgressionBuffer[_polyTabSize - 1];
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const int16 *colProgressBufEnd = &_colorProgressionBuffer[_polyTabSize - 1];
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const int screenHeight = _engine->height();
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const int screenHeight = _engine->height();
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for (int32 nVertex = 0; nVertex < numVertices; nVertex++) {
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for (int32 nVertex = 0; nVertex < numVertices; nVertex++) {
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@ -449,7 +449,7 @@ void Renderer::computePolygons(int16 polyRenderType, const Vertex *vertices, int
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int16 *outPtr2 = &_colorProgressionBuffer[polyTabIndex];
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int16 *outPtr2 = &_colorProgressionBuffer[polyTabIndex];
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for (int16 i = 0; i < vsize + 2; i++) {
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for (int16 i = 0; i < vsize + 2; i++) {
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if (outPtr2 >= polyTab2Begin && outPtr2 <= polyTab2End) {
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if (outPtr2 >= colProgressBufStart && outPtr2 <= colProgressBufEnd) {
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*outPtr2 = cvalue;
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*outPtr2 = cvalue;
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}
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}
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outPtr2 += direction;
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outPtr2 += direction;
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