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SAGA2: Add missed delayMillis calls after updateScreen
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@ -343,6 +343,7 @@ void displayUpdate(void) {
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updateIndicators();
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g_system->updateScreen();
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g_system->delayMillis(10);
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if (delayReDraw)
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reDrawScreen();
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@ -410,6 +411,7 @@ void SystemEventLoop(void) {
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}
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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/********************************************************************/
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@ -77,6 +77,7 @@ bool Saga2Engine::checkVideo(void) {
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g_system->getPaletteManager()->setPalette(_smkDecoder->getPalette(), 0, 256);
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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}
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@ -229,6 +229,7 @@ bool updatePalette() {
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assertCurrentPalette();
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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return true;
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}
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