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SHERLOCK: SS: Fix thin drawing of scene objects into UI area
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@ -223,7 +223,7 @@ void Screen::verticalTransition() {
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void Screen::restoreBackground(const Common::Rect &r) {
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if (r.width() > 0 && r.height() > 0)
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_backBuffer1.blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
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_backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
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}
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void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) {
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