SHERLOCK: SS: Fix thin drawing of scene objects into UI area

This commit is contained in:
Paul Gilbert 2015-10-03 22:56:53 -04:00
parent 531292e04e
commit 3c990ac16b

View File

@ -223,7 +223,7 @@ void Screen::verticalTransition() {
void Screen::restoreBackground(const Common::Rect &r) {
if (r.width() > 0 && r.height() > 0)
_backBuffer1.blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
_backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
}
void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) {