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VCRUISE: Fix AD2044 fullscreen UI
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cd2e9aa37f
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@ -1553,6 +1553,9 @@ bool Runtime::bootGame(bool newGame) {
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_trayCornerGraphic = loadGraphic("Select_2", true);
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}
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if (_gameID == GID_AD2044)
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_backgroundGraphic = loadGraphicFromPath("SCR0.BMP", true);
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Common::Language lang = _defaultLanguage;
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if (ConfMan.hasKey("language")) {
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@ -5002,7 +5005,11 @@ void Runtime::inventoryRemoveItem(uint itemID) {
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}
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void Runtime::clearScreen() {
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_system->fillScreen(_system->getScreenFormat().RGBToColor(0, 0, 0));
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if (_gameID == GID_AD2044) {
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_fullscreenMenuSection.surf->blitFrom(*_backgroundGraphic);
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commitSectionToScreen(_fullscreenMenuSection, _fullscreenMenuSection.rect);
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} else
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_system->fillScreen(_system->getScreenFormat().RGBToColor(0, 0, 0));
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}
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void Runtime::redrawTray() {
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@ -5018,10 +5025,17 @@ void Runtime::redrawTray() {
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}
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void Runtime::clearTray() {
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uint32 blackColor = _traySection.surf->format.RGBToColor(0, 0, 0);
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Common::Rect trayRect(0, 0, _traySection.surf->w, _traySection.surf->h);
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Common::Rect trayRect;
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if (_gameID == GID_AD2044) {
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trayRect = _traySection.rect;
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trayRect.translate(-trayRect.left, -trayRect.top);
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_traySection.surf->blitFrom(*_backgroundGraphic, _traySection.rect, trayRect);
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} else {
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uint32 blackColor = _traySection.surf->format.RGBToColor(0, 0, 0);
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trayRect = Common::Rect(0, 0, _traySection.surf->w, _traySection.surf->h);
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_traySection.surf->fillRect(trayRect, blackColor);
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_traySection.surf->fillRect(trayRect, blackColor);
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}
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this->commitSectionToScreen(_traySection, trayRect);
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}
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@ -5030,6 +5044,9 @@ void Runtime::drawInventory(uint slot) {
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if (!isTrayVisible())
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return;
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if (_gameID == GID_AD2044)
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return;
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Common::Rect trayRect = _traySection.rect;
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trayRect.translate(-trayRect.left, -trayRect.top);
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@ -5196,6 +5213,10 @@ Common::SharedPtr<Graphics::Surface> Runtime::loadGraphic(const Common::String &
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filePath.appendInPlace(graphicName);
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filePath.appendInPlace(".bmp");
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return loadGraphicFromPath(filePath, required);
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}
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Common::SharedPtr<Graphics::Surface> Runtime::loadGraphicFromPath(const Common::Path &filePath, bool required) {
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Common::File f;
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if (!f.open(filePath)) {
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warning("Couldn't open BMP file '%s'", filePath.toString(Common::Path::kNativeSeparator).c_str());
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@ -947,6 +947,7 @@ private:
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Common::String getFileNameForItemGraphic(uint itemID) const;
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Common::SharedPtr<Graphics::Surface> loadGraphic(const Common::String &graphicName, bool required);
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Common::SharedPtr<Graphics::Surface> loadGraphicFromPath(const Common::Path &path, bool required);
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bool loadSubtitles(Common::CodePage codePage, bool guessCodePage);
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@ -1186,6 +1187,7 @@ private:
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Common::SharedPtr<Graphics::Surface> _trayBackgroundGraphic;
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Common::SharedPtr<Graphics::Surface> _trayHighlightGraphic;
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Common::SharedPtr<Graphics::Surface> _trayCornerGraphic;
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Common::SharedPtr<Graphics::Surface> _backgroundGraphic;
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Common::Array<Common::SharedPtr<Graphics::Surface> > _uiGraphics;
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@ -80,6 +80,7 @@ Common::Error VCruiseEngine::run() {
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#if !defined(USE_JPEG)
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if (_gameDescription->desc.flags & VCRUISE_GF_NEED_JPEG) {
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.
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return Common::Error(Common::kUnknownError, _s("This game requires JPEG support, which was not compiled in."));
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}
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#endif
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