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TSAGE: Bugfix for loading Blue Force scene 900
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parent
32bef97bc9
commit
3d2b4cc472
@ -422,6 +422,9 @@ Scene900::Scene900(): PalettedScene() {
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}
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void Scene900::postInit(SceneObjectList *OwnerList) {
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PalettedScene::postInit();
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loadScene(900);
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if (BF_GLOBALS._sceneManager._previousScene == 910)
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BF_GLOBALS._sound1.changeSound(91);
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_field1974 = 0;
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@ -433,7 +436,6 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
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BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
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BF_INVENTORY.setObjectScene(INV_HOOK, 1);
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}
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PalettedScene::postInit();
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_object3._flag = 0;
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if (BF_GLOBALS._bookmark >= bFinishedWGreen) {
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_object7.postInit();
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@ -450,7 +452,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
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}
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if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900)
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_object3._flag = 1;
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loadScene(900);
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_stripManager.addSpeaker(&_gameTextSpeaker);
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_stripManager.addSpeaker(&_jakeJacketSpeaker);
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_stripManager.addSpeaker(&_lyleHatSpeaker);
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