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SCUMM: Make the Plunder Town Theater music workaround an optional enhancement
This is an original script bug that also happens with the original EXE, and so this fix is an enhancement.
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@ -749,7 +749,7 @@ void ScummEngine_v6::o6_startScript() {
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// This fix checks for this situation happening (and only this one), and makes a call
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// to a soundKludge operation like script 29 would have done.
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if (_game.id == GID_CMI && _currentRoom == 19 &&
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vm.slot[_currentScript].number == 168 && script == 118) {
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vm.slot[_currentScript].number == 168 && script == 118 && _enableEnhancements) {
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int list[16] = { 4096, 1278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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_sound->soundKludge(list, 2);
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}
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