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Properly limit the save title size in IHNM
svn-id: r28728
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parent
8f2e600601
commit
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@ -1154,6 +1154,10 @@ bool Interface::processTextInput(uint16 ascii) {
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uint tempWidth;
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memset(tempString, 0, SAVE_TITLE_SIZE);
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ch[1] = 0;
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// ITE has a maximum save title size of SAVE_TITLE_SIZE (28), but IHNM has a slightly smaller
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// save title size (21). We only limit the save title size during text input, to preserve
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// backwards compatibility with older save games
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uint save_title_size = _vm->getGameType() == GType_ITE ? SAVE_TITLE_SIZE : SAVE_TITLE_SIZE - 6;
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switch (ascii) {
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case 13:
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@ -1193,7 +1197,7 @@ bool Interface::processTextInput(uint16 ascii) {
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((ascii >= '0') && (ascii <='9')) ||
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((ascii >= 'A') && (ascii <='Z')) ||
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(ascii == ' ') || (ascii == '-') || (ascii == '_')) {
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if (_textInputStringLength < SAVE_TITLE_SIZE - 1) {
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if (_textInputStringLength < save_title_size - 1) {
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ch[0] = ascii;
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tempWidth = _vm->_font->getStringWidth(kKnownFontSmall, ch, 0, kFontNormal);
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tempWidth += _vm->_font->getStringWidth(kKnownFontSmall, _textInputString, 0, kFontNormal);
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