TWINE: fixed hero pos for lba2 scene parsing

This commit is contained in:
Martin Gerhardy 2021-02-09 20:53:27 +01:00
parent 585fe8745e
commit 3d92c0f9c1

View File

@ -173,9 +173,9 @@ bool Scene::loadSceneLBA2() {
_sceneMusic = stream.readByte();
// load hero properties
_sceneHeroX = stream.readUint16LE();
_sceneHeroY = stream.readUint16LE();
_sceneHeroZ = stream.readUint16LE();
_sceneHeroX = stream.readSint16LE();
_sceneHeroY = stream.readSint16LE();
_sceneHeroZ = stream.readSint16LE();
sceneHero->moveScriptSize = stream.readUint16LE();
sceneHero->moveScript = currentScene + stream.pos();