From 3da25986d2e96a8e546e1ee9182676a3aa3154fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Arnaud=20Boutonn=C3=A9?= Date: Tue, 11 Jan 2011 23:16:57 +0000 Subject: [PATCH] HUGO: Improve mouse support in DOS versions. - Fix default verb for 'open door' in first screenActions - Add 'go to' values on objects - improve hotspot info related to objects svn-id: r55213 --- dists/engine-data/hugo.dat | Bin 189541 -> 189579 bytes engines/hugo/hugo.h | 2 +- tools/create_hugo/create_hugo.h | 2 +- tools/create_hugo/enums.h | 4 +- tools/create_hugo/staticdata.h | 436 ++++++++++++++++---------------- 5 files changed, 223 insertions(+), 221 deletions(-) diff --git a/dists/engine-data/hugo.dat b/dists/engine-data/hugo.dat index a2cd4339a5eba6f00f31e85bd8e2cd45fa2b2674..b7a5fcf97e7814838b1f52bcdd8be3803ddee72d 100644 GIT binary patch delta 1669 zcmYjRdrZ}J6hG&9e;2qHgnRk%x*(vUNi$xB^+$zkZt2D*xw$#<4=1@a)2x}9n#iMv z+3ca0V?t^VUq}n*)+o+r?f1@{`{Hbxe8_w0l$K_4($;tPOgNm}@oD_luueYw&4uA+X8pRFXF>c`&C4O? 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a/tools/create_hugo/create_hugo.h b/tools/create_hugo/create_hugo.h index 3c5108ef681..715ac64bebb 100644 --- a/tools/create_hugo/create_hugo.h +++ b/tools/create_hugo/create_hugo.h @@ -31,7 +31,7 @@ #define DATAALIGNMENT 4 #define HUGO_DAT_VER_MAJ 0 // 1 byte -#define HUGO_DAT_VER_MIN 37 // 1 byte +#define HUGO_DAT_VER_MIN 38 // 1 byte typedef unsigned char uint8; typedef unsigned char byte; diff --git a/tools/create_hugo/enums.h b/tools/create_hugo/enums.h index 5471c2526f5..47817cdc0ac 100644 --- a/tools/create_hugo/enums.h +++ b/tools/create_hugo/enums.h @@ -233,7 +233,9 @@ enum seqNouns_1d { kNWoman_1d, kNMan_1d, kNMirror_1d, kNToilet_1d, kNBath_1d, kNSink_1d, kNUnits_1d, kNBroom_1d, kNGardenbits_1d, kNMousehole_1d, kNPenelope_1d, kNRock_1d, kNTomb_1d, kNDroppings_1d, kNMachinebits_1d, - kNHands_1d, kNWindow_1d + kNHands_1d, kNWindow_1d, + // Added by Strangerke for mouse support + kNBatpic_1d }; enum seqNouns_2d { diff --git a/tools/create_hugo/staticdata.h b/tools/create_hugo/staticdata.h index 5b072c6e78e..db666b1591c 100644 --- a/tools/create_hugo/staticdata.h +++ b/tools/create_hugo/staticdata.h @@ -1215,7 +1215,7 @@ const char **arrayNouns_1d[] = { nFood_1w, nWoman_1w, nMan_1d, nMirror_1w, nToilet_1w, nBath_1w, nSink_1w, nUnits_1w, nBroom_1w, nGardenbits_1w, nMousehole_1w, nPenelope_1w, nRock_1w, nTomb_1w, nDroppings_1w, - nMachinebits_1w, nHands_1w, nWindow_1w + nMachinebits_1w, nHands_1w, nWindow_1w, nBatpic_1w }; //*************************************************************************** @@ -3324,7 +3324,7 @@ background_t screen0_desc_1d[] = { // Outside house {kVLook_1d, kNMoon_1d, kSTlooks0moon_1d, false, 0, 0}, {kVEat_1d, kNPkin_1d, kSTeats0pkin_1d, false, 0, 0}, {kVUnder_1d, kNCarpet_1d, kSTunders0carpet_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks0_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks0_1d, true, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3335,7 +3335,7 @@ background_t screen1_desc_1d[] = { // Hall {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0}, {kVLook_1d, kNStairs_1d, kSTlooks1stairs_1d, false, 0, 0}, {kVLook_1d, kNLight_1d, kSTlooks1light_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks1_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks1_1d, true, 0, 0}, {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3350,7 +3350,7 @@ background_t screen2_desc_1d[] = { // Bedroom 1 {kVLook_1d, kNWindow_1d, kSTlooks2window_1d, false, 0, 0}, {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, {kVLook_1d, kNFace_1d, kSTlooks2face_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks2_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks2_1d, true, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3365,7 +3365,7 @@ background_t screen3_desc_1d[] = { // Dining room {kVLook_1d, kNMan_1d, kSTlooks3man_1d, false, 0, 0}, {kVLook_1d, kNCupb_1d, kSTdull_1d, false, 0, 0}, {kVLook_1d, kNWoman_1d, kSTlooks3woman_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks3_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks3_1d, true, 0, 0}, {kVSit_1d, 0, kSTsits3_1d, false, 0, 0}, {kVTake_1d, kNFood_1d, kSTtakes3food_1d, false, 0, 0}, {kVEat_1d, 0, kSTtakes3food_1d, false, 0, 0}, @@ -3385,7 +3385,7 @@ background_t screen4_desc_1d[] = { // Bathroom {kVLook_1d, kNToilet_1d, kSTlooks4toilet_1d, false, 0, 0}, {kVLook_1d, kNBath_1d, kSTdull_1d, false, 0, 0}, {kVLook_1d, kNSink_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks4_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks4_1d, true, 0, 0}, {kVCrap_1d, 0, kSTcraps4_1d, false, 0, 0}, {kVSit_1d, 0, kSTsits4_1d, false, 0, 0}, {kVWash_1d, kNHands_1d, kSTwashs4hands_1d, false, 0, 0}, @@ -3400,7 +3400,7 @@ background_t screen5_desc_1d[] = { // Kitchen {kVLook_1d, kNBroom_1d, kSTlooks5broom_1d, false, 0, 0}, {kVTake_1d, kNBroom_1d, kSTtakes5broom_1d, false, 0, 0}, {kVRide_1d, kNBroom_1d, kSTrides5broom_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks5_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks5_1d, true, 0, 0}, {kVSweep_1d, 0, kSTsweeps5_1d, false, 0, 0}, {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} @@ -3412,7 +3412,7 @@ background_t screen6_desc_1d[] = { // Garden {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0}, {kVClimb_1d, kNTree_1d, kSTclimbs6tree_1d, false, 0, 0}, {kVLook_1d, kNGardenbits_1d, kSTlooks6gardenbits_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks6_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks6_1d, true, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3424,7 +3424,7 @@ background_t screen7_desc_1d[] = { // Store room {kVTake_1d, kNDroppings_1d, kSTtakes7droppings_1d, false, 0, 0}, {kVGive_1d, kNChop_1d, kSTchop1_1d, false, 0, 0}, {kVFeed_1d, kNDog_1d, kSTchop1_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks7_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks7_1d, true, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3446,12 +3446,12 @@ background_t screen8_desc_1d[] = { // Basement {kVTalk_1d, kNPenelope_1d, kSTtalks8penelope_1d, false, 0, 0}, {kVShout_1d, kNPenelope_1d, kSTtalks8penelope_1d, false, 0, 0}, {kVListen_1d, 0, kSTlistens8_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks8_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks8_1d, true, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen9_desc_1d[] = { // Bat cave - {kVLook_1d, 0, kSTlooks9_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks9_1d, true, 0, 0}, {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, @@ -3461,7 +3461,7 @@ background_t screen9_desc_1d[] = { // Bat cave }; background_t screen10_desc_1d[] = { // Mummy room - {kVLook_1d, 0, kSTlooks10_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks10_1d, true, 0, 0}, {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, @@ -3477,7 +3477,7 @@ background_t screen11_desc_1d[] = { // Lake room {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks11_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks11_1d, true, 0, 0}, {kVLakeverbs_1d, 0, kSTlakeverbss11_1d, false, 0, 0}, {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0}, {kVPlug_1d, 0, kSTplugs11_1d, false, 0, 0}, @@ -3490,7 +3490,7 @@ background_t screen12_desc_1d[] = { // Dead end {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks12_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks12_1d, true, 0, 0}, {kVTalk_1d, kNGuard_1d, kSTtalks12guard_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3504,7 +3504,7 @@ background_t screen14_desc_1d[] = { // The end }; background_t screen15_desc_1d[] = { // Laboratory - {kVLook_1d, 0, kSTlooks15_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks15_1d, true, 0, 0}, {kVTalk_1d, kNIgor_1d, kSTtalks15igor_1d, false, 0, 0}, {kVTalk_1d, kNProf_1d, kSTtalks15prof_1d, false, 0, 0}, {kVLook_1d, kNMachinebits_1d, kSTlooks15machinebits_1d, false, 0, 0}, @@ -4198,7 +4198,7 @@ background_t cliff_desc_3d[] = { // Lower cliff path }; background_t camp_desc_3d[] = { // Camp scene in village - {kVLook_3d, 0, kSTLookcamp_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookcamp_3d, true, 0, 0}, {kVLook_3d, kNFire_3d, kSTLookhyena_3d, false, 0, 0}, {kVLook_3d, kNPole_3d, kSTLookpole_3d, false, 0, 0}, {kVBehind_3d, kNHut_3d, kSTBehindhut_3d, false, 0, 0}, @@ -4681,7 +4681,7 @@ cmd bung_1d[] = {plugbung_1d, emptyCmd}; cmd carpet_1d[] = {movecarp1_1d, movecarp2_1d, movecarp3_1d, emptyCmd}; cmd chop_1d[] = {eatchop_1d, throwchop_1d, emptyCmd}; cmd cupb_1d[] = {lookcupb_1d, emptyCmd}; -cmd door1_1d[] = {lockdoor_1d, unlkdoor_1d, opendoor1_1d, closedoor1_1d, knock_1d, emptyCmd}; +cmd door1_1d[] = {opendoor1_1d, closedoor1_1d, unlkdoor_1d, lockdoor_1d, knock_1d, emptyCmd}; cmd door2_1d[] = {opendoor2_1d, closedoor2_1d, knock_1d, unlock_1d, emptyCmd}; cmd door3_1d[] = {opendoor3_1d, closedoor3_1d, knock_1d, unlock_1d, emptyCmd}; cmd door4_1d[] = {opendoor4_1d, closedoor4_1d, knock_1d, emptyCmd}; @@ -5452,275 +5452,275 @@ object_t objects_3w[] = { object_t objects_1d[] = { //name, description, path, dx, dy, aptr, seq, seqp, cyc, n, frm, rad, scr, x, y , oldxy, vxy, val, g, cmnd, c, s, ctx, fgb -{kNHero_1d, kDTthero_1d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHero_1d, kDTthero_1d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 0: (Outside house) -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNPkin_1d, kDTtpkin_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNKey_1d, kDTtkey_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1d, 0, 0, 0, FLOATING, 29, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNPkin_1d, kDTtpkin_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNKey_1d, kDTtkey_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 1: (Hall) -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNCandle_1d, kDTtcandle_1d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 20, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCupb_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 0, 1, kCMDcupb_1d, 0, 0, 1, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNKnife_1d, kDTtknife_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDknife_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNWhistle_1d, kDTtwhistle_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDwhistle_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1d, 0, 0, 0, FLOATING, 127, 98, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1d, 0, 0, 0, FLOATING, 210, 98, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 48, 98, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 32, 140, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNCandle_1d, kDTtcandle_1d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 20, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING, 169, 164, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNCupb_1d, 0, 0, AUTO, 9, 25, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 67, 140, 0, 0, 0, 1, kCMDcupb_1d, 0, 0, 1, FOREGROUND, 81, 168, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNKnife_1d, kDTtknife_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDknife_1d, 0, 0, 0, FOREGROUND, -1, 0, 0, 0, 0, 0, 0}, +{kNWhistle_1d, kDTtwhistle_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDwhistle_1d, 0, 0, 0, FOREGROUND, -1, 0, 0, 0, 0, 0, 0}, // Screen 2: (Bedroom 1) // Note how wardrobe doors are catered for: The wardrobe has a name but no images, // the right and left doors have no reference but are cycled by the wardrobe action list -{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, 168, 117, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 3: (Dining room) -{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 6: (Garden) -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 90, 90, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, 213, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, // Screen 7: (Store room) -{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 90, 90, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 9: (Batcave) -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 10: (Mummy room) -{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 11: (Lakeroom) -{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 12: (Dead end) -{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 15: (Laboratory) -{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0} +{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0} }; object_t objects_2d[] = { //name,description, path,dx,dy,aptr,seq,seqp, cyc,n,frm,rad,scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb -{kNHero_2d, kDTthero_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPenny_2d, kDTtpenny_2d, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHero_2d, kDTthero_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPenny_2d, kDTtpenny_2d, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 0: (Outside house) -{kNSmoke_2d, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNSmoke_2d, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 1: (Hall) -{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLips_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNMaid_2d, kDTtmaid_2d, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2d, 0, 0, 0, FLOATING, 239, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNLips_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNMaid_2d, kDTtmaid_2d, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 2: (Bedroom 1) -{kNPennylie_2d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL, 0, 0, 0, 0, 0, 0, 0}, -{kNPenfall_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBookcase_2d, kDTtbookcase_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBook_2d, kDTtbook_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2d, 0, 0, 1, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNKeyhole_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 90, 90, 0, 0, 0, 0, kCMDkeyhole_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPennylie_2d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL, 0, 0, 0, 0, 0, 0, 0}, +{kNPenfall_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBookcase_2d, kDTtbookcase_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 90, 138, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBook_2d, kDTtbook_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2d, 0, 0, 1, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNKeyhole_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 26, 129, 0, 0, 0, 0, kCMDkeyhole_2d, 0, 0, 0, FLOATING, 35, 166, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 3: (Bedroom 2) -{kNPanel_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBird_2d, kDTtbird_2d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 3, 72, 138, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPanel_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBird_2d, kDTtbird_2d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, 192, 157, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 3, 72, 138, 55, 91, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, 66, 140, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 4: (Keyhole) -{kNMurder_2d, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNMurder_2d, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 5: (Bed3) -{kNBalloon_2d, kDTtballoon_2d, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBalloon_2d, kDTtballoon_2d, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2d, 0, 0, 0, FLOATING, 146, 130, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 6: (Kitchen) -{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookcupb_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 26, 99, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, 40, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 118, 0, 0, 0, 0, kCMDlookcupb_2d, 0, 0, 0, FLOATING, 112, 143, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 8: (Shed) -{kNGardner_2d, kDTtgardner_2d, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNGardner_2d, kDTtgardner_2d, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 9: In shed -{kNButton_2d, kDTtbutton_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2d, 0, 1, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNRed_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDred_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNYellow_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDyellow_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNGreen_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDgreen_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBlue_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDblue_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNShedlight_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNButton_2d, kDTtbutton_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2d, 0, 1, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNRed_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 177, 99, 0, 0, 0, 1, kCMDred_2d, 0, 0, 0, FLOATING, 188, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNYellow_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 189, 99, 0, 0, 0, 1, kCMDyellow_2d, 0, 0, 0, FLOATING, 172, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNGreen_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 201, 99, 0, 0, 0, 1, kCMDgreen_2d, 0, 0, 0, FLOATING, 184, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBlue_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 215, 99, 0, 0, 0, 1, kCMDblue_2d, 0, 0, 0, FLOATING, 198, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNShedlight_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 10: Venus fly traps -{kNMagnify_2d, kDTtmagnify_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 20, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 20, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNMagnify_2d, kDTtmagnify_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 41, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 69, 121, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 68, 153, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 20, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 99, 132, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 20, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 184, 136, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 167, 101, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 223, 116, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 251, 156, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 11: Gates -{kNGatelight_2d, 0, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNGatelight_2d, 0, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 13: Stream -{kNCatnip_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 90, 90, 0, 0, 5, 3, kCMDcatnip_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCatnip_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 29, 114, 0, 0, 5, 3, kCMDcatnip_2d, 0, 0, 0, FLOATING, 49, 130, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 14: Zapper -{kNZapper_2d, kDTtzapper_2d, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNZapper_2d, kDTtzapper_2d, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 15: Mushroom -{kNOldman_2d, kDTtoldman_2d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNOldman_2d, kDTtoldman_2d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 16: Well -{kNWell_2d, kDTtwell_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 90, 90, 0, 0, 0, 1, kCMDwell_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWell_2d, kDTtwell_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 184, 85, 0, 0, 0, 1, kCMDwell_2d, 0, 0, 0, FLOATING, 242, 131, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 17: Snakepit -{kNSnake_2d, kDTtsnake_2d, 0, CHASE2, DX, DY, kALsnake_2d, PERSON2, CYCLE_FORWARD, 0, 0, 0, 16, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNSnake_2d, kDTtsnake_2d, 0, CHASE2, DX, DY, kALsnake_2d, PERSON2, CYCLE_FORWARD, 0, 0, 0, 16, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 18: Phonebox -{kNTardis_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 0, kCMDtardis_2d, 0, 0, 1, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNTardis_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 0, kCMDtardis_2d, 0, 0, 1, FLOATING, 50, 126, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 20: Kennel -{kNStick_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 90, 90, 0, 0, 5, 3, kCMDstick_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDynamite_2d, kDTtdynamite_2d, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 30, 20, 200, 100, 90, 90, 0, 0, 0, 7, kCMDdynamite_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNKennel_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 20, 195, 114, 90, 90, 0, 0, 0, 0, kCMDkennel_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDog_2d, kDTtdog_2d, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNStick_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 83, 116, 0, 0, 5, 3, kCMDstick_2d, 0, 0, 0, FLOATING, 88, 132, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDynamite_2d, kDTtdynamite_2d, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 30, 20, 200, 100, 90, 90, 0, 0, 0, 7, kCMDdynamite_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNKennel_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 20, 195, 114, 173, 73, 0, 0, 0, 0, kCMDkennel_2d, 0, 0, 0, FLOATING, 160, 113, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNDog_2d, kDTtdog_2d, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 200, 117, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 21: (Rockroom) -{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 22: (Rockgone) -{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 24: (Lampcave) -{kNLamp_2d, kDTtlamp_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 114, 90, 90, 0, 0, 10, 7, kCMDlamp_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNLamp_2d, kDTtlamp_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 114, 90, 90, 0, 0, 10, 7, kCMDlamp_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 25: (Chasm) -{kNBanana_2d, kDTtbanana_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBanana_2d, kDTtbanana_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 27: (Ladder) -{kNGenie_2d, kDTtgenie_2d, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 30, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNGenie_2d, kDTtgenie_2d, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 30, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 28: (Traproom) -{kNSafe_2d, kDTtsafe_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 0, 1, kCMDsafe_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWill_2d, kDTtwill_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNSafe_2d, kDTtsafe_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 104, 110, 0, 0, 0, 1, kCMDsafe_2d, 0, 0, 0, FLOATING, 106, 145, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNWill_2d, kDTtwill_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, // Screen 31: (Parlor) -{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 90, 90, 0, 0, 0, 0, kCMDcupbp_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 182, 113, 0, 0, 0, 0, kCMDcupbp_2d, 0, 0, 0, FLOATING, 200, 150, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 32: (Catroom) -{kNCat_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCat_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 171, 117, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 33: (Boxroom) -{kNDoor_2d, kDTtbdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPaper_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2d, 0, 0, 0, BACKGROUND, 0, 0, 0, 0, 0, 0, 0}, -{kNPencil_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoor_2d, kDTtbdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 140, 142, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPaper_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2d, 0, 0, 0, BACKGROUND, 188, 159, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNPencil_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2d, 0, 0, 0, FLOATING, 188, 168, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 34: (Hall3) -{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2d, 0, 0, 0, FLOATING, 240, 121, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2d, 0, 0, 0, FLOATING, 107, 121, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 35: (Organ) -{kNHarry_2d, kDTtharry_2d, 0, AUTO, DX, DY, 0, THING2g, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHarry_2d, kDTtharry_2d, 0, AUTO, DX, DY, 0, THING2g, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2d, 0, 0, 0, FLOATING, 216, 132, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 36: (Hestroom) -{kNHester_2d, kDTthester_2d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLetter_2d, kDTtletter_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 90, 90, 0, 0, 0, 1, kCMDletter_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHester_2d, kDTthester_2d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 70, 150, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLetter_2d, kDTtletter_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 106, 132, 0, 0, 0, 1, kCMDletter_2d, 0, 0, 0, FLOATING, 98, 151, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 37: (Retupmoc) -{kNDoctor_2d, kDTtdoctor_2d, 0, WANDER, DX, DY, kALdoctor_2d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDalek_2d, kDTtdalek_2d, 0, CHASE2, DX, DY, kALdalek_2d, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, kCMDgun_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNScrew_2d, kDTtscrew_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoctor_2d, kDTtdoctor_2d, 0, WANDER, DX, DY, kALdoctor_2d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNDalek_2d, kDTtdalek_2d, 0, CHASE2, DX, DY, kALdalek_2d, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, kCMDgun_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNScrew_2d, kDTtscrew_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Misc: -{kNCook_2d, kDTtcook_2d, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCop_2d, kDTtcop_2d, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNHorace_2d, kDTthorace_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBell_2d, kDTtbell_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNGun_2d, kDTtgun_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 7, kCMDgun_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBottle_2d, kDTtbottle_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0} +{kNCook_2d, kDTtcook_2d, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCop_2d, kDTtcop_2d, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHorace_2d, kDTthorace_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBell_2d, kDTtbell_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNGun_2d, kDTtgun_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 7, kCMDgun_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0}, +{kNBottle_2d, kDTtbottle_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0} }; object_t objects_3d[] = { //name,description,path,dx,dy,aptr,SPRITE, cyc, n,frm,rad, scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb // Common objects // Set Penny state to 3 to avoid story -{kNHero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWhero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWhero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, //#if NO_STORY -//{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +//{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, //#else -{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, //#endif -{kNPennylie_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNLips_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNPennylie_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNLips_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, // CRASH site -{kNPlane_3d, kDTtplane_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPlant1_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3d, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, 0, 0, 0, 0, 0, 0, 0}, +{kNPlane_3d, kDTtplane_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPlant1_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3d, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, 0, 0, 0, 0, 0, 0, 0}, // INPLANE -{kNPlane_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3d, 0, 0, 1, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwstream_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwpool_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNClay_3d, kDTtclay_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNNeedles_3d, kDTtneedles_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFlask_3d, kDTtflask_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 190, 90, 90, 90, 0, 0, 5, 7, kCMDcflask_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBouillon_3d, kDTtbouillon_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCheese_3d, kDTtcheese_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPlane_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3d, 0, 0, 1, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3d, 184, 136, 239, 22, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 55, 183, 0, 0, 0, 0, kCMDcwstream_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3d, 184, 136, 112, 129, 0, 0, 0, 0, kCMDcwpool_3d, 0, 0, 0, FLOATING, 155, 170, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNClay_3d, kDTtclay_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNNeedles_3d, kDTtneedles_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNFlask_3d, kDTtflask_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 190, 90, 90, 90, 0, 0, 5, 7, kCMDcflask_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNBouillon_3d, kDTtbouillon_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNCheese_3d, kDTtcheese_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, // WEB -{kNSpider_3d, kDTtspider_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3d, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPlant3_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPlant4_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNSpider_3d, kDTtspider_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3d, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPlant3_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPlant4_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // BRIDGE -{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcvine_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3d, 184, 136, 228, 24, 0, 0, 0, 1, kCMDcvine_3d, 0, 0, 0, FLOATING, 237, 131, Common::KEYCODE_UP, 0, 0, 0, 0}, // STREAM -{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswing_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNSwinger_3d, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3d, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 101, 96, 0, 0, 0, 1, kCMDcswing_3d, 0, 0, 0, FLOATING, 50, 172, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNSwinger_3d, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3d, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // HUT_IN -{kNDoctor_3d, kDTtdoctor_3d, 0, WANDER, DX, DY, kALdocgot_3d, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 273, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNDoclie_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCdoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNMouse_3d, kDTtmouse_3d, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNMoushole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 203, 122, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCage_3d, kDTtcage_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 156, 121, 90, 90, 0, 0, 1, 5, kCMDccage_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFire_2_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3d, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFire_3_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3d, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoctor_3d, kDTtdoctor_3d, 0, WANDER, DX, DY, kALdocgot_3d, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 273, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNDoclie_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCdoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNMouse_3d, kDTtmouse_3d, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNMoushole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 203, 122, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNCage_3d, kDTtcage_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 156, 121, 90, 90, 0, 0, 1, 5, kCMDccage_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNFire_2_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3d, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNFire_3_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3d, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // CAMP -{kNNat1_3d, kDTtnative_3d, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3d, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNNat2_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNNat3_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3d, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNNatb_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3d, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNNatg_3d, kDTtnatgirl_3d, 0, AUTO, DX, DY, kALnative_3d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPipe_3d, kDTtpipe_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3d, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNNat1_3d, kDTtnative_3d, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3d, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNNat2_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNNat3_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3d, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNNatb_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3d, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNNatg_3d, kDTtnatgirl_3d, 0, AUTO, DX, DY, kALnative_3d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPipe_3d, kDTtpipe_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3d, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, // PATH_2 -{kNElephant_3d, kDTtelephant_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3d, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcdart_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNE_eyes_3d, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3d, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, +{kNElephant_3d, kDTtelephant_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3d, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcdart_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNE_eyes_3d, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3d, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0}, // Misc -{kNHero_old_3d, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNAircraft_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3d, 275, 116, 90, 90, -2, -1, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNScroll_3d, kDTtscroll_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3d, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCrystal_3d, kDTtcrystal_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3d, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNRock_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3d, 100, 100, 90, 90, 0, 0, 0, 0, kCMDcrock_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNHero_old_3d, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNAircraft_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3d, 275, 116, 90, 90, -2, -1, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNScroll_3d, kDTtscroll_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3d, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNCrystal_3d, kDTtcrystal_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3d, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNRock_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3d, 100, 100, 220, 120, 0, 0, 0, 0, kCMDcrock_3d, 0, 0, 0, FLOATING, 220, 169, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // CAVE etc. -{kNPlant2_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3d, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, 0, 0, 0, 0, 0, 0, 0}, -{kNGhost_3d, kDTtghost_3d, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3d, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBell_3d, kDTtbell_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3d, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNBook_3d, kDTtbook_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3d, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNCandle_3d, kDTtcandle_3d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3d, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswingc_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPlant2_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3d, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, 0, 0, 0, 0, 0, 0, 0}, +{kNGhost_3d, kDTtghost_3d, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3d, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNBell_3d, kDTtbell_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3d, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNBook_3d, kDTtbook_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3d, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNCandle_3d, kDTtcandle_3d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3d, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3d, 0, 0, 0, FLOATING, GO_OBJ, 0, 0, 0, 0, 0, 0}, +{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3d, 184, 136, 116, 80, 0, 0, 0, 1, kCMDcswingc_3d, 0, 0, 0, FLOATING, 114, 139, Common::KEYCODE_UP, 0, 0, 0, 0}, // OLDMAN (inside cave) -{kNO_eye_3d, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3d, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNFire_4_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3d, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNMouth_3d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3d, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3d, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, -{kNPlant5_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3d, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0} +{kNO_eye_3d, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3d, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNFire_4_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3d, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNMouth_3d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3d, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3d, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNPlant5_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3d, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0} }; // Hugo 1 Win